Update API docs

This commit is contained in:
jellyfin-bot 2024-01-31 14:49:53 +00:00
parent aa87b440c9
commit 3258d46576
3 changed files with 202 additions and 23 deletions

View File

@ -7,6 +7,9 @@ import "pkg:/source/utils/config.bs"
sub init()
m.top.optionsAvailable = false
m.inScrubMode = false
m.lastRecordedPositionTimestamp = 0
m.scrubTimestamp = -1
setupAudioNode()
setupAnimationTasks()
@ -18,6 +21,7 @@ sub init()
m.playlistTypeCount = m.global.queueManager.callFunc("getQueueUniqueTypes").count()
m.buttonCount = m.buttons.getChildCount()
m.seekPosition.translation = [720 - (m.seekPosition.width / 2), m.seekPosition.translation[1]]
m.screenSaverTimeout = 300
@ -34,6 +38,8 @@ sub init()
pageContentChanged()
setShuffleIconState()
setLoopButtonImage()
m.buttons.setFocus(true)
end sub
sub onScreensaverTimeoutLoaded()
@ -119,13 +125,18 @@ sub setupInfoNodes()
m.playPosition = m.top.findNode("playPosition")
m.bufferPosition = m.top.findNode("bufferPosition")
m.seekBar = m.top.findNode("seekBar")
m.thumb = m.top.findNode("thumb")
m.shuffleIndicator = m.top.findNode("shuffleIndicator")
m.loopIndicator = m.top.findNode("loopIndicator")
m.positionTimestamp = m.top.findNode("positionTimestamp")
m.seekPosition = m.top.findNode("seekPosition")
m.seekTimestamp = m.top.findNode("seekTimestamp")
m.totalLengthTimestamp = m.top.findNode("totalLengthTimestamp")
end sub
sub bufferPositionChanged()
if m.inScrubMode then return
if not isValid(m.global.audioPlayer.bufferingStatus)
bufferPositionBarWidth = m.seekBar.width
else
@ -143,6 +154,8 @@ sub bufferPositionChanged()
end sub
sub audioPositionChanged()
stopLoadingSpinner()
if m.global.audioPlayer.position = 0
m.playPosition.width = 0
end if
@ -161,14 +174,22 @@ sub audioPositionChanged()
playPositionBarWidth = m.seekBar.width
end if
if not m.inScrubMode
moveSeekbarThumb(playPositionBarWidth)
' Change the seek position timestamp
m.seekTimestamp.text = secondsToHuman(m.global.audioPlayer.position, false)
end if
' Use animation to make the display smooth
m.playPositionAnimationWidth.keyValue = [m.playPosition.width, playPositionBarWidth]
m.playPositionAnimation.control = "start"
' Update displayed position timestamp
if isValid(m.global.audioPlayer.position)
m.lastRecordedPositionTimestamp = m.global.audioPlayer.position
m.positionTimestamp.text = secondsToHuman(m.global.audioPlayer.position, false)
else
m.lastRecordedPositionTimestamp = 0
m.positionTimestamp.text = "0:00"
end if
@ -219,7 +240,9 @@ sub audioStateChanged()
if m.global.audioPlayer.state = "finished"
' User has enabled single song loop, play current song again
if m.global.audioPlayer.loopMode = "one"
m.scrubTimestamp = -1
playAction()
exitScrubMode()
return
end if
@ -266,6 +289,11 @@ function previousClicked() as boolean
if m.playlistTypeCount > 1 then return false
if m.global.queueManager.callFunc("getPosition") = 0 then return false
exitScrubMode()
m.lastRecordedPositionTimestamp = 0
m.positionTimestamp.text = "0:00"
if m.global.audioPlayer.state = "playing"
m.global.audioPlayer.control = "stop"
end if
@ -278,7 +306,6 @@ function previousClicked() as boolean
m.global.queueManager.callFunc("moveBack")
pageContentChanged()
return true
end function
@ -316,6 +343,11 @@ end sub
function nextClicked() as boolean
if m.playlistTypeCount > 1 then return false
exitScrubMode()
m.lastRecordedPositionTimestamp = 0
m.positionTimestamp.text = "0:00"
' Reset loop mode due to manual user interaction
if m.global.audioPlayer.loopMode = "one"
resetLoopModeToDefault()
@ -381,6 +413,8 @@ sub LoadNextSong()
m.global.audioPlayer.control = "stop"
end if
exitScrubMode()
' Reset playPosition bar without animation
m.playPosition.width = 0
m.global.queueManager.callFunc("moveForward")
@ -546,6 +580,96 @@ sub setBackdropImage(data)
end if
end sub
' setSelectedButtonState: Changes the icon state url for the currently selected button
'
' @param {string} oldState - current state to replace in icon url
' @param {string} newState - state to replace {oldState} with in icon url
sub setSelectedButtonState(oldState as string, newState as string)
selectedButton = m.buttons.getChild(m.top.selectedButtonIndex)
selectedButton.uri = selectedButton.uri.Replace(oldState, newState)
end sub
' processScrubAction: Handles +/- seeking for the audio trickplay bar
'
' @param {integer} seekStep - seconds to move the trickplay position (negative values allowed)
sub processScrubAction(seekStep as integer)
' Prepare starting playStart property value
if m.scrubTimestamp = -1
m.scrubTimestamp = m.lastRecordedPositionTimestamp
end if
' Don't let seek to go past the end of the song
if m.scrubTimestamp + seekStep > m.songDuration - 5
return
end if
if seekStep > 0
' Move seek forward
m.scrubTimestamp += seekStep
else if m.scrubTimestamp >= Abs(seekStep)
' If back seek won't go below 0, move seek back
m.scrubTimestamp += seekStep
else
' Back seek would go below 0, set to 0 directly
m.scrubTimestamp = 0
end if
' Move the seedbar thumb forward
songPercentComplete = m.scrubTimestamp / m.songDuration
playPositionBarWidth = m.seekBar.width * songPercentComplete
moveSeekbarThumb(playPositionBarWidth)
' Change the displayed position timestamp
m.seekTimestamp.text = secondsToHuman(m.scrubTimestamp, false)
end sub
' resetSeekbarThumb: Resets the thumb to the playing position
'
sub resetSeekbarThumb()
m.scrubTimestamp = -1
moveSeekbarThumb(m.playPosition.width)
end sub
' moveSeekbarThumb: Positions the thumb on the seekbar
'
' @param {float} playPositionBarWidth - width of the play position bar
sub moveSeekbarThumb(playPositionBarWidth as float)
' Center the thumb on the play position bar
thumbPostionLeft = playPositionBarWidth - 10
' Don't let thumb go below 0
if thumbPostionLeft < 0 then thumbPostionLeft = 0
' Don't let thumb go past end of seekbar
if thumbPostionLeft > m.seekBar.width - 25
thumbPostionLeft = m.seekBar.width - 25
end if
' Move the thumb
m.thumb.translation = [thumbPostionLeft, m.thumb.translation[1]]
' Move the seek position element so it follows the thumb
m.seekPosition.translation = [720 + thumbPostionLeft - (m.seekPosition.width / 2), m.seekPosition.translation[1]]
end sub
' exitScrubMode: Moves player out of scrub mode state, resets back to standard play mode
'
sub exitScrubMode()
m.buttons.setFocus(true)
m.thumb.setFocus(false)
if m.seekPosition.visible
m.seekPosition.visible = false
end if
resetSeekbarThumb()
m.inScrubMode = false
m.thumb.visible = false
setSelectedButtonState("-default", "-selected")
end sub
' Process key press events
function onKeyEvent(key as string, press as boolean) as boolean
@ -557,9 +681,58 @@ function onKeyEvent(key as string, press as boolean) as boolean
return true
end if
' Key Event handler when m.thumb is in focus
if m.thumb.hasFocus()
if key = "right"
m.inScrubMode = true
processScrubAction(10)
return true
end if
if key = "left"
m.inScrubMode = true
processScrubAction(-10)
return true
end if
if key = "OK" or key = "play"
if m.inScrubMode
startLoadingSpinner()
m.inScrubMode = false
m.global.audioPlayer.seek = m.scrubTimestamp
return true
end if
return playAction()
end if
end if
if key = "play"
return playAction()
else if key = "back"
end if
if key = "up"
if not m.thumb.visible
m.thumb.visible = true
setSelectedButtonState("-selected", "-default")
end if
if not m.seekPosition.visible
m.seekPosition.visible = true
end if
m.thumb.setFocus(true)
m.buttons.setFocus(false)
return true
end if
if key = "down"
if m.thumb.visible
exitScrubMode()
end if
return true
end if
if key = "back"
m.global.audioPlayer.control = "stop"
m.global.audioPlayer.loopMode = ""
else if key = "rewind"
@ -567,30 +740,36 @@ function onKeyEvent(key as string, press as boolean) as boolean
else if key = "fastforward"
return nextClicked()
else if key = "left"
if m.global.queueManager.callFunc("getCount") = 1 then return false
if m.buttons.hasFocus()
if m.global.queueManager.callFunc("getCount") = 1 then return false
if m.top.selectedButtonIndex > 0
m.previouslySelectedButtonIndex = m.top.selectedButtonIndex
m.top.selectedButtonIndex = m.top.selectedButtonIndex - 1
if m.top.selectedButtonIndex > 0
m.previouslySelectedButtonIndex = m.top.selectedButtonIndex
m.top.selectedButtonIndex = m.top.selectedButtonIndex - 1
end if
return true
end if
return true
else if key = "right"
if m.global.queueManager.callFunc("getCount") = 1 then return false
if m.buttons.hasFocus()
if m.global.queueManager.callFunc("getCount") = 1 then return false
m.previouslySelectedButtonIndex = m.top.selectedButtonIndex
if m.top.selectedButtonIndex < m.buttonCount - 1 then m.top.selectedButtonIndex = m.top.selectedButtonIndex + 1
return true
m.previouslySelectedButtonIndex = m.top.selectedButtonIndex
if m.top.selectedButtonIndex < m.buttonCount - 1 then m.top.selectedButtonIndex = m.top.selectedButtonIndex + 1
return true
end if
else if key = "OK"
if m.buttons.getChild(m.top.selectedButtonIndex).id = "play"
return playAction()
else if m.buttons.getChild(m.top.selectedButtonIndex).id = "previous"
return previousClicked()
else if m.buttons.getChild(m.top.selectedButtonIndex).id = "next"
return nextClicked()
else if m.buttons.getChild(m.top.selectedButtonIndex).id = "shuffle"
return shuffleClicked()
else if m.buttons.getChild(m.top.selectedButtonIndex).id = "loop"
return loopClicked()
if m.buttons.hasFocus()
if m.buttons.getChild(m.top.selectedButtonIndex).id = "play"
return playAction()
else if m.buttons.getChild(m.top.selectedButtonIndex).id = "previous"
return previousClicked()
else if m.buttons.getChild(m.top.selectedButtonIndex).id = "next"
return nextClicked()
else if m.buttons.getChild(m.top.selectedButtonIndex).id = "shuffle"
return shuffleClicked()
else if m.buttons.getChild(m.top.selectedButtonIndex).id = "loop"
return loopClicked()
end if
end if
end if
end if

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