import "pkg:/source/utils/misc.brs" import "pkg:/source/utils/config.brs" import "pkg:/source/roku_modules/api/api.brs" sub init() m.playbackTimer = m.top.findNode("playbackTimer") m.bufferCheckTimer = m.top.findNode("bufferCheckTimer") m.top.observeField("state", "onState") m.top.observeField("content", "onContentChange") m.playbackTimer.observeField("fire", "ReportPlayback") m.bufferPercentage = 0 ' Track whether content is being loaded m.playReported = false m.top.transcodeReasons = [] m.bufferCheckTimer.duration = 30 if get_user_setting("ui.design.hideclock") = "true" clockNode = findNodeBySubtype(m.top, "clock") if clockNode[0] <> invalid then clockNode[0].parent.removeChild(clockNode[0].node) end if 'Play Next Episode button m.nextEpisodeButton = m.top.findNode("nextEpisode") m.nextEpisodeButton.text = tr("Next Episode") m.nextEpisodeButton.setFocus(false) m.nextupbuttonseconds = get_user_setting("playback.nextupbuttonseconds", "30") if isValid(m.nextupbuttonseconds) m.nextupbuttonseconds = val(m.nextupbuttonseconds) else m.nextupbuttonseconds = 30 end if m.showNextEpisodeButtonAnimation = m.top.findNode("showNextEpisodeButton") m.hideNextEpisodeButtonAnimation = m.top.findNode("hideNextEpisodeButton") m.checkedForNextEpisode = false m.getNextEpisodeTask = createObject("roSGNode", "GetNextEpisodeTask") m.getNextEpisodeTask.observeField("nextEpisodeData", "onNextEpisodeDataLoaded") m.top.observeField("allowCaptions", "onAllowCaptionsChange") end sub sub onAllowCaptionsChange() if not m.top.allowCaptions then return m.captionGroup = m.top.findNode("captionGroup") m.captionGroup.createchildren(9, "LayoutGroup") m.captionTask = createObject("roSGNode", "captionTask") m.captionTask.observeField("currentCaption", "updateCaption") m.captionTask.observeField("useThis", "checkCaptionMode") m.top.observeField("currentSubtitleTrack", "loadCaption") m.top.observeField("globalCaptionMode", "toggleCaption") if get_user_setting("playback.subs.custom") = "false" m.top.suppressCaptions = false else m.top.suppressCaptions = true toggleCaption() end if end sub sub loadCaption() if m.top.suppressCaptions m.captionTask.url = m.top.currentSubtitleTrack end if end sub sub toggleCaption() m.captionTask.playerState = m.top.state + m.top.globalCaptionMode if LCase(m.top.globalCaptionMode) = "on" m.captionTask.playerState = m.top.state + m.top.globalCaptionMode + "w" m.captionGroup.visible = true else m.captionGroup.visible = false end if end sub sub updateCaption () m.captionGroup.removeChildrenIndex(m.captionGroup.getChildCount(), 0) m.captionGroup.appendChildren(m.captionTask.currentCaption) end sub ' Event handler for when video content field changes sub onContentChange() if not isValid(m.top.content) then return m.top.observeField("position", "onPositionChanged") end sub sub onNextEpisodeDataLoaded() m.checkedForNextEpisode = true m.top.observeField("position", "onPositionChanged") end sub ' ' Runs Next Episode button animation and sets focus to button sub showNextEpisodeButton() if m.global.userConfig.EnableNextEpisodeAutoPlay and not m.nextEpisodeButton.visible m.showNextEpisodeButtonAnimation.control = "start" m.nextEpisodeButton.setFocus(true) m.nextEpisodeButton.visible = true end if end sub ' 'Update count down text sub updateCount() nextEpisodeCountdown = Int(m.top.duration - m.top.position) if nextEpisodeCountdown < 0 nextEpisodeCountdown = 0 end if m.nextEpisodeButton.text = tr("Next Episode") + " " + nextEpisodeCountdown.toStr() end sub ' ' Runs hide Next Episode button animation and sets focus back to video sub hideNextEpisodeButton() m.hideNextEpisodeButtonAnimation.control = "start" m.nextEpisodeButton.setFocus(false) m.top.setFocus(true) end sub ' Checks if we need to display the Next Episode button sub checkTimeToDisplayNextEpisode() if m.top.content.contenttype <> 4 then return if m.nextupbuttonseconds = 0 then return if int(m.top.position) >= (m.top.duration - m.nextupbuttonseconds) showNextEpisodeButton() updateCount() return end if if m.nextEpisodeButton.visible or m.nextEpisodeButton.hasFocus() m.nextEpisodeButton.visible = false m.nextEpisodeButton.setFocus(false) end if end sub ' When Video Player state changes sub onPositionChanged() if isValid(m.captionTask) m.captionTask.currentPos = Int(m.top.position * 1000) end if ' Check if dialog is open m.dialog = m.top.getScene().findNode("dialogBackground") if not isValid(m.dialog) checkTimeToDisplayNextEpisode() end if end sub ' ' When Video Player state changes sub onState(msg) if isValid(m.captionTask) m.captionTask.playerState = m.top.state + m.top.globalCaptionMode end if ' When buffering, start timer to monitor buffering process if m.top.state = "buffering" and m.bufferCheckTimer <> invalid ' start timer m.bufferCheckTimer.control = "start" m.bufferCheckTimer.ObserveField("fire", "bufferCheck") else if m.top.state = "error" if not m.playReported and m.top.transcodeAvailable m.top.retryWithTranscoding = true ' If playback was not reported, retry with transcoding else ' If an error was encountered, Display dialog dialog = createObject("roSGNode", "PlaybackDialog") dialog.title = tr("Error During Playback") dialog.buttons = [tr("OK")] dialog.message = tr("An error was encountered while playing this item.") m.top.getScene().dialog = dialog end if ' Stop playback and exit player m.top.control = "stop" m.top.backPressed = true else if m.top.state = "playing" ' Check if next episde is available if isValid(m.top.showID) if m.top.showID <> "" and not m.checkedForNextEpisode and m.top.content.contenttype = 4 m.getNextEpisodeTask.showID = m.top.showID m.getNextEpisodeTask.videoID = m.top.id m.getNextEpisodeTask.control = "RUN" end if end if if m.playReported = false ReportPlayback("start") m.playReported = true else ReportPlayback() end if m.playbackTimer.control = "start" else if m.top.state = "paused" m.playbackTimer.control = "stop" ReportPlayback() else if m.top.state = "stopped" m.playbackTimer.control = "stop" ReportPlayback("stop") m.playReported = false end if end sub ' ' Report playback to server sub ReportPlayback(state = "update" as string) if m.top.position = invalid then return params = { "ItemId": m.top.id, "PlaySessionId": m.top.PlaySessionId, "PositionTicks": int(m.top.position) * 10000000&, 'Ensure a LongInteger is used "IsPaused": (m.top.state = "paused") } if m.top.content.live params.append({ "MediaSourceId": m.top.transcodeParams.MediaSourceId, "LiveStreamId": m.top.transcodeParams.LiveStreamId }) m.bufferCheckTimer.duration = 30 end if ' Report playstate via worker task playstateTask = m.global.playstateTask playstateTask.setFields({ status: state, params: params }) playstateTask.control = "RUN" end sub ' ' Check the the buffering has not hung sub bufferCheck(msg) if m.top.state <> "buffering" ' If video is not buffering, stop timer m.bufferCheckTimer.control = "stop" m.bufferCheckTimer.unobserveField("fire") return end if if m.top.bufferingStatus <> invalid ' Check that the buffering percentage is increasing if m.top.bufferingStatus["percentage"] > m.bufferPercentage m.bufferPercentage = m.top.bufferingStatus["percentage"] else if m.top.content.live = true m.top.callFunc("refresh") else ' If buffering has stopped Display dialog dialog = createObject("roSGNode", "PlaybackDialog") dialog.title = tr("Error Retrieving Content") dialog.buttons = [tr("OK")] dialog.message = tr("There was an error retrieving the data for this item from the server.") m.top.getScene().dialog = dialog ' Stop playback and exit player m.top.control = "stop" m.top.backPressed = true end if end if end sub function onKeyEvent(key as string, press as boolean) as boolean if key = "OK" and m.nextEpisodeButton.hasfocus() and not m.top.trickPlayBar.visible m.top.state = "finished" hideNextEpisodeButton() return true else 'Hide Next Episode Button if m.nextEpisodeButton.visible or m.nextEpisodeButton.hasFocus() m.nextEpisodeButton.visible = false m.nextEpisodeButton.setFocus(false) m.top.setFocus(true) end if end if if not press then return false if key = "down" m.top.selectSubtitlePressed = true return true else if key = "up" m.top.selectPlaybackInfoPressed = true return true else if key = "OK" ' OK will play/pause depending on current state ' return false to allow selection during seeking if m.top.state = "paused" m.top.control = "resume" return false else if m.top.state = "playing" m.top.control = "pause" return false end if end if return false end function