sub init() m.playbackTimer = m.top.findNode("playbackTimer") m.bufferCheckTimer = m.top.findNode("bufferCheckTimer") m.top.observeField("state", "onState") m.playbackTimer.observeField("fire", "ReportPlayback") m.bufferPercentage = 0 ' Track whether content is being loaded m.playReported = false m.top.transcodeReasons = [] m.bufferCheckTimer.duration = 30 if get_user_setting("ui.design.hideclock") = "true" clockNode = findNodeBySubtype(m.top, "clock") if clockNode[0] <> invalid then clockNode[0].parent.removeChild(clockNode[0].node) end if 'Play Next Episode button m.nextEpisodeButton = m.top.findNode("nextEpisode") m.nextEpisodeButton.text = tr("Next Episode") m.nextEpisodeButton.setFocus(false) m.shownextEpisodeButtonAnimation = m.top.findNode("shownextEpisodeButton") m.hidenextEpisodeButtonAnimation = m.top.findNode("hidenextEpisodeButton") m.moveUpnextEpisodeButtonAnimation = m.top.findNode("moveUpnextEpisodeButton") m.moveDownnextEpisodeButtonAnimation = m.top.findNode("moveDownnextEpisodeButton") end sub ' ' Runs Next Episode button animation and sets focus to button sub shownextEpisode() if m.nextEpisodeButton.hasFocus() = false m.shownextEpisodeButtonAnimation.control = "start" m.nextEpisodeButton.setFocus(true) end if end sub ' 'Update count down text sub updateCount() m.nextEpisodeButton.text = tr("Next Episode") + " " + Int(m.top.runTime - m.top.position).toStr() end sub ' ' Runs hide Next Episode button animation and sets focus back to video sub hidenextEpisode() m.top.trickPlayBar.unobserveField("visible") m.hidenextEpisodeButtonAnimation.control = "start" m.nextEpisodeButton.setFocus(false) m.top.setFocus(true) end sub ' ' When Video Player state changes sub onState(msg) ' When buffering, start timer to monitor buffering process if m.top.state = "buffering" and m.bufferCheckTimer <> invalid ' start timer m.bufferCheckTimer.control = "start" m.bufferCheckTimer.ObserveField("fire", "bufferCheck") else if m.top.state = "error" if not m.playReported and m.top.transcodeAvailable m.top.retryWithTranscoding = true ' If playback was not reported, retry with transcoding else ' If an error was encountered, Display dialog dialog = createObject("roSGNode", "Dialog") dialog.title = tr("Error During Playback") dialog.buttons = [tr("OK")] dialog.message = tr("An error was encountered while playing this item.") dialog.observeField("buttonSelected", "dialogClosed") m.top.getScene().dialog = dialog end if ' Stop playback and exit player m.top.control = "stop" m.top.backPressed = true else if m.top.state = "playing" if m.playReported = false ReportPlayback("start") m.playReported = true else ReportPlayback() end if m.playbackTimer.control = "start" else if m.top.state = "paused" m.playbackTimer.control = "stop" ReportPlayback() else if m.top.state = "stopped" m.playbackTimer.control = "stop" ReportPlayback("stop") m.playReported = false end if end sub ' ' Report playback to server sub ReportPlayback(state = "update" as string) if m.top.position = invalid then return params = { "ItemId": m.top.id, "PlaySessionId": m.top.PlaySessionId, "PositionTicks": int(m.top.position) * 10000000&, 'Ensure a LongInteger is used "IsPaused": (m.top.state = "paused") } if m.top.content.live params.append({ "MediaSourceId": m.top.transcodeParams.MediaSourceId, "LiveStreamId": m.top.transcodeParams.LiveStreamId }) m.bufferCheckTimer.duration = 30 end if ' Report playstate via worker task playstateTask = m.global.playstateTask playstateTask.setFields({ status: state, params: params }) playstateTask.control = "RUN" end sub ' ' Check the the buffering has not hung sub bufferCheck(msg) if m.top.state <> "buffering" ' If video is not buffering, stop timer m.bufferCheckTimer.control = "stop" m.bufferCheckTimer.unobserveField("fire") return end if if m.top.bufferingStatus <> invalid ' Check that the buffering percentage is increasing if m.top.bufferingStatus["percentage"] > m.bufferPercentage m.bufferPercentage = m.top.bufferingStatus["percentage"] else if m.top.content.live = true m.top.callFunc("refresh") else ' If buffering has stopped Display dialog dialog = createObject("roSGNode", "Dialog") dialog.title = tr("Error Retrieving Content") dialog.buttons = [tr("OK")] dialog.message = tr("There was an error retrieving the data for this item from the server.") dialog.observeField("buttonSelected", "dialogClosed") m.top.getScene().dialog = dialog ' Stop playback and exit player m.top.control = "stop" m.top.backPressed = true end if end if end sub ' ' Clean up on Dialog Closed sub dialogClosed(msg) sourceNode = msg.getRoSGNode() sourceNode.unobserveField("buttonSelected") sourceNode.close = true end sub function onKeyEvent(key as string, press as boolean) as boolean if key = "OK" and m.nextEpisodeButton.hasFocus() m.top.state = "finished" hidenextEpisode() return true end if end if end if if not press then return false if key = "down" m.top.selectSubtitlePressed = true return true else if key = "up" m.top.selectPlaybackInfoPressed = true return true end if return false end function