jellyfin-server/Jellyfin.Data/Entities/Preference.cs
Erwin de Haan b8d1419d9a Add basic new data model.
Added maxlength to SourceId text field in Metadata entity.

Added extra fields to Person entity and adjusted SourceId length to 255.

Added Extra Nuget deps for Relational databases and added Default Sqlite connection string.

Made LibraryItem and Metadata abstract.

Added artwork, changed DbSet names, added Seasons, added Genres, removed Language enum

Add MediaFIleKind, add CustomVideos, add Books.

Add AdditionalStream

Updated GUIDs.

Remove merge artifacts.

Updated Language to use ISO-639-3 3 letter language codes.

Added collections and concurrency tokens.

Added chapters.

Added Photos and renamed CustomVideo to CustomItem.

Started adding fields.

Added extra fields and Company entities.

Implement a first pass of user permissions for the new database schema

Upgrade to v2 of the addon. Commit generated files.

Update comment, rename namespace and remove superflous field.

Un-ignore any generated code.

Clean up the model files and other left overs.
2020-04-26 19:14:45 +02:00

118 lines
3.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated from a template.
//
// Manual changes to this file may cause unexpected behavior in your application.
// Manual changes to this file will be overwritten if the code is regenerated.
//
// Produced by Entity Framework Visual Editor
// https://github.com/msawczyn/EFDesigner
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Runtime.CompilerServices;
namespace Jellyfin.Data.Entities
{
public partial class Preference
{
partial void Init();
/// <summary>
/// Default constructor. Protected due to required properties, but present because EF needs it.
/// </summary>
protected Preference()
{
Init();
}
/// <summary>
/// Replaces default constructor, since it's protected. Caller assumes responsibility for setting all required values before saving.
/// </summary>
public static Preference CreatePreferenceUnsafe()
{
return new Preference();
}
/// <summary>
/// Public constructor with required data
/// </summary>
/// <param name="kind"></param>
/// <param name="value"></param>
/// <param name="_user0"></param>
/// <param name="_group1"></param>
public Preference(global::Jellyfin.Data.Enums.PreferenceKind kind, string value, global::Jellyfin.Data.Entities.User _user0, global::Jellyfin.Data.Entities.Group _group1)
{
this.Kind = kind;
if (string.IsNullOrEmpty(value)) throw new ArgumentNullException(nameof(value));
this.Value = value;
if (_user0 == null) throw new ArgumentNullException(nameof(_user0));
_user0.Preferences.Add(this);
if (_group1 == null) throw new ArgumentNullException(nameof(_group1));
_group1.Preferences.Add(this);
Init();
}
/// <summary>
/// Static create function (for use in LINQ queries, etc.)
/// </summary>
/// <param name="kind"></param>
/// <param name="value"></param>
/// <param name="_user0"></param>
/// <param name="_group1"></param>
public static Preference Create(global::Jellyfin.Data.Enums.PreferenceKind kind, string value, global::Jellyfin.Data.Entities.User _user0, global::Jellyfin.Data.Entities.Group _group1)
{
return new Preference(kind, value, _user0, _group1);
}
/*************************************************************************
* Properties
*************************************************************************/
/// <summary>
/// Identity, Indexed, Required
/// </summary>
[Key]
[Required]
public int Id { get; protected set; }
/// <summary>
/// Required
/// </summary>
[Required]
public global::Jellyfin.Data.Enums.PreferenceKind Kind { get; set; }
/// <summary>
/// Required, Max length = 65535
/// </summary>
[Required]
[MaxLength(65535)]
[StringLength(65535)]
public string Value { get; set; }
/// <summary>
/// Concurrency token
/// </summary>
[Timestamp]
public Byte[] Timestamp { get; set; }
/*************************************************************************
* Navigation properties
*************************************************************************/
}
}