sub init() m.top.overhangTitle = tr("Settings") m.top.optionsAvailable = false m.userLocation = [] m.settingsMenu = m.top.findNode("settingsMenu") m.settingDetail = m.top.findNode("settingDetail") m.settingDesc = m.top.findNode("settingDesc") m.settingTitle = m.top.findNode("settingTitle") m.path = m.top.findNode("path") m.boolSetting = m.top.findNode("boolSetting") m.settingsMenu.setFocus(true) m.settingsMenu.observeField("itemFocused", "settingFocused") m.settingsMenu.observeField("itemSelected", "settingSelected") m.boolSetting.observeField("checkedItem", "boolSettingChanged") ' Load Configuration Tree m.configTree = GetConfigTree() LoadMenu({ children: m.configTree }) end sub sub LoadMenu(configSection) if configSection.children = invalid ' Load parent menu m.userLocation.pop() configSection = m.userLocation.peek() else if m.userLocation.Count() > 0 then m.userLocation.peek().selectedIndex = m.settingsMenu.itemFocused m.userLocation.push(configSection) end if result = CreateObject("roSGNode", "ContentNode") for each item in configSection.children listItem = result.CreateChild("ContentNode") listItem.title = tr(item.title) listItem.Description = tr(item.description) listItem.id = item.id end for m.settingsMenu.content = result if configSection.selectedIndex <> invalid and configSection.selectedIndex > -1 m.settingsMenu.jumpToItem = configSection.selectedIndex end if ' Set Path display m.path.text = "" for each level in m.userLocation if level.title <> invalid then m.path.text += " / " + tr(level.title) end for end sub sub settingFocused() selectedSetting = m.userLocation.peek().children[m.settingsMenu.itemFocused] m.settingDesc.text = tr(selectedSetting.Description) m.settingTitle.text = tr(selectedSetting.Title) ' Hide Settings m.boolSetting.visible = false if selectedSetting.type = invalid return else if selectedSetting.type = "bool" m.boolSetting.visible = true if get_user_setting(selectedSetting.settingName) = "true" m.boolSetting.checkedItem = 1 else m.boolSetting.checkedItem = 0 end if else print "Unknown setting type " + selectedSetting.type end if end sub sub settingSelected() selectedItem = m.userLocation.peek().children[m.settingsMenu.itemFocused] if selectedItem.type <> invalid ' Show setting if selectedItem.type = "bool" m.boolSetting.setFocus(true) end if else if selectedItem.children <> invalid and selectedItem.children.Count() > 0 ' Show sub menu LoadMenu(selectedItem) m.settingsMenu.setFocus(true) else return end if m.settingDesc.text = m.settingsMenu.content.GetChild(m.settingsMenu.itemFocused).Description end sub sub boolSettingChanged() if m.boolSetting.focusedChild = invalid then return selectedSetting = m.userLocation.peek().children[m.settingsMenu.itemFocused] if m.boolSetting.checkedItem set_user_setting(selectedSetting.settingName, "true") else set_user_setting(selectedSetting.settingName, "false") end if end sub function onKeyEvent(key as string, press as boolean) as boolean if not press then return false if (key = "back" or key = "left") and m.settingsMenu.focusedChild <> invalid and m.userLocation.Count() > 1 LoadMenu({}) return true else if (key = "back" or key = "left") and m.settingDetail.focusedChild <> invalid m.settingsMenu.setFocus(true) return true end if if key = "right" settingSelected() end if return false end function