39 lines
1019 B
C#
39 lines
1019 B
C#
using System;
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namespace MediaBrowser.Controller.Entities
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{
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/// <summary>
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/// Class GameSystem
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/// </summary>
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public class GameSystem : Folder
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{
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/// <summary>
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/// Return the id that should be used to key display prefs for this item.
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/// Default is based on the type for everything except actual generic folders.
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/// </summary>
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/// <value>The display prefs id.</value>
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public override Guid DisplayPreferencesId
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{
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get
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{
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return Id;
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}
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}
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/// <summary>
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/// Gets or sets the game system.
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/// </summary>
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/// <value>The game system.</value>
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public string GameSystemName { get; set; }
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/// <summary>
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/// Gets the user data key.
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/// </summary>
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/// <returns>System.String.</returns>
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public override string GetUserDataKey()
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{
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return GameSystemName ?? base.GetUserDataKey();
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}
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}
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}
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