jf-roku/source/ShowScenes.brs
2023-09-10 22:16:28 -04:00

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function LoginFlow(startOver = false as boolean)
'Collect Jellyfin server and user information
start_login:
serverUrl = get_setting("server")
if isValid(serverUrl)
print "Previous server connection saved to registry"
startOver = not session.server.UpdateURL(serverUrl)
if startOver
print "Could not connect to previously saved server."
end if
else
startOver = true
print "No previous server connection saved to registry"
end if
invalidServer = true
if not startOver
' Show Connecting to Server spinner
dialog = createObject("roSGNode", "ProgressDialog")
dialog.title = tr("Connecting to Server")
m.scene.dialog = dialog
invalidServer = ServerInfo().Error
dialog.close = true
end if
m.serverSelection = "Saved"
if startOver or invalidServer
print "Get server details"
SendPerformanceBeacon("AppDialogInitiate") ' Roku Performance monitoring - Dialog Starting
m.serverSelection = CreateServerGroup()
SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
if m.serverSelection = "backPressed"
print "backPressed"
m.global.sceneManager.callFunc("clearScenes")
return false
end if
SaveServerList()
end if
activeUser = get_setting("active_user")
if activeUser = invalid
print "No active user found in registry"
SendPerformanceBeacon("AppDialogInitiate") ' Roku Performance monitoring - Dialog Starting
publicUsers = GetPublicUsers()
if publicUsers.count()
publicUsersNodes = []
for each item in publicUsers
user = CreateObject("roSGNode", "PublicUserData")
user.id = item.Id
user.name = item.Name
if isValid(item.PrimaryImageTag)
user.ImageURL = UserImageURL(user.id, { "tag": item.PrimaryImageTag })
end if
publicUsersNodes.push(user)
end for
userSelected = CreateUserSelectGroup(publicUsersNodes)
if userSelected = "backPressed"
SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
return LoginFlow(true)
else
'Try to login without password. If the token is valid, we're done
userData = get_token(userSelected, "")
if isValid(userData)
session.user.Login(userData)
LoadUserPreferences()
LoadUserAbilities()
SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
return true
end if
end if
else
userSelected = ""
end if
passwordEntry = CreateSigninGroup(userSelected)
SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
if passwordEntry = "backPressed"
m.global.sceneManager.callFunc("clearScenes")
return LoginFlow(true)
end if
else
print "Active user found in registry"
session.user.Update("id", activeUser)
myAuthToken = get_user_setting("token")
if isValid(myAuthToken)
print "Auth token found in registry"
session.user.Update("authToken", myAuthToken)
print "Attempting to use API with auth token"
currentUser = AboutMe()
if currentUser = invalid
print "Auth token is no longer valid - restart login flow"
unset_user_setting("token")
unset_setting("active_user")
session.user.Logout()
goto start_login
else
print "Success! Auth token is still valid"
session.user.Login(currentUser)
end if
else
print "No auth token found in registry"
myUsername = get_setting("username")
myPassword = get_setting("password")
userData = invalid
if isValid(myUsername) and isValid(myPassword)
if myUsername <> ""
print "Username and password found in registry. Attempting to login"
userData = get_token(myUsername, myPassword)
else
print "Username in registry is an empty string"
unset_setting("username")
unset_setting("password")
end if
else if isValid(myUsername) and not isValid(myPassword)
print "Username found in registry but no password"
if myUsername <> ""
print "Attempting to login with no password"
userData = get_token(myUsername, "")
else
print "Username in registry is an empty string"
unset_setting("username")
end if
else if not isValid(myUsername) and not isValid(myPassword)
print "Neither username nor password found in registry - restart login flow"
unset_setting("active_user")
session.user.Logout()
goto start_login
end if
if isValid(userData)
print "login success!"
session.user.Login(userData)
end if
end if
end if
if m.global.session.user.id = invalid or m.global.session.user.authToken = invalid
print "Login failed, restart flow"
unset_setting("active_user")
session.user.Logout()
goto start_login
end if
LoadUserPreferences()
LoadUserAbilities()
m.global.sceneManager.callFunc("clearScenes")
return true
end function
sub SaveServerList()
'Save off this server to our list of saved servers for easier navigation between servers
server = m.global.session.server.url
saved = get_setting("saved_servers")
if isValid(server)
server = LCase(server)'Saved server data is always lowercase
end if
entryCount = 0
addNewEntry = true
savedServers = { serverList: [] }
if isValid(saved)
savedServers = ParseJson(saved)
entryCount = savedServers.serverList.Count()
if isValid(savedServers.serverList) and entryCount > 0
for each item in savedServers.serverList
if item.baseUrl = server
addNewEntry = false
exit for
end if
end for
end if
end if
if addNewEntry
if entryCount = 0
set_setting("saved_servers", FormatJson({ serverList: [{ name: m.serverSelection, baseUrl: server, iconUrl: "pkg:/images/logo-icon120.jpg", iconWidth: 120, iconHeight: 120 }] }))
else
savedServers.serverList.Push({ name: m.serverSelection, baseUrl: server, iconUrl: "pkg:/images/logo-icon120.jpg", iconWidth: 120, iconHeight: 120 })
set_setting("saved_servers", FormatJson(savedServers))
end if
end if
end sub
sub DeleteFromServerList(urlToDelete)
saved = get_setting("saved_servers")
if isValid(urlToDelete)
urlToDelete = LCase(urlToDelete)
end if
if isValid(saved)
savedServers = ParseJson(saved)
newServers = { serverList: [] }
for each item in savedServers.serverList
if item.baseUrl <> urlToDelete
newServers.serverList.Push(item)
end if
end for
set_setting("saved_servers", FormatJson(newServers))
end if
end sub
' Roku Performance monitoring
sub SendPerformanceBeacon(signalName as string)
if m.global.app_loaded = false
m.scene.signalBeacon(signalName)
end if
end sub
function CreateServerGroup()
screen = CreateObject("roSGNode", "SetServerScreen")
screen.optionsAvailable = true
m.global.sceneManager.callFunc("pushScene", screen)
port = CreateObject("roMessagePort")
m.colors = {}
if isValid(m.global.session.server.url)
screen.serverUrl = m.global.session.server.url
end if
m.viewModel = {}
button = screen.findNode("submit")
button.observeField("buttonSelected", port)
'create delete saved server option
new_options = []
sidepanel = screen.findNode("options")
opt = CreateObject("roSGNode", "OptionsButton")
opt.title = tr("Delete Saved")
opt.id = "delete_saved"
opt.observeField("optionSelected", port)
new_options.push(opt)
sidepanel.options = new_options
sidepanel.observeField("closeSidePanel", port)
screen.observeField("backPressed", port)
while true
msg = wait(0, port)
print type(msg), msg
if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
return "false"
else if isNodeEvent(msg, "backPressed")
return "backPressed"
else if isNodeEvent(msg, "closeSidePanel")
screen.setFocus(true)
serverPicker = screen.findNode("serverPicker")
serverPicker.setFocus(true)
else if type(msg) = "roSGNodeEvent"
node = msg.getNode()
if node = "submit"
' Show Connecting to Server spinner
dialog = createObject("roSGNode", "ProgressDialog")
dialog.title = tr("Connecting to Server")
m.scene.dialog = dialog
serverUrl = inferServerUrl(screen.serverUrl)
isConnected = session.server.UpdateURL(serverUrl)
serverInfoResult = invalid
if isConnected
serverInfoResult = ServerInfo()
'If this is a different server from what we know, reset username/password setting
if m.global.session.server.url <> serverUrl
set_setting("username", "")
set_setting("password", "")
end if
set_setting("server", serverUrl)
end if
dialog.close = true
if isConnected = false or serverInfoResult = invalid
' Maybe don't unset setting, but offer as a prompt
' Server not found, is it online? New values / Retry
print "Server not found, is it online? New values / Retry"
screen.errorMessage = tr("Server not found, is it online?")
SignOut(false)
else
if isValid(serverInfoResult.Error) and serverInfoResult.Error
' If server redirected received, update the URL
if isValid(serverInfoResult.UpdatedUrl)
serverUrl = serverInfoResult.UpdatedUrl
set_setting("server", serverUrl)
isConnected = session.server.UpdateURL(serverUrl)
if isConnected
screen.visible = false
return ""
end if
end if
' Display Error Message to user
message = tr("Error: ")
if isValid(serverInfoResult.ErrorCode)
message = message + "[" + serverInfoResult.ErrorCode.toStr() + "] "
end if
screen.errorMessage = message + tr(serverInfoResult.ErrorMessage)
SignOut(false)
else
screen.visible = false
if isValid(serverInfoResult.serverName)
return serverInfoResult.ServerName + " (Saved)"
else
return "Saved"
end if
end if
end if
else if node = "delete_saved"
serverPicker = screen.findNode("serverPicker")
itemToDelete = serverPicker.content.getChild(serverPicker.itemFocused)
urlToDelete = itemToDelete.baseUrl
if isValid(urlToDelete)
DeleteFromServerList(urlToDelete)
serverPicker.content.removeChild(itemToDelete)
sidepanel.visible = false
serverPicker.setFocus(true)
end if
end if
end if
end while
' Just hide it when done, in case we need to come back
screen.visible = false
return ""
end function
function CreateUserSelectGroup(users = [])
if users.count() = 0
return ""
end if
group = CreateObject("roSGNode", "UserSelect")
m.global.sceneManager.callFunc("pushScene", group)
port = CreateObject("roMessagePort")
group.itemContent = users
group.findNode("userRow").observeField("userSelected", port)
group.findNode("alternateOptions").observeField("itemSelected", port)
group.observeField("backPressed", port)
while true
msg = wait(0, port)
if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
group.visible = false
return -1
else if isNodeEvent(msg, "backPressed")
return "backPressed"
else if type(msg) = "roSGNodeEvent" and msg.getField() = "userSelected"
return msg.GetData()
else if type(msg) = "roSGNodeEvent" and msg.getField() = "itemSelected"
if msg.getData() = 0
return ""
end if
end if
end while
' Just hide it when done, in case we need to come back
group.visible = false
return ""
end function
function CreateSigninGroup(user = "")
' Get and Save Jellyfin user login credentials
group = CreateObject("roSGNode", "LoginScene")
m.global.sceneManager.callFunc("pushScene", group)
port = CreateObject("roMessagePort")
group.findNode("prompt").text = tr("Sign In")
'Load in any saved server data and see if we can just log them in...
server = m.global.session.server.url
if isValid(server)
server = LCase(server)'Saved server data is always lowercase
end if
saved = get_setting("saved_servers")
if isValid(saved)
savedServers = ParseJson(saved)
for each item in savedServers.serverList
if item.baseUrl = server and isValid(item.username) and isValid(item.password)
userData = get_token(item.username, item.password)
if isValid(userData)
session.user.Login(userData)
return "true"
end if
end if
end for
end if
config = group.findNode("configOptions")
username_field = CreateObject("roSGNode", "ConfigData")
username_field.label = tr("Username")
username_field.field = "username"
username_field.type = "string"
if user = "" and get_setting("username") <> invalid
username_field.value = get_setting("username")
else
username_field.value = user
end if
password_field = CreateObject("roSGNode", "ConfigData")
password_field.label = tr("Password")
password_field.field = "password"
password_field.type = "password"
registryPassword = get_setting("password")
if isValid(registryPassword)
password_field.value = registryPassword
end if
' Add checkbox for saving credentials
checkbox = group.findNode("onOff")
items = CreateObject("roSGNode", "ContentNode")
items.role = "content"
saveCheckBox = CreateObject("roSGNode", "ContentNode")
saveCheckBox.title = tr("Save Credentials?")
items.appendChild(saveCheckBox)
checkbox.content = items
checkbox.checkedState = [true]
quickConnect = group.findNode("quickConnect")
' Quick Connect only supported for server version 10.8+ right now...
if versionChecker(m.global.session.server.version, "10.8.0")
' Add option for Quick Connect
quickConnect.text = tr("Quick Connect")
quickConnect.observeField("buttonSelected", port)
else
quickConnect.visible = false
end if
items = [username_field, password_field]
config.configItems = items
button = group.findNode("submit")
button.observeField("buttonSelected", port)
config = group.findNode("configOptions")
username = config.content.getChild(0)
password = config.content.getChild(1)
group.observeField("backPressed", port)
while true
msg = wait(0, port)
if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
group.visible = false
return "false"
else if isNodeEvent(msg, "backPressed")
group.unobserveField("backPressed")
group.backPressed = false
return "backPressed"
else if type(msg) = "roSGNodeEvent"
node = msg.getNode()
if node = "submit"
' Validate credentials
activeUser = get_token(username.value, password.value)
if isValid(activeUser)
session.user.Login(activeUser)
set_setting("username", username.value)
set_setting("password", password.value)
if checkbox.checkedState[0] = true
'Update our saved server list, so next time the user can just click and go
UpdateSavedServerList()
end if
return "true"
end if
print "Login attempt failed..."
group.findNode("alert").text = tr("Login attempt failed.")
else if node = "quickConnect"
json = initQuickConnect()
if json = invalid
group.findNode("alert").text = tr("Quick Connect not available.")
else
' Server user is talking to is at least 10.8 and has quick connect enabled...
m.quickConnectDialog = createObject("roSGNode", "QuickConnectDialog")
m.quickConnectDialog.quickConnectJson = json
m.quickConnectDialog.title = tr("Quick Connect")
m.quickConnectDialog.message = [tr("Here is your Quick Connect code: ") + json.Code, tr("(Dialog will close automatically)")]
m.quickConnectDialog.buttons = [tr("Cancel")]
m.quickConnectDialog.observeField("authenticated", port)
m.scene.dialog = m.quickConnectDialog
end if
else if msg.getField() = "authenticated"
authenticated = msg.getData()
if authenticated = true
' Quick connect authentication was successful...
return "true"
else
dialog = createObject("roSGNode", "Dialog")
dialog.id = "QuickConnectError"
dialog.title = tr("Quick Connect")
dialog.buttons = [tr("OK")]
dialog.message = tr("There was an error authenticating via Quick Connect.")
m.scene.dialog = dialog
m.scene.dialog.observeField("buttonSelected", port)
end if
else
' If there are no other button matches, check if this is a simple "OK" Dialog & Close if so
dialog = msg.getRoSGNode()
if dialog.id = "QuickConnectError"
dialog.unobserveField("buttonSelected")
dialog.close = true
end if
end if
end if
end while
' Just hide it when done, in case we need to come back
group.visible = false
return ""
end function
function CreateHomeGroup()
' Main screen after logging in. Shows the user's libraries
group = CreateObject("roSGNode", "Home")
group.overhangTitle = tr("Home")
group.optionsAvailable = true
group.observeField("selectedItem", m.port)
group.observeField("quickPlayNode", m.port)
sidepanel = group.findNode("options")
sidepanel.observeField("closeSidePanel", m.port)
new_options = []
options_buttons = [
{ "title": "Search", "id": "goto_search" },
{ "title": "Change server", "id": "change_server" },
{ "title": "Sign out", "id": "sign_out" }
]
for each opt in options_buttons
o = CreateObject("roSGNode", "OptionsButton")
o.title = tr(opt.title)
o.id = opt.id
o.observeField("optionSelected", m.port)
new_options.push(o)
end for
' Add settings option to menu
o = CreateObject("roSGNode", "OptionsButton")
o.title = "Settings"
o.id = "settings"
o.observeField("optionSelected", m.port)
new_options.push(o)
' And a profile button
user_node = CreateObject("roSGNode", "OptionsData")
user_node.id = "active_user"
user_node.title = tr("Profile")
user_node.base_title = tr("Profile")
user_options = []
for each user in AvailableUsers()
user_options.push({ display: user.username + "@" + user.server, value: user.id })
end for
user_node.choices = user_options
user_node.value = m.global.session.user.id
new_options.push(user_node)
sidepanel.options = new_options
return group
end function
function CreateMovieDetailsGroup(movie as object) as dynamic
' validate movie node
if not isValid(movie) or not isValid(movie.id) then return invalid
startLoadingSpinner()
' get movie meta data
movieMetaData = ItemMetaData(movie.id)
' validate movie meta data
if not isValid(movieMetaData)
stopLoadingSpinner()
return invalid
end if
' start building MovieDetails view
group = CreateObject("roSGNode", "MovieDetails")
group.overhangTitle = movie.title
group.optionsAvailable = false
group.trailerAvailable = false
' push scene asap (to prevent extra button presses when retriving series/movie info)
m.global.sceneManager.callFunc("pushScene", group)
group.itemContent = movieMetaData
' local trailers
trailerData = api.users.GetLocalTrailers(m.global.session.user.id, movie.id)
if isValid(trailerData)
group.trailerAvailable = trailerData.Count() > 0
end if
' watch for button presses
buttons = group.findNode("buttons")
for each b in buttons.getChildren(-1, 0)
b.observeField("buttonSelected", m.port)
end for
' setup and load movie extras
extras = group.findNode("extrasGrid")
extras.observeField("selectedItem", m.port)
extras.callFunc("loadParts", movieMetaData.json)
' done building MovieDetails view
stopLoadingSpinner()
return group
end function
function CreateSeriesDetailsGroup(seriesID as string) as dynamic
' validate series node
if not isValid(seriesID) or seriesID = "" then return invalid
startLoadingSpinner()
' get series meta data
seriesMetaData = ItemMetaData(seriesID)
' validate series meta data
if not isValid(seriesMetaData)
stopLoadingSpinner()
return invalid
end if
' Get season data early in the function so we can check number of seasons.
seasonData = TVSeasons(seriesID)
' Divert to season details if user setting goStraightToEpisodeListing is enabled and only one season exists.
if m.global.session.user.settings["ui.tvshows.goStraightToEpisodeListing"] = true and seasonData.Items.Count() = 1
stopLoadingSpinner()
return CreateSeasonDetailsGroupByID(seriesID, seasonData.Items[0].id)
end if
' start building SeriesDetails view
group = CreateObject("roSGNode", "TVShowDetails")
group.optionsAvailable = false
' push scene asap (to prevent extra button presses when retriving series/movie info)
m.global.sceneManager.callFunc("pushScene", group)
group.itemContent = seriesMetaData
group.seasonData = seasonData
' watch for button presses
group.observeField("seasonSelected", m.port)
' setup and load series extras
extras = group.findNode("extrasGrid")
extras.observeField("selectedItem", m.port)
extras.callFunc("loadParts", seriesMetaData.json)
' done building SeriesDetails view
stopLoadingSpinner()
return group
end function
' Shows details on selected artist. Bio, image, and list of available albums
function CreateArtistView(artist as object) as dynamic
' validate artist node
if not isValid(artist) or not isValid(artist.id) then return invalid
musicData = MusicAlbumList(artist.id)
appearsOnData = AppearsOnList(artist.id)
if (musicData = invalid or musicData.Items.Count() = 0) and (appearsOnData = invalid or appearsOnData.Items.Count() = 0)
' Just songs under artists...
group = CreateObject("roSGNode", "AlbumView")
group.pageContent = ItemMetaData(artist.id)
' Lookup songs based on artist id
songList = GetSongsByArtist(artist.id)
if not isValid(songList)
' Lookup songs based on folder parent / child relationship
songList = MusicSongList(artist.id)
end if
if not isValid(songList)
return invalid
end if
group.albumData = songList
group.observeField("playSong", m.port)
group.observeField("playAllSelected", m.port)
group.observeField("instantMixSelected", m.port)
else
' User has albums under artists
group = CreateObject("roSGNode", "ArtistView")
group.pageContent = ItemMetaData(artist.id)
group.musicArtistAlbumData = musicData
group.musicArtistAppearsOnData = appearsOnData
group.artistOverview = ArtistOverview(artist.name)
group.observeField("musicAlbumSelected", m.port)
group.observeField("playArtistSelected", m.port)
group.observeField("instantMixSelected", m.port)
group.observeField("appearsOnSelected", m.port)
end if
m.global.sceneManager.callFunc("pushScene", group)
return group
end function
' Shows details on selected album. Description text, image, and list of available songs
function CreateAlbumView(album as object) as dynamic
' validate album node
if not isValid(album) or not isValid(album.id) then return invalid
group = CreateObject("roSGNode", "AlbumView")
m.global.sceneManager.callFunc("pushScene", group)
group.pageContent = ItemMetaData(album.id)
group.albumData = MusicSongList(album.id)
' Watch for user clicking on a song
group.observeField("playSong", m.port)
' Watch for user click on Play button on album
group.observeField("playAllSelected", m.port)
' Watch for user click on Instant Mix button on album
group.observeField("instantMixSelected", m.port)
return group
end function
' Shows details on selected playlist. Description text, image, and list of available items
function CreatePlaylistView(playlist as object) as dynamic
' validate playlist node
if not isValid(playlist) or not isValid(playlist.id) then return invalid
group = CreateObject("roSGNode", "PlaylistView")
m.global.sceneManager.callFunc("pushScene", group)
group.pageContent = ItemMetaData(playlist.id)
group.albumData = PlaylistItemList(playlist.id)
' Watch for user clicking on an item
group.observeField("playItem", m.port)
' Watch for user click on Play button
group.observeField("playAllSelected", m.port)
return group
end function
function CreateSeasonDetailsGroup(series as object, season as object) as dynamic
' validate series node
if not isValid(series) or not isValid(series.id) then return invalid
' validate season node
if not isValid(season) or not isValid(season.id) then return invalid
startLoadingSpinner()
' get season meta data
seasonMetaData = ItemMetaData(season.id)
' validate season meta data
if not isValid(seasonMetaData)
stopLoadingSpinner()
return invalid
end if
' start building SeasonDetails view
group = CreateObject("roSGNode", "TVEpisodes")
group.optionsAvailable = false
' push scene asap (to prevent extra button presses when retriving series/movie info)
m.global.sceneManager.callFunc("pushScene", group)
group.seasonData = seasonMetaData.json
group.objects = TVEpisodes(series.id, season.id)
' watch for button presses
group.observeField("episodeSelected", m.port)
group.observeField("quickPlayNode", m.port)
' finished building SeasonDetails view
stopLoadingSpinner()
return group
end function
function CreateSeasonDetailsGroupByID(seriesID as string, seasonID as string) as dynamic
' validate parameters
if seriesID = "" or seasonID = "" then return invalid
startLoadingSpinner()
' get season meta data
seasonMetaData = ItemMetaData(seasonID)
' validate season meta data
if not isValid(seasonMetaData)
stopLoadingSpinner()
return invalid
end if
' start building SeasonDetails view
group = CreateObject("roSGNode", "TVEpisodes")
group.optionsAvailable = false
' push scene asap (to prevent extra button presses when retriving series/movie info)
m.global.sceneManager.callFunc("pushScene", group)
group.seasonData = seasonMetaData.json
group.objects = TVEpisodes(seriesID, seasonID)
' watch for button presses
group.observeField("episodeSelected", m.port)
group.observeField("quickPlayNode", m.port)
' finished building SeasonDetails view
stopLoadingSpinner()
return group
end function
function CreateItemGrid(libraryItem as object) as dynamic
' validate libraryItem
if not isValid(libraryItem) then return invalid
group = CreateObject("roSGNode", "ItemGrid")
group.parentItem = libraryItem
group.optionsAvailable = true
group.observeField("selectedItem", m.port)
return group
end function
function CreateMovieLibraryView(libraryItem as object) as dynamic
' validate libraryItem
if not isValid(libraryItem) then return invalid
group = CreateObject("roSGNode", "MovieLibraryView")
group.parentItem = libraryItem
group.optionsAvailable = true
group.observeField("selectedItem", m.port)
return group
end function
function CreateMusicLibraryView(libraryItem as object) as dynamic
' validate libraryItem
if not isValid(libraryItem) then return invalid
group = CreateObject("roSGNode", "MusicLibraryView")
group.parentItem = libraryItem
group.optionsAvailable = true
group.observeField("selectedItem", m.port)
return group
end function
function CreateSearchPage()
' Search + Results Page
group = CreateObject("roSGNode", "searchResults")
options = group.findNode("searchSelect")
options.observeField("itemSelected", m.port)
return group
end function
function CreateVideoPlayerGroup(video_id as string, mediaSourceId = invalid as dynamic, audio_stream_idx = 1 as integer, forceTranscoding = false as boolean, showIntro = true as boolean, allowResumeDialog = true as boolean)
' validate video_id
if not isValid(video_id) or video_id = "" then return invalid
startMediaLoadingSpinner()
' Video is Playing
video = VideoPlayer(video_id, mediaSourceId, audio_stream_idx, defaultSubtitleTrackFromVid(video_id), forceTranscoding, showIntro, allowResumeDialog)
if video = invalid then return invalid
video.allowCaptions = true
if video.errorMsg = "introaborted" then return video
video.observeField("selectSubtitlePressed", m.port)
video.observeField("selectPlaybackInfoPressed", m.port)
video.observeField("state", m.port)
stopLoadingSpinner()
return video
end function
function CreatePersonView(personData as object) as dynamic
' validate personData node
if not isValid(personData) or not isValid(personData.id) then return invalid
startLoadingSpinner()
' get person meta data
personMetaData = ItemMetaData(personData.id)
' validate season meta data
if not isValid(personMetaData)
stopLoadingSpinner()
return invalid
end if
' start building Person View
person = CreateObject("roSGNode", "PersonDetails")
' push scene asap (to prevent extra button presses when retriving series/movie info)
m.global.SceneManager.callFunc("pushScene", person)
person.itemContent = personMetaData
person.setFocus(true)
' watch for button presses
person.observeField("selectedItem", m.port)
person.findNode("favorite-button").observeField("buttonSelected", m.port)
' finished building Person View
stopLoadingSpinner()
return person
end function
sub UpdateSavedServerList()
server = m.global.session.server.url
username = get_setting("username")
password = get_setting("password")
if server = invalid or username = invalid or password = invalid
return
end if
server = LCase(server)'Saved server data is always lowercase
saved = get_setting("saved_servers")
if isValid(saved)
savedServers = ParseJson(saved)
if isValid(savedServers.serverList) and savedServers.serverList.Count() > 0
newServers = { serverList: [] }
for each item in savedServers.serverList
if item.baseUrl = server
item.username = username
item.password = password
end if
newServers.serverList.Push(item)
end for
set_setting("saved_servers", FormatJson(newServers))
end if
end if
end sub
'Opens dialog asking user if they want to resume video or start playback over only on the home screen
sub playbackOptionDialog(time as longinteger, meta as object)
resumeData = [
tr("Resume playing at ") + ticksToHuman(time) + ".",
tr("Start over from the beginning.")
]
group = m.global.sceneManager.callFunc("getActiveScene")
if LCase(group.subtype()) = "home"
if LCase(meta.type) = "episode"
resumeData.push(tr("Go to series"))
resumeData.push(tr("Go to season"))
resumeData.push(tr("Go to episode"))
end if
end if
m.global.sceneManager.callFunc("optionDialog", tr("Playback Options"), [], resumeData)
end sub