Show collection type when invalid collection type selected
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@ -152,7 +152,12 @@ sub Main()
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m.scene.appendChild(group)
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else
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' TODO - switch on more node types
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message_dialog("This library type is not yet implemented: " + selectedItem.type + ".")
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if selectedItem.type = "CollectionFolder" then
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message_dialog("This library type is not yet implemented: " + selectedItem.collectionType + ".")
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else
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message_dialog("This library type is not yet implemented: " + selectedItem.type + ".")
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end if
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selectedItem = invalid
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end if
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else if isNodeEvent(msg, "collectionSelected")
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node = getMsgPicker(msg, "picker")
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