jellyfin-server/Emby.Server.Implementations/EntryPoints/UdpServerEntryPoint.cs
Luke Pulverenti 49b799adbe 3.2.30.8
2017-09-05 15:49:02 -04:00

87 lines
2.5 KiB
C#

using System;
using MediaBrowser.Controller;
using MediaBrowser.Controller.Plugins;
using MediaBrowser.Model.Logging;
using MediaBrowser.Model.Serialization;
using Emby.Server.Implementations.Udp;
using MediaBrowser.Model.Net;
namespace Emby.Server.Implementations.EntryPoints
{
/// <summary>
/// Class UdpServerEntryPoint
/// </summary>
public class UdpServerEntryPoint : IServerEntryPoint
{
/// <summary>
/// Gets or sets the UDP server.
/// </summary>
/// <value>The UDP server.</value>
private UdpServer UdpServer { get; set; }
/// <summary>
/// The _logger
/// </summary>
private readonly ILogger _logger;
private readonly ISocketFactory _socketFactory;
private readonly IServerApplicationHost _appHost;
private readonly IJsonSerializer _json;
public const int PortNumber = 7359;
/// <summary>
/// Initializes a new instance of the <see cref="UdpServerEntryPoint" /> class.
/// </summary>
public UdpServerEntryPoint(ILogger logger, IServerApplicationHost appHost, IJsonSerializer json, ISocketFactory socketFactory)
{
_logger = logger;
_appHost = appHost;
_json = json;
_socketFactory = socketFactory;
}
/// <summary>
/// Runs this instance.
/// </summary>
public void Run()
{
var udpServer = new UdpServer(_logger, _appHost, _json, _socketFactory);
try
{
udpServer.Start(PortNumber);
UdpServer = udpServer;
}
catch (Exception ex)
{
_logger.ErrorException("Failed to start UDP Server", ex);
}
}
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
/// <param name="dispose"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose(bool dispose)
{
if (dispose)
{
if (UdpServer != null)
{
UdpServer.Dispose();
}
}
}
}
}