Convert input event to global queue
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parent
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@ -597,18 +597,14 @@ sub Main (args as dynamic) as void
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if msg.IsInput()
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if msg.IsInput()
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info = msg.GetInfo()
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info = msg.GetInfo()
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if info.DoesExist("mediatype") and info.DoesExist("contentid")
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if info.DoesExist("mediatype") and info.DoesExist("contentid")
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video = CreateVideoPlayerGroup(info.contentId)
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inputEventVideo = {
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if video <> invalid
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id: info.contentId,
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sceneManager.callFunc("pushScene", video)
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type: "video"
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else
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}
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dialog = createObject("roSGNode", "Dialog")
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dialog.id = "OKDialog"
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m.global.queueManager.callFunc("clear")
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dialog.title = tr("Not found")
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m.global.queueManager.callFunc("push", inputEventVideo)
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dialog.message = tr("The requested content does not exist on the server")
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m.global.queueManager.callFunc("playQueue")
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dialog.buttons = [tr("OK")]
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m.scene.dialog = dialog
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m.scene.dialog.observeField("buttonSelected", m.port)
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end if
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end if
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end if
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end if
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end if
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else if isNodeEvent(msg, "dataReturned")
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else if isNodeEvent(msg, "dataReturned")
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