function CreateServerGroup() screen = CreateObject("roSGNode", "SetServerScreen") screen.optionsAvailable = true m.global.sceneManager.callFunc("pushScene", screen) port = CreateObject("roMessagePort") m.colors = {} if get_setting("server") <> invalid screen.serverUrl = get_setting("server") end if m.viewModel = {} button = screen.findNode("submit") button.observeField("buttonSelected", port) 'create delete saved server option new_options = [] sidepanel = screen.findNode("options") opt = CreateObject("roSGNode", "OptionsButton") opt.title = tr("Delete Saved") opt.id = "delete_saved" opt.observeField("optionSelected", port) new_options.push(opt) sidepanel.options = new_options sidepanel.observeField("closeSidePanel", port) screen.observeField("backPressed", port) while true msg = wait(0, port) print type(msg), msg if type(msg) = "roSGScreenEvent" and msg.isScreenClosed() return "false" else if isNodeEvent(msg, "backPressed") return "backPressed" else if isNodeEvent(msg, "closeSidePanel") screen.setFocus(true) serverPicker = screen.findNode("serverPicker") serverPicker.setFocus(true) else if type(msg) = "roSGNodeEvent" node = msg.getNode() if node = "submit" serverUrl = standardize_jellyfin_url(screen.serverUrl) 'If this is a different server from what we know, reset username/password setting if get_setting("server") <> serverUrl set_setting("username", "") set_setting("password", "") end if set_setting("server", serverUrl) ' Show Connecting to Server spinner dialog = createObject("roSGNode", "ProgressDialog") dialog.title = tr("Connecting to Server") m.scene.dialog = dialog m.serverInfoResult = ServerInfo() dialog.close = true if m.serverInfoResult = invalid ' Maybe don't unset setting, but offer as a prompt ' Server not found, is it online? New values / Retry print "Server not found, is it online? New values / Retry" screen.errorMessage = tr("Server not found, is it online?") SignOut(false) else if m.serverInfoResult.Error <> invalid and m.serverInfoResult.Error ' If server redirected received, update the URL if m.serverInfoResult.UpdatedUrl <> invalid serverUrl = m.serverInfoResult.UpdatedUrl set_setting("server", serverUrl) end if ' Display Error Message to user message = tr("Error: ") if m.serverInfoResult.ErrorCode <> invalid message = message + "[" + m.serverInfoResult.ErrorCode.toStr() + "] " end if screen.errorMessage = message + tr(m.serverInfoResult.ErrorMessage) SignOut(false) else screen.visible = false if m.serverInfoResult.serverName <> invalid return m.serverInfoResult.ServerName + " (Saved)" else return "Saved" end if end if else if node = "delete_saved" serverPicker = screen.findNode("serverPicker") itemToDelete = serverPicker.content.getChild(serverPicker.itemFocused) urlToDelete = itemToDelete.baseUrl if urlToDelete <> invalid DeleteFromServerList(urlToDelete) serverPicker.content.removeChild(itemToDelete) sidepanel.visible = false serverPicker.setFocus(true) end if end if end if end while ' Just hide it when done, in case we need to come back screen.visible = false return "" end function function CreateUserSelectGroup(users = []) if users.count() = 0 return "" end if group = CreateObject("roSGNode", "UserSelect") m.global.sceneManager.callFunc("pushScene", group) port = CreateObject("roMessagePort") group.itemContent = users group.findNode("userRow").observeField("userSelected", port) group.findNode("alternateOptions").observeField("itemSelected", port) group.observeField("backPressed", port) while true msg = wait(0, port) if type(msg) = "roSGScreenEvent" and msg.isScreenClosed() group.visible = false return -1 else if isNodeEvent(msg, "backPressed") return "backPressed" else if type(msg) = "roSGNodeEvent" and msg.getField() = "userSelected" return msg.GetData() else if type(msg) = "roSGNodeEvent" and msg.getField() = "itemSelected" if msg.getData() = 0 return "" end if end if end while ' Just hide it when done, in case we need to come back group.visible = false return "" end function function CreateSigninGroup(user = "") ' Get and Save Jellyfin user login credentials group = CreateObject("roSGNode", "LoginScene") m.global.sceneManager.callFunc("pushScene", group) port = CreateObject("roMessagePort") group.findNode("prompt").text = tr("Sign In") 'Load in any saved server data and see if we can just log them in... server = get_setting("server") if server <> invalid server = LCase(server)'Saved server data is always lowercase end if saved = get_setting("saved_servers") if saved <> invalid savedServers = ParseJson(saved) for each item in savedServers.serverList if item.baseUrl = server and item.username <> invalid and item.password <> invalid get_token(item.username, item.password) if get_setting("active_user") <> invalid return "true" end if end if end for end if config = group.findNode("configOptions") username_field = CreateObject("roSGNode", "ConfigData") username_field.label = tr("Username") username_field.field = "username" username_field.type = "string" if user = "" and get_setting("username") <> invalid username_field.value = get_setting("username") else username_field.value = user end if password_field = CreateObject("roSGNode", "ConfigData") password_field.label = tr("Password") password_field.field = "password" password_field.type = "password" if get_setting("password") <> invalid password_field.value = get_setting("password") end if ' Add checkbox for saving credentials checkbox = group.findNode("onOff") items = CreateObject("roSGNode", "ContentNode") items.role = "content" saveCheckBox = CreateObject("roSGNode", "ContentNode") saveCheckBox.title = tr("Save Credentials?") items.appendChild(saveCheckBox) checkbox.content = items checkbox.checkedState = [true] quickConnect = group.findNode("quickConnect") if m.serverInfoResult = invalid m.serverInfoResult = ServerInfo() end if ' Quick Connect only supported for server version 10.8+ right now... if versionChecker(m.serverInfoResult.Version, "10.8.0") ' Add option for Quick Connect quickConnect.text = tr("Quick Connect") quickConnect.observeField("buttonSelected", port) else quickConnect.visible = false end if items = [username_field, password_field] config.configItems = items button = group.findNode("submit") button.observeField("buttonSelected", port) config = group.findNode("configOptions") username = config.content.getChild(0) password = config.content.getChild(1) group.observeField("backPressed", port) while true msg = wait(0, port) if type(msg) = "roSGScreenEvent" and msg.isScreenClosed() group.visible = false return "false" else if isNodeEvent(msg, "backPressed") group.unobserveField("backPressed") group.backPressed = false return "backPressed" else if type(msg) = "roSGNodeEvent" node = msg.getNode() if node = "submit" ' Validate credentials get_token(username.value, password.value) if get_setting("active_user") <> invalid set_setting("username", username.value) set_setting("password", password.value) if checkbox.checkedState[0] = true 'Update our saved server list, so next time the user can just click and go UpdateSavedServerList() end if return "true" end if print "Login attempt failed..." group.findNode("alert").text = tr("Login attempt failed.") else if node = "quickConnect" json = initQuickConnect() if json = invalid group.findNode("alert").text = tr("Quick Connect not available.") else ' Server user is talking to is at least 10.8 and has quick connect enabled... m.quickConnectDialog = createObject("roSGNode", "QuickConnectDialog") m.quickConnectDialog.quickConnectJson = json m.quickConnectDialog.title = tr("Quick Connect") m.quickConnectDialog.message = [tr("Here is your Quick Connect code: ") + json.Code, tr("(Dialog will close automatically)")] m.quickConnectDialog.buttons = [tr("Cancel")] m.quickConnectDialog.observeField("authenticated", port) m.scene.dialog = m.quickConnectDialog end if else if msg.getField() = "authenticated" authenticated = msg.getData() if authenticated = true ' Quick connect authentication was successful... return "true" else dialog = createObject("roSGNode", "Dialog") dialog.id = "QuickConnectError" dialog.title = tr("Quick Connect") dialog.buttons = [tr("OK")] dialog.message = tr("There was an error authenticating via Quick Connect.") m.scene.dialog = dialog m.scene.dialog.observeField("buttonSelected", port) end if else ' If there are no other button matches, check if this is a simple "OK" Dialog & Close if so dialog = msg.getRoSGNode() if dialog.id = "QuickConnectError" dialog.unobserveField("buttonSelected") dialog.close = true end if end if end if end while ' Just hide it when done, in case we need to come back group.visible = false return "" end function function CreateHomeGroup() ' Main screen after logging in. Shows the user's libraries group = CreateObject("roSGNode", "Home") group.overhangTitle = tr("Home") group.optionsAvailable = true group.observeField("selectedItem", m.port) group.observeField("quickPlayNode", m.port) sidepanel = group.findNode("options") sidepanel.observeField("closeSidePanel", m.port) new_options = [] options_buttons = [ { "title": "Search", "id": "goto_search" }, { "title": "Change server", "id": "change_server" }, { "title": "Sign out", "id": "sign_out" } ] for each opt in options_buttons o = CreateObject("roSGNode", "OptionsButton") o.title = tr(opt.title) o.id = opt.id o.observeField("optionSelected", m.port) new_options.push(o) end for ' Add settings option to menu o = CreateObject("roSGNode", "OptionsButton") o.title = "Settings" o.id = "settings" o.observeField("optionSelected", m.port) new_options.push(o) ' And a profile button user_node = CreateObject("roSGNode", "OptionsData") user_node.id = "active_user" user_node.title = tr("Profile") user_node.base_title = tr("Profile") user_options = [] for each user in AvailableUsers() user_options.push({ display: user.username + "@" + user.server, value: user.id }) end for user_node.choices = user_options user_node.value = get_setting("active_user") new_options.push(user_node) sidepanel.options = new_options return group end function function CreateMovieDetailsGroup(movie) group = CreateObject("roSGNode", "MovieDetails") group.overhangTitle = movie.title group.optionsAvailable = false m.global.sceneManager.callFunc("pushScene", group) movie = ItemMetaData(movie.id) group.itemContent = movie group.trailerAvailable = false trailerData = api_API().users.getlocaltrailers(get_setting("active_user"), movie.id) if isValid(trailerData) group.trailerAvailable = trailerData.Count() > 0 end if buttons = group.findNode("buttons") for each b in buttons.getChildren(-1, 0) b.observeField("buttonSelected", m.port) end for extras = group.findNode("extrasGrid") extras.observeField("selectedItem", m.port) extras.callFunc("loadPeople", movie.json) return group end function function CreateSeriesDetailsGroup(series) group = CreateObject("roSGNode", "TVShowDetails") group.optionsAvailable = false m.global.sceneManager.callFunc("pushScene", group) group.itemContent = ItemMetaData(series.id) group.seasonData = TVSeasons(series.id) group.observeField("seasonSelected", m.port) extras = group.findNode("extrasGrid") extras.observeField("selectedItem", m.port) extras.callFunc("loadPeople", group.itemcontent.json) return group end function ' Shows details on selected artist. Bio, image, and list of available albums function CreateArtistView(musicartist) musicData = MusicAlbumList(musicartist.id) appearsOnData = AppearsOnList(musicartist.id) if (musicData = invalid or musicData.Items.Count() = 0) and (appearsOnData = invalid or appearsOnData.Items.Count() = 0) ' Just songs under artists... group = CreateObject("roSGNode", "AlbumView") group.pageContent = ItemMetaData(musicartist.id) ' Lookup songs based on artist id songList = GetSongsByArtist(musicartist.id) if not isValid(songList) ' Lookup songs based on folder parent / child relationship songList = MusicSongList(musicartist.id) end if if not isValid(songList) return invalid end if group.albumData = songList group.observeField("playSong", m.port) group.observeField("playAllSelected", m.port) group.observeField("instantMixSelected", m.port) else ' User has albums under artists group = CreateObject("roSGNode", "ArtistView") group.pageContent = ItemMetaData(musicartist.id) group.musicArtistAlbumData = musicData group.musicArtistAppearsOnData = appearsOnData group.artistOverview = ArtistOverview(musicartist.name) group.observeField("musicAlbumSelected", m.port) group.observeField("playArtistSelected", m.port) group.observeField("instantMixSelected", m.port) group.observeField("appearsOnSelected", m.port) end if m.global.sceneManager.callFunc("pushScene", group) return group end function ' Shows details on selected album. Description text, image, and list of available songs function CreateAlbumView(album) group = CreateObject("roSGNode", "AlbumView") m.global.sceneManager.callFunc("pushScene", group) group.pageContent = ItemMetaData(album.id) group.albumData = MusicSongList(album.id) ' Watch for user clicking on a song group.observeField("playSong", m.port) ' Watch for user click on Play button on album group.observeField("playAllSelected", m.port) ' Watch for user click on Instant Mix button on album group.observeField("instantMixSelected", m.port) return group end function function CreateSeasonDetailsGroup(series, season) group = CreateObject("roSGNode", "TVEpisodes") group.optionsAvailable = false m.global.sceneManager.callFunc("pushScene", group) group.seasonData = ItemMetaData(season.id).json group.objects = TVEpisodes(series.id, season.id) group.observeField("episodeSelected", m.port) group.observeField("quickPlayNode", m.port) return group end function function CreateSeasonDetailsGroupByID(seriesID, seasonID) group = CreateObject("roSGNode", "TVEpisodes") group.optionsAvailable = false m.global.sceneManager.callFunc("pushScene", group) group.seasonData = ItemMetaData(seasonID).json group.objects = TVEpisodes(seriesID, seasonID) group.observeField("episodeSelected", m.port) group.observeField("quickPlayNode", m.port) return group end function function CreateItemGrid(libraryItem) group = CreateObject("roSGNode", "ItemGrid") group.parentItem = libraryItem group.optionsAvailable = true group.observeField("selectedItem", m.port) return group end function function CreateSearchPage() ' Search + Results Page group = CreateObject("roSGNode", "searchResults") options = group.findNode("searchSelect") options.observeField("itemSelected", m.port) return group end function sub CreateSidePanel(buttons, options) group = CreateObject("roSGNode", "OptionsSlider") group.buttons = buttons group.options = options end sub function CreateVideoPlayerGroup(video_id, mediaSourceId = invalid, audio_stream_idx = 1, forceTranscoding = false, showIntro = true) ' Video is Playing video = VideoPlayer(video_id, mediaSourceId, audio_stream_idx, defaultSubtitleTrackFromVid(video_id), forceTranscoding, showIntro) if video = invalid then return invalid if video.errorMsg = "introaborted" then return video video.observeField("selectSubtitlePressed", m.port) video.observeField("selectPlaybackInfoPressed", m.port) video.observeField("state", m.port) return video end function ' Play Audio function CreateAudioPlayerGroup(audiodata) group = CreateObject("roSGNode", "NowPlaying") group.observeField("state", m.port) songIDArray = CreateObject("roArray", 0, true) ' All we need is an array of Song IDs the user selected to play. for each song in audiodata songIDArray.push(song.id) end for group.pageContent = songIDArray group.musicArtistAlbumData = audiodata m.global.sceneManager.callFunc("pushScene", group) return group end function ' Play Instant Mix function CreateInstantMixGroup(audiodata) songList = CreateInstantMix(audiodata[0].id) group = CreateObject("roSGNode", "NowPlaying") group.observeField("state", m.port) songIDArray = CreateObject("roArray", 0, true) ' All we need is an array of Song IDs the user selected to play. for each song in songList.items songIDArray.push(song.id) end for songIDArray.shift() group.pageContent = songIDArray group.musicArtistAlbumData = songList.items m.global.sceneManager.callFunc("pushScene", group) return group end function ' Play Artist function CreateArtistMixGroup(artistID) songList = CreateArtistMix(artistID) group = CreateObject("roSGNode", "NowPlaying") group.observeField("state", m.port) songIDArray = CreateObject("roArray", 0, true) ' All we need is an array of Song IDs the user selected to play. for each song in songList.items songIDArray.push(song.id) end for group.pageContent = songIDArray group.musicArtistAlbumData = songList.items m.global.sceneManager.callFunc("pushScene", group) return group end function function CreatePersonView(personData as object) as object person = CreateObject("roSGNode", "PersonDetails") m.global.SceneManager.callFunc("pushScene", person) info = ItemMetaData(personData.id) person.itemContent = info person.setFocus(true) person.observeField("selectedItem", m.port) person.findNode("favorite-button").observeField("buttonSelected", m.port) return person end function function CreatePhotoPage(photo) group = CreateObject("roSGNode", "PhotoDetails") group.optionsAvailable = true m.global.sceneManager.callFunc("pushScene", group) group.itemContent = photo return group end function sub UpdateSavedServerList() server = get_setting("server") username = get_setting("username") password = get_setting("password") if server = invalid or username = invalid or password = invalid return end if server = LCase(server)'Saved server data is always lowercase saved = get_setting("saved_servers") if saved <> invalid savedServers = ParseJson(saved) if savedServers.serverList <> invalid and savedServers.serverList.Count() > 0 newServers = { serverList: [] } for each item in savedServers.serverList if item.baseUrl = server item.username = username item.password = password end if newServers.serverList.Push(item) end for set_setting("saved_servers", FormatJson(newServers)) end if end if end sub