jf-roku/components/movies/MovieOptions.brs

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sub init()
m.buttons = m.top.findNode("buttons")
m.buttons.buttons = [tr("Audio")]
m.buttons.setFocus(true)
m.selectedItem = 0
m.selectedAudioIndex = 0
m.menus = []
m.menus.push(m.top.findNode("audioMenu"))
m.viewNames = []
' Set button color to global
m.top.findNode("audioMenu").focusBitmapBlendColor = m.global.constants.colors.button
' Animation
m.fadeAnim = m.top.findNode("fadeAnim")
m.fadeOutAnimOpacity = m.top.findNode("outOpacity")
m.fadeInAnimOpacity = m.top.findNode("inOpacity")
m.buttons.observeField("focusedIndex", "buttonFocusChanged")
end sub
sub optionsSet()
' Views Tab
if m.top.options.views <> invalid then
viewContent = CreateObject("roSGNode", "ContentNode")
index = 0
selectedViewIndex = 0
for each view in m.top.options.views
entry = viewContent.CreateChild("AudioTrackListData")
entry.title = view.Title
entry.description = view.Description
entry.streamIndex = view.StreamIndex
m.viewNames.push(view.Name)
if view.Selected <> invalid and view.Selected = true then
selectedViewIndex = index
entry.selected = true
m.top.audioSteamIndex = view.streamIndex
end if
index = index + 1
end for
m.menus[0].content = viewContent
m.menus[0].jumpToItem = selectedViewIndex
m.selectedAudioIndex = selectedViewIndex
end if
end sub
' Switch menu shown when button focus changes
sub buttonFocusChanged()
if m.buttons.focusedIndex = m.selectedItem then return
m.fadeOutAnimOpacity.fieldToInterp = m.menus[m.selectedItem].id + ".opacity"
m.fadeInAnimOpacity.fieldToInterp = m.menus[m.buttons.focusedIndex].id + ".opacity"
m.fadeAnim.control = "start"
m.selectedItem = m.buttons.focusedIndex
end sub
function onKeyEvent(key as string, press as boolean) as boolean
if key = "down" or (key = "OK" and m.top.findNode("buttons").hasFocus()) then
m.top.findNode("buttons").setFocus(false)
m.menus[m.selectedItem].setFocus(true)
m.menus[m.selectedItem].drawFocusFeedback = true
'If user presses down from button menu, focus first item. If OK, focus checked item
if key = "down" then
m.menus[m.selectedItem].jumpToItem = 0
else
m.menus[m.selectedItem].jumpToItem = m.menus[m.selectedItem].itemSelected
end if
return true
else if key = "OK"
if(m.menus[m.selectedItem].isInFocusChain()) then
selMenu = m.menus[m.selectedItem]
selIndex = selMenu.itemSelected
child = selMenu.content.GetChild(selIndex)
if m.selectedAudioIndex = selIndex then
else
selMenu.content.GetChild(m.selectedAudioIndex).selected = false
newSelection = selMenu.content.GetChild(selIndex)
newSelection.selected = true
m.selectedAudioIndex = selIndex
m.top.audioSteamIndex = newSelection.streamIndex
end if
end if
return true
else if key = "back" or key = "up"
if m.menus[m.selectedItem].isInFocusChain() then
m.buttons.setFocus(true)
m.menus[m.selectedItem].drawFocusFeedback = false
return true
end if
else if key = "options"
m.menus[m.selectedItem].drawFocusFeedback = false
return false
end if
return false
end function