171 lines
6.1 KiB
C#
171 lines
6.1 KiB
C#
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Universal charset detector code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2001
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Shy Shalom <shooshX@gmail.com>
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* Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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using System;
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namespace UniversalDetector.Core
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{
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public class SingleByteCharSetProber : CharsetProber
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{
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private const int SAMPLE_SIZE = 64;
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private const int SB_ENOUGH_REL_THRESHOLD = 1024;
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private const float POSITIVE_SHORTCUT_THRESHOLD = 0.95f;
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private const float NEGATIVE_SHORTCUT_THRESHOLD = 0.05f;
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private const int SYMBOL_CAT_ORDER = 250;
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private const int NUMBER_OF_SEQ_CAT = 4;
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private const int POSITIVE_CAT = NUMBER_OF_SEQ_CAT-1;
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private const int NEGATIVE_CAT = 0;
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protected SequenceModel model;
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// true if we need to reverse every pair in the model lookup
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bool reversed;
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// char order of last character
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byte lastOrder;
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int totalSeqs;
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int totalChar;
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int[] seqCounters = new int[NUMBER_OF_SEQ_CAT];
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// characters that fall in our sampling range
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int freqChar;
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// Optional auxiliary prober for name decision. created and destroyed by the GroupProber
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CharsetProber nameProber;
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public SingleByteCharSetProber(SequenceModel model)
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: this(model, false, null)
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{
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}
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public SingleByteCharSetProber(SequenceModel model, bool reversed,
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CharsetProber nameProber)
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{
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this.model = model;
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this.reversed = reversed;
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this.nameProber = nameProber;
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Reset();
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}
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public override ProbingState HandleData(byte[] buf, int offset, int len)
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{
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int max = offset + len;
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for (int i = offset; i < max; i++) {
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byte order = model.GetOrder(buf[i]);
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if (order < SYMBOL_CAT_ORDER)
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totalChar++;
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if (order < SAMPLE_SIZE) {
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freqChar++;
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if (lastOrder < SAMPLE_SIZE) {
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totalSeqs++;
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if (!reversed)
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++(seqCounters[model.GetPrecedence(lastOrder*SAMPLE_SIZE+order)]);
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else // reverse the order of the letters in the lookup
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++(seqCounters[model.GetPrecedence(order*SAMPLE_SIZE+lastOrder)]);
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}
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}
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lastOrder = order;
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}
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if (state == ProbingState.Detecting) {
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if (totalSeqs > SB_ENOUGH_REL_THRESHOLD) {
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float cf = GetConfidence();
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if (cf > POSITIVE_SHORTCUT_THRESHOLD)
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state = ProbingState.FoundIt;
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else if (cf < NEGATIVE_SHORTCUT_THRESHOLD)
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state = ProbingState.NotMe;
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}
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}
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return state;
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}
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public override void DumpStatus()
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{
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//Console.WriteLine(" SBCS: {0} [{1}]", GetConfidence(), GetCharsetName());
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}
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public override float GetConfidence()
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{
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/*
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NEGATIVE_APPROACH
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if (totalSeqs > 0) {
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if (totalSeqs > seqCounters[NEGATIVE_CAT] * 10)
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return (totalSeqs - seqCounters[NEGATIVE_CAT] * 10)/totalSeqs * freqChar / mTotalChar;
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}
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return 0.01f;
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*/
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// POSITIVE_APPROACH
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float r = 0.0f;
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if (totalSeqs > 0) {
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r = 1.0f * seqCounters[POSITIVE_CAT] / totalSeqs / model.TypicalPositiveRatio;
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r = r * freqChar / totalChar;
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if (r >= 1.0f)
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r = 0.99f;
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return r;
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}
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return 0.01f;
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}
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public override void Reset()
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{
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state = ProbingState.Detecting;
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lastOrder = 255;
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for (int i = 0; i < NUMBER_OF_SEQ_CAT; i++)
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seqCounters[i] = 0;
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totalSeqs = 0;
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totalChar = 0;
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freqChar = 0;
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}
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public override string GetCharsetName()
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{
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return (nameProber == null) ? model.CharsetName
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: nameProber.GetCharsetName();
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}
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}
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}
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