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function LoginFlow()
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'Collect Jellyfin server and user information
start_login:
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serverUrl = get_setting("server")
if isValid(serverUrl)
print "Previous server connection saved to registry"
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startOver = not session.server.UpdateURL(serverUrl)
if startOver
print "Could not connect to previously saved server."
end if
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else
startOver = true
print "No previous server connection saved to registry"
end if
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invalidServer = true
if not startOver
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m.scene.isLoading = true
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invalidServer = ServerInfo().Error
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m.scene.isLoading = false
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end if
m.serverSelection = "Saved"
if startOver or invalidServer
print "Get server details"
SendPerformanceBeacon("AppDialogInitiate") ' Roku Performance monitoring - Dialog Starting
m.serverSelection = CreateServerGroup()
SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
if m.serverSelection = "backPressed"
print "backPressed"
m.global.sceneManager.callFunc("clearScenes")
return false
end if
SaveServerList()
end if
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activeUser = get_setting("active_user")
if activeUser = invalid
print "No active user found in registry"
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user_select:
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SendPerformanceBeacon("AppDialogInitiate") ' Roku Performance monitoring - Dialog Starting
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publicUsers = GetPublicUsers()
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savedUsers = getSavedUsers()
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numPubUsers = publicUsers.count()
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numSavedUsers = savedUsers.count()
if numPubUsers > 0 or numSavedUsers > 0
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publicUsersNodes = []
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publicUserIds = []
' load public users
if numPubUsers > 0
for each item in publicUsers
user = CreateObject("roSGNode", "PublicUserData")
user.id = item.Id
user.name = item.Name
if isValid(item.PrimaryImageTag)
user.ImageURL = UserImageURL(user.id, { "tag": item.PrimaryImageTag })
end if
publicUsersNodes.push(user)
publicUserIds.push(user.id)
end for
end if
' load saved users for this server id
if numSavedUsers > 0
for each savedUser in savedUsers
if isValid(savedUser.serverId) and savedUser.serverId = m.global.session.server.id
' only show unique userids on screen.
if not arrayHasValue(publicUserIds, savedUser.Id)
user = CreateObject("roSGNode", "PublicUserData")
user.id = savedUser.Id
if isValid(savedUser.username)
user.name = savedUser.username
end if
publicUsersNodes.push(user)
end if
end if
end for
end if
' push all users to the user select view
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userSelected = CreateUserSelectGroup(publicUsersNodes)
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SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
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if userSelected = "backPressed"
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session.server.Delete()
unset_setting("server")
goto start_login
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else if userSelected <> ""
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startLoadingSpinner()
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print "A public user was selected with username=" + userSelected
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session.user.Update("name", userSelected)
regex = CreateObject("roRegex", "[^a-zA-Z0-9\ \-\_]", "")
session.user.Update("friendlyName", regex.ReplaceAll(userSelected, ""))
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' save userid to session
for each user in publicUsersNodes
if user.name = userSelected
session.user.Update("id", user.id)
exit for
end if
end for
' try to login with token from registry
myToken = get_user_setting("token")
if myToken <> invalid
' check if token is valid
print "Auth token found in registry for selected user"
session.user.Update("authToken", myToken)
print "Attempting to use API with auth token"
currentUser = AboutMe()
if currentUser = invalid
print "Auth token is no longer valid - deleting token"
unset_user_setting("token")
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unset_user_setting("username")
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else
print "Success! Auth token is still valid"
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session.user.Login(currentUser, true)
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LoadUserAbilities()
return true
end if
else
print "No auth token found in registry for selected user"
end if
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'Try to login without password. If the token is valid, we're done
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print "Attempting to login with no password"
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userData = get_token(userSelected, "")
if isValid(userData)
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print "login success!"
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session.user.Login(userData, true)
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LoadUserAbilities()
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return true
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else
print "Auth failed. Password required"
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end if
end if
else
userSelected = ""
end if
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stopLoadingSpinner()
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passwordEntry = CreateSigninGroup(userSelected)
SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
if passwordEntry = "backPressed"
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if numPubUsers > 0
goto user_select
else
session.server.Delete()
unset_setting("server")
goto start_login
end if
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end if
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else
print "Active user found in registry"
session.user.Update("id", activeUser)
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myUsername = get_user_setting("username")
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myAuthToken = get_user_setting("token")
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if isValid(myAuthToken) and isValid(myUsername)
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print "Auth token found in registry"
session.user.Update("authToken", myAuthToken)
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session.user.Update("name", myUsername)
regex = CreateObject("roRegex", "[^a-zA-Z0-9\ \-\_]", "")
session.user.Update("friendlyName", regex.ReplaceAll(myUsername, ""))
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print "Attempting to use API with auth token"
currentUser = AboutMe()
if currentUser = invalid
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print "Auth token is no longer valid"
'Try to login without password. If the token is valid, we're done
print "Attempting to login with no password"
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userData = get_token(myUsername, "")
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if isValid(userData)
print "login success!"
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session.user.Login(userData, true)
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LoadUserAbilities()
return true
else
print "Auth failed. Password required"
print "delete token and restart login flow"
unset_user_setting("token")
unset_user_setting("username")
goto start_login
end if
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else
print "Success! Auth token is still valid"
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session.user.Login(currentUser, true)
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end if
else
print "No auth token found in registry"
end if
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end if
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if m.global.session.user.id = invalid or m.global.session.user.authToken = invalid
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print "Login failed, restart flow"
unset_setting("active_user")
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session.user.Logout()
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goto start_login
end if
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LoadUserAbilities()
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m.global.sceneManager.callFunc("clearScenes")
return true
end function
sub SaveServerList()
'Save off this server to our list of saved servers for easier navigation between servers
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server = m.global.session.server.url
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saved = get_setting("saved_servers")
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if isValid(server)
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server = LCase(server)'Saved server data is always lowercase
end if
entryCount = 0
addNewEntry = true
savedServers = { serverList: [] }
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if isValid(saved)
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savedServers = ParseJson(saved)
entryCount = savedServers.serverList.Count()
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if isValid(savedServers.serverList) and entryCount > 0
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for each item in savedServers.serverList
if item.baseUrl = server
addNewEntry = false
exit for
end if
end for
end if
end if
if addNewEntry
if entryCount = 0
set_setting("saved_servers", FormatJson({ serverList: [{ name: m.serverSelection, baseUrl: server, iconUrl: "pkg:/images/logo-icon120.jpg", iconWidth: 120, iconHeight: 120 }] }))
else
savedServers.serverList.Push({ name: m.serverSelection, baseUrl: server, iconUrl: "pkg:/images/logo-icon120.jpg", iconWidth: 120, iconHeight: 120 })
set_setting("saved_servers", FormatJson(savedServers))
end if
end if
end sub
sub DeleteFromServerList(urlToDelete)
saved = get_setting("saved_servers")
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if isValid(urlToDelete)
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urlToDelete = LCase(urlToDelete)
end if
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if isValid(saved)
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savedServers = ParseJson(saved)
newServers = { serverList: [] }
for each item in savedServers.serverList
if item.baseUrl <> urlToDelete
newServers.serverList.Push(item)
end if
end for
set_setting("saved_servers", FormatJson(newServers))
end if
end sub
' Roku Performance monitoring
sub SendPerformanceBeacon(signalName as string)
if m.global.app_loaded = false
m.scene.signalBeacon(signalName)
end if
end sub
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function CreateServerGroup()
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screen = CreateObject("roSGNode", "SetServerScreen")
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screen.optionsAvailable = true
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m.global.sceneManager.callFunc("pushScene", screen)
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port = CreateObject("roMessagePort")
m.colors = {}
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if isValid(m.global.session.server.url)
screen.serverUrl = m.global.session.server.url
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end if
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m.viewModel = {}
button = screen.findNode("submit")
button.observeField("buttonSelected", port)
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'create delete saved server option
new_options = []
sidepanel = screen.findNode("options")
opt = CreateObject("roSGNode", "OptionsButton")
opt.title = tr("Delete Saved")
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opt.id = "delete_saved"
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opt.observeField("optionSelected", port)
new_options.push(opt)
sidepanel.options = new_options
sidepanel.observeField("closeSidePanel", port)
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screen.observeField("backPressed", port)
while true
msg = wait(0, port)
print type(msg), msg
if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
return "false"
else if isNodeEvent(msg, "backPressed")
return "backPressed"
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else if isNodeEvent(msg, "closeSidePanel")
screen.setFocus(true)
serverPicker = screen.findNode("serverPicker")
serverPicker.setFocus(true)
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else if type(msg) = "roSGNodeEvent"
node = msg.getNode()
if node = "submit"
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m.scene.isLoading = true
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serverUrl = inferServerUrl(screen.serverUrl)
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isConnected = session.server.UpdateURL(serverUrl)
serverInfoResult = invalid
if isConnected
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set_setting("server", serverUrl)
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serverInfoResult = ServerInfo()
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'If this is a different server from what we know, reset username/password setting
if m.global.session.server.url <> serverUrl
set_setting("username", "")
set_setting("password", "")
end if
set_setting("server", serverUrl)
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end if
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m.scene.isLoading = false
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if isConnected = false or serverInfoResult = invalid
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' Maybe don't unset setting, but offer as a prompt
' Server not found, is it online? New values / Retry
print "Server not found, is it online? New values / Retry"
screen.errorMessage = tr("Server not found, is it online?")
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SignOut(false)
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else
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if isValid(serverInfoResult.Error) and serverInfoResult.Error
' If server redirected received, update the URL
if isValid(serverInfoResult.UpdatedUrl)
serverUrl = serverInfoResult.UpdatedUrl
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isConnected = session.server.UpdateURL(serverUrl)
if isConnected
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set_setting("server", serverUrl)
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screen.visible = false
return ""
end if
end if
' Display Error Message to user
message = tr("Error: ")
if isValid(serverInfoResult.ErrorCode)
message = message + "[" + serverInfoResult.ErrorCode.toStr() + "] "
end if
screen.errorMessage = message + tr(serverInfoResult.ErrorMessage)
SignOut(false)
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else
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screen.visible = false
if isValid(serverInfoResult.serverName)
return serverInfoResult.ServerName + " (Saved)"
else
return "Saved"
end if
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end if
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end if
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else if node = "delete_saved"
serverPicker = screen.findNode("serverPicker")
itemToDelete = serverPicker.content.getChild(serverPicker.itemFocused)
urlToDelete = itemToDelete.baseUrl
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if isValid(urlToDelete)
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DeleteFromServerList(urlToDelete)
serverPicker.content.removeChild(itemToDelete)
sidepanel.visible = false
serverPicker.setFocus(true)
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end if
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end if
end if
end while
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' Just hide it when done, in case we need to come back
screen.visible = false
return ""
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end function
function CreateUserSelectGroup(users = [])
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if users.count() = 0
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return ""
end if
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group = CreateObject("roSGNode", "UserSelect")
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m.global.sceneManager.callFunc("pushScene", group)
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port = CreateObject("roMessagePort")
group.itemContent = users
group.findNode("userRow").observeField("userSelected", port)
group.findNode("alternateOptions").observeField("itemSelected", port)
group.observeField("backPressed", port)
while true
msg = wait(0, port)
if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
group.visible = false
return -1
else if isNodeEvent(msg, "backPressed")
return "backPressed"
else if type(msg) = "roSGNodeEvent" and msg.getField() = "userSelected"
return msg.GetData()
else if type(msg) = "roSGNodeEvent" and msg.getField() = "itemSelected"
if msg.getData() = 0
return ""
end if
end if
end while
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' Just hide it when done, in case we need to come back
group.visible = false
return ""
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end function
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function CreateSigninGroup(user = "")
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' Get and Save Jellyfin user login credentials
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group = CreateObject("roSGNode", "LoginScene")
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m.global.sceneManager.callFunc("pushScene", group)
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port = CreateObject("roMessagePort")
group.findNode("prompt").text = tr("Sign In")
config = group.findNode("configOptions")
username_field = CreateObject("roSGNode", "ConfigData")
username_field.label = tr("Username")
username_field.field = "username"
username_field.type = "string"
if user = "" and get_setting("username") <> invalid
username_field.value = get_setting("username")
else
username_field.value = user
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end if
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password_field = CreateObject("roSGNode", "ConfigData")
password_field.label = tr("Password")
password_field.field = "password"
password_field.type = "password"
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registryPassword = get_setting("password")
if isValid(registryPassword)
password_field.value = registryPassword
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end if
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' Add checkbox for saving credentials
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checkbox = group.findNode("onOff")
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items = CreateObject("roSGNode", "ContentNode")
items.role = "content"
saveCheckBox = CreateObject("roSGNode", "ContentNode")
saveCheckBox.title = tr("Save Credentials?")
items.appendChild(saveCheckBox)
checkbox.content = items
checkbox.checkedState = [true]
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quickConnect = group.findNode("quickConnect")
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' Quick Connect only supported for server version 10.8+ right now...
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if versionChecker(m.global.session.server.version, "10.8.0")
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' Add option for Quick Connect
quickConnect.text = tr("Quick Connect")
quickConnect.observeField("buttonSelected", port)
else
quickConnect.visible = false
end if
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items = [username_field, password_field]
config.configItems = items
button = group.findNode("submit")
button.observeField("buttonSelected", port)
config = group.findNode("configOptions")
username = config.content.getChild(0)
password = config.content.getChild(1)
group.observeField("backPressed", port)
while true
msg = wait(0, port)
if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
group.visible = false
return "false"
else if isNodeEvent(msg, "backPressed")
group.unobserveField("backPressed")
group.backPressed = false
return "backPressed"
else if type(msg) = "roSGNodeEvent"
node = msg.getNode()
if node = "submit"
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startLoadingSpinner()
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' Validate credentials
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activeUser = get_token(username.value, password.value)
if isValid(activeUser)
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print "activeUser=", activeUser
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if checkbox.checkedState[0] = true
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' save credentials
session.user.Login(activeUser, true)
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set_user_setting("token", activeUser.token)
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set_user_setting("username", username.value)
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else
session.user.Login(activeUser)
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end if
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return "true"
end if
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stopLoadingSpinner()
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print "Login attempt failed..."
group.findNode("alert").text = tr("Login attempt failed.")
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else if node = "quickConnect"
json = initQuickConnect()
if json = invalid
group.findNode("alert").text = tr("Quick Connect not available.")
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else
' Server user is talking to is at least 10.8 and has quick connect enabled...
m.quickConnectDialog = createObject("roSGNode", "QuickConnectDialog")
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m.quickConnectDialog.saveCredentials = checkbox.checkedState[0]
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m.quickConnectDialog.quickConnectJson = json
m.quickConnectDialog.title = tr("Quick Connect")
m.quickConnectDialog.message = [tr("Here is your Quick Connect code: ") + json.Code, tr("(Dialog will close automatically)")]
m.quickConnectDialog.buttons = [tr("Cancel")]
m.quickConnectDialog.observeField("authenticated", port)
m.scene.dialog = m.quickConnectDialog
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end if
else if msg.getField() = "authenticated"
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authenticated = msg.getData()
if authenticated = true
' Quick connect authentication was successful...
return "true"
else
dialog = createObject("roSGNode", "Dialog")
dialog.id = "QuickConnectError"
dialog.title = tr("Quick Connect")
dialog.buttons = [tr("OK")]
dialog.message = tr("There was an error authenticating via Quick Connect.")
m.scene.dialog = dialog
m.scene.dialog.observeField("buttonSelected", port)
end if
else
' If there are no other button matches, check if this is a simple "OK" Dialog & Close if so
dialog = msg.getRoSGNode()
if dialog.id = "QuickConnectError"
dialog.unobserveField("buttonSelected")
dialog.close = true
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end if
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end if
end if
end while
2019-10-13 19:33:14 +00:00
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' Just hide it when done, in case we need to come back
group.visible = false
return ""
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end function
2019-03-07 03:14:52 +00:00
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function CreateHomeGroup()
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' Main screen after logging in. Shows the user's libraries
group = CreateObject("roSGNode", "Home")
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group.overhangTitle = tr("Home")
group.optionsAvailable = true
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group.observeField("selectedItem", m.port)
group.observeField("quickPlayNode", m.port)
sidepanel = group.findNode("options")
sidepanel.observeField("closeSidePanel", m.port)
new_options = []
options_buttons = [
{ "title": "Search", "id": "goto_search" },
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{ "title": "Change user", "id": "change_user" },
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{ "title": "Change server", "id": "change_server" },
{ "title": "Sign out", "id": "sign_out" }
]
for each opt in options_buttons
o = CreateObject("roSGNode", "OptionsButton")
o.title = tr(opt.title)
o.id = opt.id
o.observeField("optionSelected", m.port)
new_options.push(o)
end for
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' Add settings option to menu
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o = CreateObject("roSGNode", "OptionsButton")
o.title = "Settings"
o.id = "settings"
o.observeField("optionSelected", m.port)
new_options.push(o)
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' And a profile button
user_node = CreateObject("roSGNode", "OptionsData")
user_node.id = "active_user"
user_node.title = tr("Profile")
user_node.base_title = tr("Profile")
user_options = []
for each user in AvailableUsers()
user_options.push({ display: user.username + "@" + user.server, value: user.id })
end for
user_node.choices = user_options
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user_node.value = m.global.session.user.id
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new_options.push(user_node)
sidepanel.options = new_options
return group
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end function
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function CreateMovieDetailsGroup(movie as object) as dynamic
' validate movie node
if not isValid(movie) or not isValid(movie.id) then return invalid
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startLoadingSpinner()
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' get movie meta data
movieMetaData = ItemMetaData(movie.id)
' validate movie meta data
if not isValid(movieMetaData)
stopLoadingSpinner()
return invalid
end if
' start building MovieDetails view
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group = CreateObject("roSGNode", "MovieDetails")
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group.observeField("quickPlayNode", m.port)
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group.overhangTitle = movie.title
group.optionsAvailable = false
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group.trailerAvailable = false
' push scene asap (to prevent extra button presses when retriving series/movie info)
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m.global.sceneManager.callFunc("pushScene", group)
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group.itemContent = movieMetaData
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' local trailers
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trailerData = api.users.GetLocalTrailers(m.global.session.user.id, movie.id)
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if isValid(trailerData)
group.trailerAvailable = trailerData.Count() > 0
end if
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' watch for button presses
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buttons = group.findNode("buttons")
for each b in buttons.getChildren(-1, 0)
b.observeField("buttonSelected", m.port)
end for
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' setup and load movie extras
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extras = group.findNode("extrasGrid")
extras.observeField("selectedItem", m.port)
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extras.callFunc("loadParts", movieMetaData.json)
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' done building MovieDetails view
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stopLoadingSpinner()
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return group
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end function
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function CreateSeriesDetailsGroup(seriesID as string) as dynamic
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' validate series node
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if not isValid(seriesID) or seriesID = "" then return invalid
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startLoadingSpinner()
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' get series meta data
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seriesMetaData = ItemMetaData(seriesID)
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' validate series meta data
if not isValid(seriesMetaData)
stopLoadingSpinner()
return invalid
end if
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' Get season data early in the function so we can check number of seasons.
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seasonData = TVSeasons(seriesID)
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' Divert to season details if user setting goStraightToEpisodeListing is enabled and only one season exists.
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if m.global.session.user.settings["ui.tvshows.goStraightToEpisodeListing"] = true and seasonData.Items.Count() = 1
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stopLoadingSpinner()
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return CreateSeasonDetailsGroupByID(seriesID, seasonData.Items[0].id)
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end if
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' start building SeriesDetails view
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group = CreateObject("roSGNode", "TVShowDetails")
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group.optionsAvailable = false
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' push scene asap (to prevent extra button presses when retriving series/movie info)
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m.global.sceneManager.callFunc("pushScene", group)
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group.itemContent = seriesMetaData
group.seasonData = seasonData
' watch for button presses
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group.observeField("seasonSelected", m.port)
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group.observeField("quickPlayNode", m.port)
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' setup and load series extras
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extras = group.findNode("extrasGrid")
extras.observeField("selectedItem", m.port)
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extras.callFunc("loadParts", seriesMetaData.json)
' done building SeriesDetails view
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stopLoadingSpinner()
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return group
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end function
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' Shows details on selected artist. Bio, image, and list of available albums
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function CreateArtistView(artist as object) as dynamic
' validate artist node
if not isValid(artist) or not isValid(artist.id) then return invalid
musicData = MusicAlbumList(artist.id)
appearsOnData = AppearsOnList(artist.id)
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if (musicData = invalid or musicData.Items.Count() = 0) and (appearsOnData = invalid or appearsOnData.Items.Count() = 0)
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' Just songs under artists...
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group = CreateObject("roSGNode", "AlbumView")
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group.pageContent = ItemMetaData(artist.id)
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' Lookup songs based on artist id
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songList = GetSongsByArtist(artist.id)
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if not isValid(songList)
' Lookup songs based on folder parent / child relationship
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songList = MusicSongList(artist.id)
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end if
if not isValid(songList)
return invalid
end if
group.albumData = songList
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group.observeField("playSong", m.port)
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group.observeField("playAllSelected", m.port)
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group.observeField("instantMixSelected", m.port)
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else
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' User has albums under artists
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group = CreateObject("roSGNode", "ArtistView")
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group.pageContent = ItemMetaData(artist.id)
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group.musicArtistAlbumData = musicData
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group.musicArtistAppearsOnData = appearsOnData
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group.artistOverview = ArtistOverview(artist.name)
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group.observeField("musicAlbumSelected", m.port)
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group.observeField("playArtistSelected", m.port)
group.observeField("instantMixSelected", m.port)
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group.observeField("appearsOnSelected", m.port)
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end if
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group.observeField("quickPlayNode", m.port)
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m.global.sceneManager.callFunc("pushScene", group)
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return group
end function
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' Shows details on selected album. Description text, image, and list of available songs
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function CreateAlbumView(album as object) as dynamic
' validate album node
if not isValid(album) or not isValid(album.id) then return invalid
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group = CreateObject("roSGNode", "AlbumView")
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m.global.sceneManager.callFunc("pushScene", group)
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group.pageContent = ItemMetaData(album.id)
group.albumData = MusicSongList(album.id)
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' Watch for user clicking on a song
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group.observeField("playSong", m.port)
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' Watch for user click on Play button on album
group.observeField("playAllSelected", m.port)
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' Watch for user click on Instant Mix button on album
group.observeField("instantMixSelected", m.port)
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return group
end function
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' Shows details on selected playlist. Description text, image, and list of available items
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function CreatePlaylistView(playlist as object) as dynamic
' validate playlist node
if not isValid(playlist) or not isValid(playlist.id) then return invalid
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group = CreateObject("roSGNode", "PlaylistView")
m.global.sceneManager.callFunc("pushScene", group)
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group.pageContent = ItemMetaData(playlist.id)
group.albumData = PlaylistItemList(playlist.id)
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' Watch for user clicking on an item
group.observeField("playItem", m.port)
' Watch for user click on Play button
group.observeField("playAllSelected", m.port)
return group
end function
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function CreateSeasonDetailsGroup(series as object, season as object) as dynamic
' validate series node
if not isValid(series) or not isValid(series.id) then return invalid
' validate season node
if not isValid(season) or not isValid(season.id) then return invalid
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startLoadingSpinner()
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' get season meta data
seasonMetaData = ItemMetaData(season.id)
' validate season meta data
if not isValid(seasonMetaData)
stopLoadingSpinner()
return invalid
end if
' start building SeasonDetails view
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group = CreateObject("roSGNode", "TVEpisodes")
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group.optionsAvailable = false
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' push scene asap (to prevent extra button presses when retriving series/movie info)
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m.global.sceneManager.callFunc("pushScene", group)
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group.seasonData = seasonMetaData.json
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group.objects = TVEpisodes(series.id, season.id)
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group.episodeObjects = group.objects
group.extrasObjects = TVSeasonExtras(season.id)
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' watch for button presses
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group.observeField("episodeSelected", m.port)
group.observeField("quickPlayNode", m.port)
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' finished building SeasonDetails view
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stopLoadingSpinner()
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return group
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end function
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function CreateSeasonDetailsGroupByID(seriesID as string, seasonID as string) as dynamic
' validate parameters
if seriesID = "" or seasonID = "" then return invalid
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startLoadingSpinner()
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' get season meta data
seasonMetaData = ItemMetaData(seasonID)
' validate season meta data
if not isValid(seasonMetaData)
stopLoadingSpinner()
return invalid
end if
' start building SeasonDetails view
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group = CreateObject("roSGNode", "TVEpisodes")
group.optionsAvailable = false
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' push scene asap (to prevent extra button presses when retriving series/movie info)
group.seasonData = seasonMetaData.json
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group.objects = TVEpisodes(seriesID, seasonID)
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group.episodeObjects = group.objects
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' watch for button presses
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group.observeField("episodeSelected", m.port)
group.observeField("quickPlayNode", m.port)
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' don't wait for the extras button
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stopLoadingSpinner()
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m.global.sceneManager.callFunc("pushScene", group)
' check for specials/extras for this season
group.extrasObjects = TVSeasonExtras(seasonID)
' finished building SeasonDetails view
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return group
end function
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function CreateItemGrid(libraryItem as object) as dynamic
' validate libraryItem
if not isValid(libraryItem) then return invalid
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group = CreateObject("roSGNode", "ItemGrid")
group.parentItem = libraryItem
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group.optionsAvailable = true
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group.observeField("selectedItem", m.port)
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group.observeField("quickPlayNode", m.port)
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return group
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end function
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function CreateMovieLibraryView(libraryItem as object) as dynamic
' validate libraryItem
if not isValid(libraryItem) then return invalid
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group = CreateObject("roSGNode", "MovieLibraryView")
group.parentItem = libraryItem
group.optionsAvailable = true
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group.observeField("selectedItem", m.port)
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group.observeField("quickPlayNode", m.port)
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return group
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end function
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function CreateMusicLibraryView(libraryItem as object) as dynamic
' validate libraryItem
if not isValid(libraryItem) then return invalid
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group = CreateObject("roSGNode", "MusicLibraryView")
group.parentItem = libraryItem
group.optionsAvailable = true
group.observeField("selectedItem", m.port)
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group.observeField("quickPlayNode", m.port)
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return group
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end function
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function CreateSearchPage()
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' Search + Results Page
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group = CreateObject("roSGNode", "searchResults")
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group.observeField("quickPlayNode", m.port)
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options = group.findNode("searchSelect")
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options.observeField("itemSelected", m.port)
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return group
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end function
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function CreateVideoPlayerGroup(video_id as string, mediaSourceId = invalid as dynamic, audio_stream_idx = 1 as integer, forceTranscoding = false as boolean, showIntro = true as boolean, allowResumeDialog = true as boolean)
' validate video_id
if not isValid(video_id) or video_id = "" then return invalid
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startLoadingSpinner()
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' Video is Playing
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video = VideoPlayer(video_id, mediaSourceId, audio_stream_idx, defaultSubtitleTrackFromVid(video_id), forceTranscoding, showIntro, allowResumeDialog)
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if video = invalid then return invalid
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video.allowCaptions = true
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if video.errorMsg = "introaborted" then return video
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video.observeField("selectSubtitlePressed", m.port)
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video.observeField("selectPlaybackInfoPressed", m.port)
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video.observeField("state", m.port)
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stopLoadingSpinner()
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return video
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end function
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function CreatePersonView(personData as object) as dynamic
' validate personData node
if not isValid(personData) or not isValid(personData.id) then return invalid
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startLoadingSpinner()
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' get person meta data
personMetaData = ItemMetaData(personData.id)
' validate season meta data
if not isValid(personMetaData)
stopLoadingSpinner()
return invalid
end if
' start building Person View
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person = CreateObject("roSGNode", "PersonDetails")
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' push scene asap (to prevent extra button presses when retriving series/movie info)
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m.global.SceneManager.callFunc("pushScene", person)
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person.itemContent = personMetaData
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person.setFocus(true)
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' watch for button presses
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person.observeField("selectedItem", m.port)
person.findNode("favorite-button").observeField("buttonSelected", m.port)
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' finished building Person View
stopLoadingSpinner()
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return person
end function
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'Opens dialog asking user if they want to resume video or start playback over only on the home screen
sub playbackOptionDialog(time as longinteger, meta as object)
resumeData = [
tr("Resume playing at ") + ticksToHuman(time) + ".",
tr("Start over from the beginning.")
]
group = m.global.sceneManager.callFunc("getActiveScene")
if LCase(group.subtype()) = "home"
if LCase(meta.type) = "episode"
resumeData.push(tr("Go to series"))
resumeData.push(tr("Go to season"))
resumeData.push(tr("Go to episode"))
end if
end if
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stopLoadingSpinner()
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m.global.sceneManager.callFunc("optionDialog", tr("Playback Options"), [], resumeData)
end sub