57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System.ComponentModel;
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using ProtoBuf;
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namespace MediaBrowser.Model.Dto
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{
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/// <summary>
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/// Class UserItemDataDto
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/// </summary>
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[ProtoContract]
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public class UserItemDataDto : INotifyPropertyChanged
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{
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/// <summary>
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/// Gets or sets the rating.
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/// </summary>
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/// <value>The rating.</value>
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[ProtoMember(1)]
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public float? Rating { get; set; }
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/// <summary>
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/// Gets or sets the playback position ticks.
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/// </summary>
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/// <value>The playback position ticks.</value>
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[ProtoMember(2)]
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public long PlaybackPositionTicks { get; set; }
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/// <summary>
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/// Gets or sets the play count.
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/// </summary>
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/// <value>The play count.</value>
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[ProtoMember(3)]
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public int PlayCount { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is favorite.
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/// </summary>
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/// <value><c>true</c> if this instance is favorite; otherwise, <c>false</c>.</value>
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[ProtoMember(4)]
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public bool IsFavorite { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this <see cref="UserItemDataDto" /> is likes.
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/// </summary>
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/// <value><c>null</c> if [likes] contains no value, <c>true</c> if [likes]; otherwise, <c>false</c>.</value>
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[ProtoMember(5)]
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public bool? Likes { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this <see cref="UserItemDataDto" /> is played.
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/// </summary>
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/// <value><c>true</c> if played; otherwise, <c>false</c>.</value>
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[ProtoMember(6)]
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public bool Played { get; set; }
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public event PropertyChangedEventHandler PropertyChanged;
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}
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}
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