sub init() m.groups = [] m.scene = m.top.getScene() m.content = m.scene.findNode("content") m.overhang = m.scene.findNode("overhang") end sub ' ' Push a new group onto the stack, replacing the existing group on the screen sub pushScene(newGroup) currentGroup = m.groups.peek() if currentGroup <> invalid 'Search through group and store off last focused item if currentGroup.focusedChild <> invalid focused = currentGroup.focusedChild while focused.hasFocus() = false focused = focused.focusedChild end while currentGroup.lastFocus = focused currentGroup.setFocus(false) else currentGroup.lastFocus = invalid currentGroup.setFocus(false) end if if currentGroup.isSubType("JFGroup") unregisterOverhangData(currentGroup) end if currentGroup.visible = false end if m.groups.push(newGroup) if currentGroup <> invalid m.content.replaceChild(newGroup, 0) else m.content.appendChild(newGroup) end if 'observe info about new group, set overhang title, etc. if newGroup.isSubType("JFGroup") registerOverhangData(newGroup) ' Some groups set focus to a specific component within init(), so we don't want to ' change if that is the case. if newGroup.isInFocusChain() = false newGroup.setFocus(true) end if else if newGroup.isSubType("JFVideo") newGroup.setFocus(true) newGroup.control = "play" m.overhang.visible = false end if end sub ' ' Remove the current group and load the last group from the stack sub popScene() group = m.groups.pop() if group <> invalid if group.isSubType("JFGroup") unregisterOverhangData(group) else if group.isSubType("JFVideo") ' Stop video to make sure app communicates stop playstate to server group.control = "stop" end if else ' Exit app if for some reason we don't have anything on the stack m.scene.exit = true end if group = m.groups.peek() if group <> invalid registerOverhangData(group) if group.subtype() = "Home" currentTime = CreateObject("roDateTime").AsSeconds() if group.timeLastRefresh = invalid or (currentTime - group.timeLastRefresh) > 20 group.timeLastRefresh = currentTime group.callFunc("refresh") end if end if group.visible = true m.content.replaceChild(group, 0) ' Restore focus if group.lastFocus <> invalid group.lastFocus.setFocus(true) else group.setFocus(true) end if else ' Exit app if the stack is empty after removing group m.scene.exit = true end if end sub ' ' Return group at top of stack without removing function getActiveScene() as object return m.groups.peek() end function ' ' Clear all content from group stack sub clearScenes() m.content.removeChildrenIndex(m.content.getChildCount(), 0) m.groups = [] end sub sub hideOverhang() m.overhang.callFunc("hideOverhang") end sub sub showOverhang() m.overhang.callFunc("showOverhang") end sub ' ' Register observers for overhang data sub registerOverhangData(group) if group.isSubType("JFGroup") if group.overhangTitle <> invalid then m.overhang.title = group.overhangTitle if group.optionsAvailable m.overhang.showOptions = true else m.overhang.showOptions = false end if group.observeField("optionsAvailable", "updateOptions") group.observeField("overhangTitle", "updateOverhangTitle") m.overhang.visible = true else if group.isSubType("JFVideo") m.overhang.visible = false else print "registerOverhangData(): Unexpected group type." end if end sub ' ' Remove observers for overhang data sub unregisterOverhangData(group) group.unobserveField("overhangTitle") end sub ' ' Update overhang title sub updateOverhangTitle(msg) m.overhang.title = msg.getData() end sub ' ' Update options availability sub updateOptions(msg) m.overhang.showOptions = msg.getData() end sub ' ' Update username in overhang sub updateUser() ' Passthrough to overhang m.overhang.currentUser = m.top.currentUser end sub ' ' Reset time sub resetTime() ' Passthrough to overhang m.overhang.callFunc("resetTime") end sub ' ' Display dialog to user with an OK button sub userMessage(title as string, message as string) dialog = createObject("roSGNode", "Dialog") dialog.title = title dialog.message = message dialog.buttons = [tr("OK")] dialog.observeField("buttonSelected", "dismiss_dialog") m.scene.dialog = dialog end sub ' ' Close currently displayed dialog sub dismiss_dialog() print "Button Pressed" m.scene.dialog.close = true end sub