Merge pull request #81 from bisby/bisby/issue-78

Turn library list to a single row and simplify things
This commit is contained in:
Charles Ewert 2019-10-09 21:42:37 -04:00 committed by GitHub
commit 0e76882ac3
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2 changed files with 19 additions and 35 deletions

View File

@ -2,10 +2,12 @@ sub init()
m.top.itemComponentName = "LibItem"
m.top.content = getData()
m.top.rowFocusAnimationStyle = "floatingFocus"
m.top.vertFocusAnimationStyle = "floatingFocus"
m.top.rowFocusAnimationStyle = "fixedFocusWrap"
m.top.vertFocusAnimationStyle = "fixedFocusWrap"
m.top.showRowLabel = [false]
m.top.showRowLabel = [ true ]
m.top.rowLabelOffset = [0, 20]
m.top.showRowCounter = [ true ]
updateSize()
@ -13,21 +15,21 @@ sub init()
end sub
sub updateSize()
m.top.numrows = 1
m.top.rowSize = 5
dimensions = m.top.getScene().currentDesignResolution
border = 200
' 115 is the overhand height
m.top.translation = [border, border + 115]
itemWidth = (dimensions["width"] - border*2) / m.top.rowSize
itemHeight = itemWidth / 2
itemWidth = 300
itemHeight = 100
m.top.visible = true
' size of the whole row
m.top.itemSize = [dimensions["width"] - border*2, itemHeight]
m.top.itemSize = [1920 - border * 2, itemHeight]
' spacing between rows
m.top.itemSpacing = [ 0, 30 ]
@ -37,48 +39,30 @@ sub updateSize()
m.top.rowItemSpacing = [ 0, 0 ]
end sub
function setData()
libs = m.top.liblist
rowsize = m.top.rowSize
n = libs.TotalRecordCount
' Test for no remainder
if int(n/rowsize) = n/rowsize then
m.top.numRows = n/rowsize
else
m.top.numRows = n/rowsize + 1
end if
m.top.content = getData()
end function
function getData()
if m.top.libList = invalid then
data = CreateObject("roSGNode", "ContentNode")
m.top.content = data
return data
end if
libs = m.top.libList
rowsize = m.top.rowSize
data = CreateObject("roSGNode", "ContentNode")
for rownum=1 to m.top.numRows
row = data.CreateChild("ContentNode")
for i=1 to rowsize
index = (rownum - 1) * rowsize + i
if index > libs.TotalRecordCount then
exit for
end if
item = libs.Items[index-1]
row.appendChild(item)
end for
row = data.CreateChild("ContentNode")
row.title = "Libraries" ' TODO - make this tweakable?
for i=1 to libs.TotalRecordCount
item = libs.Items[i-1]
row.appendChild(item)
end for
m.top.content = data
return data
end function
function onKeyEvent(key as string, press as boolean) as boolean
if not press then return false
' When hitting down, if unhandled then we are trying to escape downwards
if key = "down" and (m.top.itemFocused + 1) = m.top.content.getChildCount()
search = m.top.getScene().findNode("search")
search.setFocus(true)

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@ -2,7 +2,7 @@
<component name="LibraryRow" extends="RowList">
<interface>
<field id="rowSize" type="int" />
<field id="libList" type="associativearray" onChange="setData" />
<field id="libList" type="associativearray" onChange="getData" />
</interface>
<script type="text/brightscript" uri="rowlist.brs"/>
</component>