jf-roku/components/data/SceneManager.brs

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sub init()
m.groups = []
m.scene = m.top.getScene()
m.content = m.scene.findNode("content")
m.overhang = m.scene.findNode("overhang")
end sub
'
' Push a new group onto the stack, replacing the existing group on the screen
sub pushScene(newGroup)
currentGroup = m.groups.peek()
if currentGroup <> invalid
'Search through group and store off last focused item
if currentGroup.focusedChild <> invalid
focused = currentGroup.focusedChild
while focused.hasFocus() = false
focused = focused.focusedChild
end while
currentGroup.lastFocus = focused
currentGroup.setFocus(false)
else
currentGroup.lastFocus = invalid
currentGroup.setFocus(false)
end if
if currentGroup.isSubType("JFGroup")
unregisterOverhangData(currentGroup)
end if
currentGroup.visible = false
end if
m.groups.push(newGroup)
if currentGroup <> invalid
m.content.replaceChild(newGroup, 0)
else
m.content.appendChild(newGroup)
end if
'observe info about new group, set overhang title, etc.
if newGroup.isSubType("JFGroup")
registerOverhangData(newGroup)
' Some groups set focus to a specific component within init(), so we don't want to
' change if that is the case.
if newGroup.isInFocusChain() = false
newGroup.setFocus(true)
end if
else if newGroup.isSubType("JFVideo")
newGroup.setFocus(true)
newGroup.control = "play"
m.overhang.visible = false
end if
end sub
'
' Remove the current group and load the last group from the stack
sub popScene()
group = m.groups.pop()
if group <> invalid
if group.isSubType("JFGroup")
unregisterOverhangData(group)
else if group.isSubType("JFVideo")
' Stop video to make sure app communicates stop playstate to server
group.control = "stop"
end if
else
' Exit app if for some reason we don't have anything on the stack
m.scene.exit = true
end if
group = m.groups.peek()
if group <> invalid
registerOverhangData(group)
if group.subtype() = "Home"
currentTime = CreateObject("roDateTime").AsSeconds()
if group.timeLastRefresh = invalid or (currentTime - group.timeLastRefresh) > 20
group.timeLastRefresh = currentTime
group.callFunc("refresh")
end if
end if
group.visible = true
m.content.replaceChild(group, 0)
' Restore focus
if group.lastFocus <> invalid
group.lastFocus.setFocus(true)
else
group.setFocus(true)
end if
else
' Exit app if the stack is empty after removing group
m.scene.exit = true
end if
end sub
'
' Return group at top of stack without removing
function getActiveScene() as object
return m.groups.peek()
end function
'
' Clear all content from group stack
sub clearScenes()
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if m.content <> invalid then m.content.removeChildrenIndex(m.content.getChildCount(), 0)
m.groups = []
end sub
'
' Register observers for overhang data
sub registerOverhangData(group)
if group.isSubType("JFGroup")
if group.overhangTitle <> invalid then m.overhang.title = group.overhangTitle
if group.optionsAvailable
m.overhang.showOptions = true
else
m.overhang.showOptions = false
end if
group.observeField("optionsAvailable", "updateOptions")
group.observeField("overhangTitle", "updateOverhangTitle")
if group.overhangVisible
m.overhang.visible = true
else
m.overhang.visible = false
end if
group.observeField("overhangVisible", "updateOverhangVisible")
else if group.isSubType("JFVideo")
m.overhang.visible = false
else
print "registerOverhangData(): Unexpected group type."
end if
end sub
'
' Remove observers for overhang data
sub unregisterOverhangData(group)
group.unobserveField("overhangTitle")
end sub
'
' Update overhang title
sub updateOverhangTitle(msg)
m.overhang.title = msg.getData()
end sub
'
' Update options availability
sub updateOptions(msg)
m.overhang.showOptions = msg.getData()
end sub
'
' Update whether the overhang is visible or not
sub updateOverhangVisible(msg)
m.overhang.visible = msg.getData()
end sub
'
' Update username in overhang
sub updateUser()
' Passthrough to overhang
if m.overhang <> invalid then m.overhang.currentUser = m.top.currentUser
end sub
'
' Reset time
sub resetTime()
' Passthrough to overhang
m.overhang.callFunc("resetTime")
end sub
'
' Display dialog to user with an OK button
sub userMessage(title as string, message as string)
dialog = createObject("roSGNode", "Dialog")
dialog.title = title
dialog.message = message
dialog.buttons = [tr("OK")]
dialog.observeField("buttonSelected", "dismiss_dialog")
m.scene.dialog = dialog
end sub
'
' Close currently displayed dialog
sub dismiss_dialog()
print "Button Pressed"
m.scene.dialog.close = true
end sub