function CreateServerGroup() screen = CreateObject("roSGNode", "SetServerScreen") screen.optionsAvailable = true m.global.sceneManager.callFunc("pushScene", screen) port = CreateObject("roMessagePort") m.colors = {} if get_setting("server") <> invalid screen.serverUrl = get_setting("server") end if m.viewModel = {} button = screen.findNode("submit") button.observeField("buttonSelected", port) 'create delete saved server option new_options = [] sidepanel = screen.findNode("options") opt = CreateObject("roSGNode", "OptionsButton") opt.title = tr("Delete Saved") opt.id = "delete_saved" opt.observeField("optionSelected", port) new_options.push(opt) sidepanel.options = new_options sidepanel.observeField("closeSidePanel", port) screen.observeField("backPressed", port) while true msg = wait(0, port) print type(msg), msg if type(msg) = "roSGScreenEvent" and msg.isScreenClosed() return "false" else if isNodeEvent(msg, "backPressed") return "backPressed" else if isNodeEvent(msg, "closeSidePanel") screen.setFocus(true) serverPicker = screen.findNode("serverPicker") serverPicker.setFocus(true) else if type(msg) = "roSGNodeEvent" node = msg.getNode() if node = "submit" serverUrl = standardize_jellyfin_url(screen.serverUrl) 'If this is a different server from what we know, reset username/password setting if get_setting("server") <> serverUrl set_setting("username", "") set_setting("password", "") end if set_setting("server", serverUrl) ' Show Connecting to Server spinner dialog = createObject("roSGNode", "ProgressDialog") dialog.title = tr("Connecting to Server") m.scene.dialog = dialog serverInfoResult = ServerInfo() dialog.close = true if serverInfoResult = invalid ' Maybe don't unset setting, but offer as a prompt ' Server not found, is it online? New values / Retry print "Server not found, is it online? New values / Retry" screen.errorMessage = tr("Server not found, is it online?") SignOut(false) else if serverInfoResult.Error <> invalid and serverInfoResult.Error ' If server redirected received, update the URL if serverInfoResult.UpdatedUrl <> invalid serverUrl = serverInfoResult.UpdatedUrl set_setting("server", serverUrl) end if ' Display Error Message to user message = tr("Error: ") if serverInfoResult.ErrorCode <> invalid message = message + "[" + serverInfoResult.ErrorCode.toStr() + "] " end if screen.errorMessage = message + tr(serverInfoResult.ErrorMessage) SignOut(false) else screen.visible = false if serverInfoResult.serverName <> invalid return serverInfoResult.ServerName + " (Saved)" else return "Saved" end if end if else if node = "delete_saved" serverPicker = screen.findNode("serverPicker") itemToDelete = serverPicker.content.getChild(serverPicker.itemFocused) urlToDelete = itemToDelete.baseUrl if urlToDelete <> invalid DeleteFromServerList(urlToDelete) serverPicker.content.removeChild(itemToDelete) sidepanel.visible = false serverPicker.setFocus(true) end if end if end if end while ' Just hide it when done, in case we need to come back screen.visible = false return "" end function function CreateUserSelectGroup(users = []) if users.count() = 0 return "" end if group = CreateObject("roSGNode", "UserSelect") m.global.sceneManager.callFunc("pushScene", group) port = CreateObject("roMessagePort") group.itemContent = users group.findNode("userRow").observeField("userSelected", port) group.findNode("alternateOptions").observeField("itemSelected", port) group.observeField("backPressed", port) while true msg = wait(0, port) if type(msg) = "roSGScreenEvent" and msg.isScreenClosed() group.visible = false return -1 else if isNodeEvent(msg, "backPressed") return "backPressed" else if type(msg) = "roSGNodeEvent" and msg.getField() = "userSelected" return msg.GetData() else if type(msg) = "roSGNodeEvent" and msg.getField() = "itemSelected" if msg.getData() = 0 return "" end if end if end while ' Just hide it when done, in case we need to come back group.visible = false return "" end function function CreateSigninGroup(user = "") ' Get and Save Jellyfin user login credentials group = CreateObject("roSGNode", "ConfigScene") m.global.sceneManager.callFunc("pushScene", group) port = CreateObject("roMessagePort") group.findNode("prompt").text = tr("Sign In") 'Load in any saved server data and see if we can just log them in... server = get_setting("server") if server <> invalid server = LCase(server)'Saved server data is always lowercase end if saved = get_setting("saved_servers") if saved <> invalid savedServers = ParseJson(saved) for each item in savedServers.serverList if item.baseUrl = server and item.username <> invalid and item.password <> invalid get_token(item.username, item.password) if get_setting("active_user") <> invalid return "true" end if end if end for end if config = group.findNode("configOptions") username_field = CreateObject("roSGNode", "ConfigData") username_field.label = tr("Username") username_field.field = "username" username_field.type = "string" if user = "" and get_setting("username") <> invalid username_field.value = get_setting("username") else username_field.value = user end if password_field = CreateObject("roSGNode", "ConfigData") password_field.label = tr("Password") password_field.field = "password" password_field.type = "password" if get_setting("password") <> invalid password_field.value = get_setting("password") end if ' Add checkbox for saving credentials checkbox = group.findNode("onOff") items = CreateObject("roSGNode", "ContentNode") items.role = "content" saveCheckBox = CreateObject("roSGNode", "ContentNode") saveCheckBox.title = tr("Save Credentials?") items.appendChild(saveCheckBox) checkbox.content = items checkbox.checkedState = [true] items = [username_field, password_field] config.configItems = items button = group.findNode("submit") button.observeField("buttonSelected", port) config = group.findNode("configOptions") username = config.content.getChild(0) password = config.content.getChild(1) group.observeField("backPressed", port) while true msg = wait(0, port) if type(msg) = "roSGScreenEvent" and msg.isScreenClosed() group.visible = false return "false" else if isNodeEvent(msg, "backPressed") group.unobserveField("backPressed") group.backPressed = false return "backPressed" else if type(msg) = "roSGNodeEvent" node = msg.getNode() if node = "submit" ' Validate credentials get_token(username.value, password.value) if get_setting("active_user") <> invalid set_setting("username", username.value) set_setting("password", password.value) if checkbox.checkedState[0] = true 'Update our saved server list, so next time the user can just click and go UpdateSavedServerList() end if return "true" end if print "Login attempt failed..." group.findNode("alert").text = tr("Login attempt failed.") end if end if end while ' Just hide it when done, in case we need to come back group.visible = false return "" end function function CreateHomeGroup() ' Main screen after logging in. Shows the user's libraries group = CreateObject("roSGNode", "Home") group.overhangTitle = tr("Home") group.optionsAvailable = true group.observeField("selectedItem", m.port) group.observeField("quickPlayNode", m.port) sidepanel = group.findNode("options") sidepanel.observeField("closeSidePanel", m.port) new_options = [] options_buttons = [ { "title": "Search", "id": "goto_search" }, { "title": "Change server", "id": "change_server" }, { "title": "Sign out", "id": "sign_out" } ] for each opt in options_buttons o = CreateObject("roSGNode", "OptionsButton") o.title = tr(opt.title) o.id = opt.id o.observeField("optionSelected", m.port) new_options.push(o) end for ' Add settings option to menu o = CreateObject("roSGNode", "OptionsButton") o.title = "Settings" o.id = "settings" o.observeField("optionSelected", m.port) new_options.push(o) ' And a profile button user_node = CreateObject("roSGNode", "OptionsData") user_node.id = "active_user" user_node.title = tr("Profile") user_node.base_title = tr("Profile") user_options = [] for each user in AvailableUsers() user_options.push({ display: user.username + "@" + user.server, value: user.id }) end for user_node.choices = user_options user_node.value = get_setting("active_user") new_options.push(user_node) sidepanel.options = new_options return group end function function CreateMovieDetailsGroup(movie) group = CreateObject("roSGNode", "MovieDetails") group.overhangTitle = movie.title group.optionsAvailable = false m.global.sceneManager.callFunc("pushScene", group) movie = ItemMetaData(movie.id) group.itemContent = movie buttons = group.findNode("buttons") for each b in buttons.getChildren(-1, 0) b.observeField("buttonSelected", m.port) end for extras = group.findNode("extrasGrid") extras.observeField("selectedItem", m.port) extras.callFunc("loadPeople", movie.json) return group end function function CreateSeriesDetailsGroup(series) group = CreateObject("roSGNode", "TVShowDetails") group.optionsAvailable = false m.global.sceneManager.callFunc("pushScene", group) group.itemContent = ItemMetaData(series.id) group.seasonData = TVSeasons(series.id) group.observeField("seasonSelected", m.port) extras = group.findNode("extrasGrid") extras.observeField("selectedItem", m.port) extras.callFunc("loadPeople", group.itemcontent.json) return group end function function CreateSeasonDetailsGroup(series, season) group = CreateObject("roSGNode", "TVEpisodes") group.optionsAvailable = false m.global.sceneManager.callFunc("pushScene", group) group.seasonData = ItemMetaData(season.id).json group.objects = TVEpisodes(series.id, season.id) group.observeField("episodeSelected", m.port) group.observeField("quickPlayNode", m.port) return group end function function CreateItemGrid(libraryItem) group = CreateObject("roSGNode", "ItemGrid") group.parentItem = libraryItem group.optionsAvailable = true group.observeField("selectedItem", m.port) return group end function function CreateSearchPage() ' Search + Results Page group = CreateObject("roSGNode", "SearchResults") search = group.findNode("SearchBox") search.observeField("search_value", m.port) options = group.findNode("SearchSelect") options.observeField("itemSelected", m.port) return group end function sub CreateSidePanel(buttons, options) group = CreateObject("roSGNode", "OptionsSlider") group.buttons = buttons group.options = options end sub function CreateVideoPlayerGroup(video_id, mediaSourceId = invalid, audio_stream_idx = 1) ' Video is Playing video = VideoPlayer(video_id, mediaSourceId, audio_stream_idx) if video = invalid then return invalid video.observeField("selectSubtitlePressed", m.port) video.observeField("state", m.port) return video end function function CreatePersonView(personData as object) as object person = CreateObject("roSGNode", "PersonDetails") m.global.SceneManager.callFunc("pushScene", person) info = ItemMetaData(personData.id) person.itemContent = info person.setFocus(true) person.observeField("selectedItem", m.port) person.findNode("favorite-button").observeField("buttonSelected", m.port) return person end function function CreatePhotoPage(photo) group = CreateObject("roSGNode", "PhotoDetails") group.optionsAvailable = true m.global.sceneManager.callFunc("pushScene", group) group.itemContent = photo return group end function sub UpdateSavedServerList() server = get_setting("server") username = get_setting("username") password = get_setting("password") if server = invalid or username = invalid or password = invalid return end if server = LCase(server)'Saved server data is always lowercase saved = get_setting("saved_servers") if saved <> invalid savedServers = ParseJson(saved) if savedServers.serverList <> invalid and savedServers.serverList.Count() > 0 newServers = { serverList: [] } for each item in savedServers.serverList if item.baseUrl = server item.username = username item.password = password end if newServers.serverList.Push(item) end for set_setting("saved_servers", FormatJson(newServers)) end if end if end sub