jellyfin-server/MediaBrowser.LocalMetadata/Savers/GameXmlSaver.cs

69 lines
2.2 KiB
C#

using System.Globalization;
using System.IO;
using System.Xml;
using MediaBrowser.Controller.Configuration;
using MediaBrowser.Controller.Entities;
using MediaBrowser.Controller.Library;
using MediaBrowser.Model.IO;
using MediaBrowser.Model.Xml;
using Microsoft.Extensions.Logging;
namespace MediaBrowser.LocalMetadata.Savers
{
/// <summary>
/// Saves game.xml for games
/// </summary>
public class GameXmlSaver : BaseXmlSaver
{
private readonly CultureInfo UsCulture = new CultureInfo("en-US");
public override bool IsEnabledFor(BaseItem item, ItemUpdateType updateType)
{
if (!item.SupportsLocalMetadata)
{
return false;
}
return item is Game && updateType >= ItemUpdateType.MetadataDownload;
}
protected override void WriteCustomElements(BaseItem item, XmlWriter writer)
{
var game = (Game)item;
if (!string.IsNullOrEmpty(game.GameSystem))
{
writer.WriteElementString("GameSystem", game.GameSystem);
}
if (game.PlayersSupported.HasValue)
{
writer.WriteElementString("Players", game.PlayersSupported.Value.ToString(UsCulture));
}
}
protected override string GetLocalSavePath(BaseItem item)
{
return GetGameSavePath((Game)item);
}
protected override string GetRootElementName(BaseItem item)
{
return "Item";
}
public static string GetGameSavePath(Game item)
{
if (item.IsInMixedFolder)
{
return Path.ChangeExtension(item.Path, ".xml");
}
return Path.Combine(item.ContainingFolderPath, "game.xml");
}
public GameXmlSaver(IFileSystem fileSystem, IServerConfigurationManager configurationManager, ILibraryManager libraryManager, IUserManager userManager, IUserDataManager userDataManager, ILogger logger, IXmlReaderSettingsFactory xmlReaderSettingsFactory) : base(fileSystem, configurationManager, libraryManager, userManager, userDataManager, logger, xmlReaderSettingsFactory)
{
}
}
}