sub Main (args as dynamic) as void ' The main function that runs when the application is launched. m.screen = CreateObject("roSGScreen") ' Set global constants setConstants() ' Write screen tracker for screensaver WriteAsciiFile("tmp:/scene.temp", "") MoveFile("tmp:/scene.temp", "tmp:/scene") m.port = CreateObject("roMessagePort") m.screen.setMessagePort(m.port) ' Set any initial Global Variables m.global = m.screen.getGlobalNode() SaveAppToGlobal() SaveDeviceToGlobal() m.scene = m.screen.CreateScene("JFScene") m.screen.show() ' vscode_rale_tracker_entry playstateTask = CreateObject("roSGNode", "PlaystateTask") playstateTask.id = "playstateTask" sceneManager = CreateObject("roSGNode", "SceneManager") sceneManager.observeField("dataReturned", m.port) m.global.addFields({ app_loaded: false, playstateTask: playstateTask, sceneManager: sceneManager }) m.global.addFields({ queueManager: CreateObject("roSGNode", "QueueManager") }) m.global.addFields({ audioPlayer: CreateObject("roSGNode", "AudioPlayer") }) app_start: ' First thing to do is validate the ability to use the API if not LoginFlow() then return ' remove previous scenes from the stack sceneManager.callFunc("clearScenes") ' save user config m.global.addFields({ userConfig: m.user.configuration }) ' load home page sceneManager.currentUser = m.user.Name group = CreateHomeGroup() group.callFunc("loadLibraries") sceneManager.callFunc("pushScene", group) m.scene.observeField("exit", m.port) ' Downloads and stores a fallback font to tmp:/ configEncoding = api_API().system.getconfigurationbyname("encoding") if isValid(configEncoding) and isValid(configEncoding.EnableFallbackFont) if configEncoding.EnableFallbackFont re = CreateObject("roRegex", "Name.:.(.*?).,.Size", "s") filename = APIRequest("FallbackFont/Fonts").GetToString() if isValid(filename) filename = re.match(filename) if isValid(filename) and filename.count() > 0 filename = filename[1] APIRequest("FallbackFont/Fonts/" + filename).gettofile("tmp:/font") end if end if end if end if ' Only show the Whats New popup the first time a user runs a new client version. if m.global.app.version <> get_setting("LastRunVersion") ' Ensure the user hasn't disabled Whats New popups if get_user_setting("load.allowwhatsnew") = "true" set_setting("LastRunVersion", m.global.app.version) dialog = createObject("roSGNode", "WhatsNewDialog") m.scene.dialog = dialog m.scene.dialog.observeField("buttonSelected", m.port) end if end if ' Handle input messages input = CreateObject("roInput") input.SetMessagePort(m.port) device = CreateObject("roDeviceInfo") device.setMessagePort(m.port) device.EnableScreensaverExitedEvent(true) device.EnableAppFocusEvent(false) device.EnableAudioGuideChangedEvent(true) ' Check if we were sent content to play with the startup command (Deep Link) if isValidAndNotEmpty(args.mediaType) and isValidAndNotEmpty(args.contentId) video = CreateVideoPlayerGroup(args.contentId) if isValid(video) sceneManager.callFunc("pushScene", video) else dialog = createObject("roSGNode", "Dialog") dialog.id = "OKDialog" dialog.title = tr("Not found") dialog.message = tr("The requested content does not exist on the server") dialog.buttons = [tr("OK")] m.scene.dialog = dialog m.scene.dialog.observeField("buttonSelected", m.port) end if end if ' This is the core logic loop. Mostly for transitioning between scenes ' This now only references m. fields so could be placed anywhere, in theory ' "group" is always "whats on the screen" ' m.scene's children is the "previous view" stack while true msg = wait(0, m.port) if type(msg) = "roSGScreenEvent" and msg.isScreenClosed() print "CLOSING SCREEN" return else if isNodeEvent(msg, "exit") return else if isNodeEvent(msg, "closeSidePanel") group = sceneManager.callFunc("getActiveScene") if group.lastFocus <> invalid group.lastFocus.setFocus(true) else group.setFocus(true) end if else if isNodeEvent(msg, "quickPlayNode") group = sceneManager.callFunc("getActiveScene") reportingNode = msg.getRoSGNode() itemNode = reportingNode.quickPlayNode if isValid(itemNode) and isValid(itemNode.id) and itemNode.id <> "" if itemNode.type = "Episode" or itemNode.type = "Movie" or itemNode.type = "Video" if isValid(itemNode.selectedAudioStreamIndex) and itemNode.selectedAudioStreamIndex > 0 audio_stream_idx = itemNode.selectedAudioStreamIndex else audio_stream_idx = FindPreferredAudioStream(itemNode.json.MediaStreams) end if itemNode.selectedAudioStreamIndex = audio_stream_idx playbackPosition = 0 ' Display playback options dialog if isValid(itemNode.json) and isValid(itemNode.json.userdata) and isValid(itemNode.json.userdata.PlaybackPositionTicks) playbackPosition = itemNode.json.userdata.PlaybackPositionTicks end if if playbackPosition > 0 m.global.queueManager.callFunc("hold", itemNode) playbackOptionDialog(playbackPosition, itemNode.json) else m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("push", itemNode) m.global.queueManager.callFunc("playQueue") end if ' Prevent quick play node from double firing reportingNode.quickPlayNode = invalid if LCase(group.subtype()) = "tvepisodes" if isValid(group.lastFocus) group.lastFocus.setFocus(true) end if end if end if end if else if isNodeEvent(msg, "selectedItem") ' If you select a library from ANYWHERE, follow this flow selectedItem = msg.getData() if isValid(selectedItem) selectedItemType = selectedItem.type if selectedItemType = "CollectionFolder" if selectedItem.collectionType = "movies" group = CreateMovieLibraryView(selectedItem) else if selectedItem.collectionType = "music" group = CreateMusicLibraryView(selectedItem) else group = CreateItemGrid(selectedItem) end if sceneManager.callFunc("pushScene", group) else if selectedItemType = "Folder" and selectedItem.json.type = "Genre" ' User clicked on a genre folder if selectedItem.json.MovieCount > 0 group = CreateMovieLibraryView(selectedItem) else group = CreateItemGrid(selectedItem) end if sceneManager.callFunc("pushScene", group) else if selectedItemType = "Folder" and selectedItem.json.type = "MusicGenre" group = CreateMusicLibraryView(selectedItem) sceneManager.callFunc("pushScene", group) else if selectedItemType = "UserView" or selectedItemType = "Folder" or selectedItemType = "Channel" or selectedItemType = "Boxset" group = CreateItemGrid(selectedItem) sceneManager.callFunc("pushScene", group) else if selectedItemType = "Episode" ' User has selected a TV episode they want us to play if isValid(selectedItem.selectedAudioStreamIndex) and selectedItem.selectedAudioStreamIndex > 0 audio_stream_idx = selectedItem.selectedAudioStreamIndex else audio_stream_idx = FindPreferredAudioStream(invalid, selectedItem.json.id) end if selectedItem.selectedAudioStreamIndex = audio_stream_idx ' If we are playing a playlist, always start at the beginning if m.global.queueManager.callFunc("getCount") > 1 selectedItem.startingPoint = 0 m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("push", selectedItem) m.global.queueManager.callFunc("playQueue") else ' Display playback options dialog if selectedItem.json.userdata.PlaybackPositionTicks > 0 m.global.queueManager.callFunc("hold", selectedItem) playbackOptionDialog(selectedItem.json.userdata.PlaybackPositionTicks, selectedItem.json) else m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("push", selectedItem) m.global.queueManager.callFunc("playQueue") end if end if else if selectedItemType = "Series" group = CreateSeriesDetailsGroup(selectedItem.json.id) else if selectedItemType = "Season" group = CreateSeasonDetailsGroupByID(selectedItem.json.SeriesId, selectedItem.id) else if selectedItemType = "Movie" ' open movie detail page group = CreateMovieDetailsGroup(selectedItem) else if selectedItemType = "Person" CreatePersonView(selectedItem) else if selectedItemType = "TvChannel" or selectedItemType = "Video" or selectedItemType = "Program" ' User selected a Live TV channel / program ' Show Channel Loading spinner dialog = createObject("roSGNode", "ProgressDialog") dialog.title = tr("Loading Channel Data") m.scene.dialog = dialog ' User selected a program. Play the channel the program is on if LCase(selectedItemType) = "program" selectedItem.id = selectedItem.json.ChannelId end if ' Display playback options dialog if selectedItem.json.userdata.PlaybackPositionTicks > 0 dialog.close = true m.global.queueManager.callFunc("hold", selectedItem) playbackOptionDialog(selectedItem.json.userdata.PlaybackPositionTicks, selectedItem.json) else m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("push", selectedItem) m.global.queueManager.callFunc("playQueue") dialog.close = true end if else if selectedItemType = "Photo" ' Nothing to do here, handled in ItemGrid else if selectedItemType = "MusicArtist" group = CreateArtistView(selectedItem.json) if not isValid(group) message_dialog(tr("Unable to find any albums or songs belonging to this artist")) end if else if selectedItemType = "MusicAlbum" group = CreateAlbumView(selectedItem.json) else if selectedItemType = "Playlist" group = CreatePlaylistView(selectedItem.json) else if selectedItemType = "Audio" m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("push", selectedItem.json) m.global.queueManager.callFunc("playQueue") else ' TODO - switch on more node types message_dialog("This type is not yet supported: " + selectedItemType + ".") end if end if else if isNodeEvent(msg, "movieSelected") ' If you select a movie from ANYWHERE, follow this flow node = getMsgPicker(msg, "picker") group = CreateMovieDetailsGroup(node) else if isNodeEvent(msg, "seriesSelected") ' If you select a TV Series from ANYWHERE, follow this flow node = getMsgPicker(msg, "picker") group = CreateSeriesDetailsGroup(node.id) else if isNodeEvent(msg, "seasonSelected") ' If you select a TV Season from ANYWHERE, follow this flow ptr = msg.getData() ' ptr is for [row, col] of selected item... but we only have 1 row series = msg.getRoSGNode() if isValid(ptr) and ptr.count() >= 2 and isValid(ptr[1]) and isValid(series) and isValid(series.seasonData) and isValid(series.seasonData.items) node = series.seasonData.items[ptr[1]] group = CreateSeasonDetailsGroup(series.itemContent, node) end if else if isNodeEvent(msg, "musicAlbumSelected") ' If you select a Music Album from ANYWHERE, follow this flow ptr = msg.getData() albums = msg.getRoSGNode() node = albums.musicArtistAlbumData.items[ptr] group = CreateAlbumView(node) else if isNodeEvent(msg, "appearsOnSelected") ' If you select a Music Album from ANYWHERE, follow this flow ptr = msg.getData() albums = msg.getRoSGNode() node = albums.musicArtistAppearsOnData.items[ptr] group = CreateAlbumView(node) else if isNodeEvent(msg, "playSong") ' User has selected audio they want us to play selectedIndex = msg.getData() screenContent = msg.getRoSGNode() m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("push", screenContent.albumData.items[selectedIndex]) m.global.queueManager.callFunc("playQueue") else if isNodeEvent(msg, "playItem") ' User has selected audio they want us to play selectedIndex = msg.getData() screenContent = msg.getRoSGNode() m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("push", screenContent.albumData.items[selectedIndex]) m.global.queueManager.callFunc("playQueue") else if isNodeEvent(msg, "playAllSelected") ' User has selected playlist of of audio they want us to play screenContent = msg.getRoSGNode() m.spinner = screenContent.findNode("spinner") m.spinner.visible = true m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("set", screenContent.albumData.items) m.global.queueManager.callFunc("playQueue") else if isNodeEvent(msg, "playArtistSelected") ' User has selected playlist of of audio they want us to play screenContent = msg.getRoSGNode() m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("set", CreateArtistMix(screenContent.pageContent.id).Items) m.global.queueManager.callFunc("playQueue") else if isNodeEvent(msg, "instantMixSelected") ' User has selected instant mix ' User has selected playlist of of audio they want us to play screenContent = msg.getRoSGNode() m.spinner = screenContent.findNode("spinner") if isValid(m.spinner) m.spinner.visible = true end if viewHandled = false ' Create instant mix based on selected album if isValid(screenContent.albumData) if isValid(screenContent.albumData.items) if screenContent.albumData.items.count() > 0 m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("set", CreateInstantMix(screenContent.albumData.items[0].id).Items) m.global.queueManager.callFunc("playQueue") viewHandled = true end if end if end if if not viewHandled ' Create instant mix based on selected artist m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("set", CreateInstantMix(screenContent.pageContent.id).Items) m.global.queueManager.callFunc("playQueue") end if else if isNodeEvent(msg, "search_value") query = msg.getRoSGNode().search_value group.findNode("SearchBox").visible = false options = group.findNode("SearchSelect") options.visible = true options.setFocus(true) dialog = createObject("roSGNode", "ProgressDialog") dialog.title = tr("Loading Search Data") m.scene.dialog = dialog results = SearchMedia(query) dialog.close = true options.itemData = results options.query = query else if isNodeEvent(msg, "itemSelected") ' Search item selected node = getMsgPicker(msg) ' TODO - swap this based on target.mediatype ' types: [ Series (Show), Episode, Movie, Audio, Person, Studio, MusicArtist ] if node.type = "Series" group = CreateSeriesDetailsGroup(node.id) else if node.type = "Movie" group = CreateMovieDetailsGroup(node) else if node.type = "MusicArtist" group = CreateArtistView(node.json) else if node.type = "MusicAlbum" group = CreateAlbumView(node.json) else if node.type = "Audio" m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("push", node.json) m.global.queueManager.callFunc("playQueue") else if node.type = "Person" group = CreatePersonView(node) else if node.type = "TvChannel" group = CreateVideoPlayerGroup(node.id) sceneManager.callFunc("pushScene", group) else if node.type = "Episode" audioPreference = FindPreferredAudioStream(invalid, node.id) group = CreateVideoPlayerGroup(node.id) sceneManager.callFunc("pushScene", group) else if node.type = "Audio" selectedIndex = msg.getData() screenContent = msg.getRoSGNode() m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("push", screenContent.albumData.items[node.id]) m.global.queueManager.callFunc("playQueue") else ' TODO - switch on more node types message_dialog("This type is not yet supported: " + node.type + ".") end if else if isNodeEvent(msg, "buttonSelected") ' If a button is selected, we have some determining to do btn = getButton(msg) group = sceneManager.callFunc("getActiveScene") if isValid(btn) and btn.id = "play-button" ' User chose Play button from movie detail view ' Check if a specific Audio Stream was selected audio_stream_idx = 0 if isValid(group) and isValid(group.selectedAudioStreamIndex) audio_stream_idx = group.selectedAudioStreamIndex end if group.itemContent.selectedAudioStreamIndex = audio_stream_idx group.itemContent.id = group.selectedVideoStreamId ' Display playback options dialog if group.itemContent.json.userdata.PlaybackPositionTicks > 0 m.global.queueManager.callFunc("hold", group.itemContent) playbackOptionDialog(group.itemContent.json.userdata.PlaybackPositionTicks, group.itemContent.json) else m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("push", group.itemContent) m.global.queueManager.callFunc("playQueue") end if if isValid(group) and isValid(group.lastFocus) and isValid(group.lastFocus.id) and group.lastFocus.id = "main_group" buttons = group.findNode("buttons") if isValid(buttons) group.lastFocus = group.findNode("buttons") end if end if if isValid(group) and isValid(group.lastFocus) group.lastFocus.setFocus(true) end if else if btn <> invalid and btn.id = "trailer-button" ' User chose to play a trailer from the movie detail view dialog = createObject("roSGNode", "ProgressDialog") dialog.title = tr("Loading trailer") m.scene.dialog = dialog trailerData = api_API().users.getlocaltrailers(get_setting("active_user"), group.id) if isValid(trailerData) and isValid(trailerData[0]) and isValid(trailerData[0].id) m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("set", trailerData) m.global.queueManager.callFunc("playQueue") dialog.close = true end if if isValid(group) and isValid(group.lastFocus) group.lastFocus.setFocus(true) end if else if btn <> invalid and btn.id = "watched-button" movie = group.itemContent if isValid(movie) and isValid(movie.watched) and isValid(movie.id) if movie.watched UnmarkItemWatched(movie.id) else MarkItemWatched(movie.id) end if movie.watched = not movie.watched end if else if btn <> invalid and btn.id = "favorite-button" movie = group.itemContent if movie.favorite UnmarkItemFavorite(movie.id) else MarkItemFavorite(movie.id) end if movie.favorite = not movie.favorite else ' If there are no other button matches, check if this is a simple "OK" Dialog & Close if so dialog = msg.getRoSGNode() if dialog.id = "OKDialog" dialog.unobserveField("buttonSelected") dialog.close = true end if end if else if isNodeEvent(msg, "optionSelected") button = msg.getRoSGNode() group = sceneManager.callFunc("getActiveScene") if button.id = "goto_search" and isValid(group) ' Exit out of the side panel panel = group.findNode("options") panel.visible = false if isValid(group.lastFocus) group.lastFocus.setFocus(true) else group.setFocus(true) end if group = CreateSearchPage() sceneManager.callFunc("pushScene", group) group.findNode("SearchBox").findNode("search_Key").setFocus(true) group.findNode("SearchBox").findNode("search_Key").active = true else if button.id = "change_server" unset_setting("server") unset_setting("port") SignOut(false) sceneManager.callFunc("clearScenes") goto app_start else if button.id = "sign_out" SignOut() sceneManager.callFunc("clearScenes") goto app_start else if button.id = "settings" ' Exit out of the side panel panel = group.findNode("options") panel.visible = false if isValid(group) and isValid(group.lastFocus) group.lastFocus.setFocus(true) else group.setFocus(true) end if sceneManager.callFunc("settings") end if else if isNodeEvent(msg, "selectSubtitlePressed") node = m.scene.focusedChild if node.focusedChild <> invalid and node.focusedChild.isSubType("JFVideo") trackSelected = selectSubtitleTrack(node.Subtitles, node.SelectedSubtitle) if trackSelected <> invalid and trackSelected <> -2 changeSubtitleDuringPlayback(trackSelected) end if end if else if isNodeEvent(msg, "selectPlaybackInfoPressed") node = m.scene.focusedChild if node.focusedChild <> invalid and node.focusedChild.isSubType("JFVideo") info = GetPlaybackInfo() show_dialog(tr("Playback Information"), info) end if else if isNodeEvent(msg, "state") node = msg.getRoSGNode() if isValid(node) and isValid(node.state) if node.selectedItemType = "TvChannel" and node.state = "finished" video = CreateVideoPlayerGroup(node.id) m.global.sceneManager.callFunc("pushScene", video) m.global.sceneManager.callFunc("deleteSceneAtIndex", 2) else if node.state = "finished" node.control = "stop" ' If node allows retrying using Transcode Url, give that shot if isValid(node.retryWithTranscoding) and node.retryWithTranscoding retryVideo = CreateVideoPlayerGroup(node.Id, invalid, node.audioIndex, true, false) m.global.sceneManager.callFunc("popScene") if isValid(retryVideo) m.global.sceneManager.callFunc("pushScene", retryVideo) end if else if not isValid(node.showID) sceneManager.callFunc("popScene") else if video.errorMsg = "" autoPlayNextEpisode(node.id, node.showID) else sceneManager.callFunc("popScene") end if end if end if end if else if type(msg) = "roDeviceInfoEvent" event = msg.GetInfo() if event.exitedScreensaver = true sceneManager.callFunc("resetTime") group = sceneManager.callFunc("getActiveScene") if isValid(group) and isValid(group.subtype()) ' refresh the current view if group.subtype() = "Home" currentTime = CreateObject("roDateTime").AsSeconds() group.timeLastRefresh = currentTime group.callFunc("refresh") end if ' todo: add other screens to be refreshed - movie detail, tv series, episode list etc. end if else if event.audioGuideEnabled <> invalid tmpGlobalDevice = m.global.device tmpGlobalDevice.AddReplace("isaudioguideenabled", event.audioGuideEnabled) ' update global device array m.global.setFields({ device: tmpGlobalDevice }) else print "Unhandled roDeviceInfoEvent:" print msg.GetInfo() end if else if type(msg) = "roInputEvent" if msg.IsInput() info = msg.GetInfo() if info.DoesExist("mediatype") and info.DoesExist("contentid") video = CreateVideoPlayerGroup(info.contentId) if video <> invalid sceneManager.callFunc("pushScene", video) else dialog = createObject("roSGNode", "Dialog") dialog.id = "OKDialog" dialog.title = tr("Not found") dialog.message = tr("The requested content does not exist on the server") dialog.buttons = [tr("OK")] m.scene.dialog = dialog m.scene.dialog.observeField("buttonSelected", m.port) end if end if end if else if isNodeEvent(msg, "dataReturned") popupNode = msg.getRoSGNode() if isValid(popupNode) and isValid(popupNode.returnData) selectedItem = m.global.queueManager.callFunc("getHold") m.global.queueManager.callFunc("clearHold") if isValid(selectedItem) and selectedItem.count() > 0 and isValid(selectedItem[0]) if popupNode.returnData.indexselected = 0 'Resume video from resume point startingPoint = 0 if isValid(selectedItem[0].json) and isValid(selectedItem[0].json.UserData) and isValid(selectedItem[0].json.UserData.PlaybackPositionTicks) if selectedItem[0].json.UserData.PlaybackPositionTicks > 0 startingPoint = selectedItem[0].json.UserData.PlaybackPositionTicks end if end if selectedItem[0].startingPoint = startingPoint m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("push", selectedItem[0]) m.global.queueManager.callFunc("playQueue") else if popupNode.returnData.indexselected = 1 'Start Over from beginning selected, set position to 0 selectedItem[0].startingPoint = 0 m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("push", selectedItem[0]) m.global.queueManager.callFunc("playQueue") else if popupNode.returnData.indexselected = 2 ' User chose Go to series CreateSeriesDetailsGroup(selectedItem[0].json.SeriesId) else if popupNode.returnData.indexselected = 3 ' User chose Go to season CreateSeasonDetailsGroupByID(selectedItem[0].json.SeriesId, selectedItem[0].json.seasonID) else if popupNode.returnData.indexselected = 4 ' User chose Go to episode CreateMovieDetailsGroup(selectedItem[0]) end if end if end if else print "Unhandled " type(msg) print msg end if end while end sub