333 lines
11 KiB
C#
333 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using MediaBrowser.Common.Events;
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using MediaBrowser.Controller.Events;
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using MediaBrowser.Controller.IO;
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using MediaBrowser.Controller.Resolvers;
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using MediaBrowser.Model.Entities;
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namespace MediaBrowser.Controller.Library
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{
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public class ItemController
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{
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private List<IBaseItemResolver> Resolvers = new List<IBaseItemResolver>();
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/// <summary>
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/// Registers a new BaseItem resolver.
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/// </summary>
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public void AddResovler<TBaseItemType, TResolverType>()
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where TBaseItemType : BaseItem, new()
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where TResolverType : BaseItemResolver<TBaseItemType>, new()
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{
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Resolvers.Insert(0, new TResolverType());
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}
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#region PreBeginResolvePath Event
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/// <summary>
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/// Fires when a path is about to be resolved, but before child folders and files
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/// have been collected from the file system.
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/// This gives listeners a chance to cancel the operation and cause the path to be ignored.
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/// </summary>
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public event EventHandler<PreBeginResolveEventArgs> PreBeginResolvePath;
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private bool OnPreBeginResolvePath(Folder parent, string path, FileAttributes attributes)
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{
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PreBeginResolveEventArgs args = new PreBeginResolveEventArgs()
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{
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Path = path,
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Parent = parent,
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FileAttributes = attributes,
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Cancel = false
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};
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if (PreBeginResolvePath != null)
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{
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PreBeginResolvePath(this, args);
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}
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return !args.Cancel;
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}
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#endregion
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#region BeginResolvePath Event
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/// <summary>
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/// Fires when a path is about to be resolved, but after child folders and files
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/// have been collected from the file system.
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/// This gives listeners a chance to cancel the operation and cause the path to be ignored.
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/// </summary>
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public event EventHandler<ItemResolveEventArgs> BeginResolvePath;
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private bool OnBeginResolvePath(ItemResolveEventArgs args)
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{
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if (BeginResolvePath != null)
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{
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BeginResolvePath(this, args);
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}
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return !args.Cancel;
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}
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#endregion
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#region Item Events
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/// <summary>
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/// Called when an item is being created.
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/// This should be used to fill item values, such as metadata
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/// </summary>
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public event EventHandler<GenericItemEventArgs<BaseItem>> ItemCreating;
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/// <summary>
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/// Called when an item has been created.
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/// This should be used to process or modify item values.
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/// </summary>
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public event EventHandler<GenericItemEventArgs<BaseItem>> ItemCreated;
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#endregion
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/// <summary>
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/// Called when an item has been created
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/// </summary>
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private void OnItemCreated(BaseItem item, Folder parent)
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{
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GenericItemEventArgs<BaseItem> args = new GenericItemEventArgs<BaseItem> { Item = item };
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if (ItemCreating != null)
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{
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ItemCreating(this, args);
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}
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if (ItemCreated != null)
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{
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ItemCreated(this, args);
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}
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}
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private void FireCreateEventsRecursive(Folder folder, Folder parent)
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{
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OnItemCreated(folder, parent);
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int count = folder.Children.Length;
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Parallel.For(0, count, i =>
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{
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BaseItem item = folder.Children[i];
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Folder childFolder = item as Folder;
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if (childFolder != null)
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{
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FireCreateEventsRecursive(childFolder, folder);
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}
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else
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{
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OnItemCreated(item, folder);
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}
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});
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}
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private BaseItem ResolveItem(ItemResolveEventArgs args)
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{
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// If that didn't pan out, try the slow ones
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foreach (IBaseItemResolver resolver in Resolvers)
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{
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var item = resolver.ResolvePath(args);
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if (item != null)
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{
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return item;
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}
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}
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return null;
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}
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/// <summary>
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/// Resolves a path into a BaseItem
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/// </summary>
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public BaseItem GetItem(string path)
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{
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return GetItem(null, path);
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}
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/// <summary>
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/// Resolves a path into a BaseItem
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/// </summary>
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public BaseItem GetItem(Folder parent, string path)
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{
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BaseItem item = GetItemInternal(parent, path, File.GetAttributes(path));
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if (item != null)
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{
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var folder = item as Folder;
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if (folder != null)
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{
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FireCreateEventsRecursive(folder, parent);
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}
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else
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{
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OnItemCreated(item, parent);
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}
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}
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return item;
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}
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/// <summary>
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/// Resolves a path into a BaseItem
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/// </summary>
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private BaseItem GetItemInternal(Folder parent, string path, FileAttributes attributes)
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{
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if (!OnPreBeginResolvePath(parent, path, attributes))
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{
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return null;
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}
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IEnumerable<KeyValuePair<string, FileAttributes>> fileSystemChildren;
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// Gather child folder and files
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if (attributes.HasFlag(FileAttributes.Directory))
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{
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fileSystemChildren = Directory.GetFileSystemEntries(path, "*", SearchOption.TopDirectoryOnly).Select(f => new KeyValuePair<string, FileAttributes>(f, File.GetAttributes(f)));
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bool isVirtualFolder = parent != null && parent.IsRoot;
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fileSystemChildren = FilterChildFileSystemEntries(fileSystemChildren, isVirtualFolder);
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}
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else
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{
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fileSystemChildren = new KeyValuePair<string, FileAttributes>[] { };
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}
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ItemResolveEventArgs args = new ItemResolveEventArgs()
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{
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Path = path,
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FileAttributes = attributes,
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FileSystemChildren = fileSystemChildren,
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Parent = parent,
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Cancel = false
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};
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// Fire BeginResolvePath to see if anyone wants to cancel this operation
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if (!OnBeginResolvePath(args))
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{
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return null;
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}
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BaseItem item = ResolveItem(args);
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var folder = item as Folder;
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if (folder != null)
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{
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// If it's a folder look for child entities
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AttachChildren(folder, fileSystemChildren);
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}
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return item;
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}
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/// <summary>
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/// Finds child BaseItems for a given Folder
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/// </summary>
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private void AttachChildren(Folder folder, IEnumerable<KeyValuePair<string, FileAttributes>> fileSystemChildren)
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{
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List<BaseItem> baseItemChildren = new List<BaseItem>();
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int count = fileSystemChildren.Count();
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// Resolve the child folder paths into entities
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Parallel.For(0, count, i =>
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{
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KeyValuePair<string, FileAttributes> child = fileSystemChildren.ElementAt(i);
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BaseItem item = GetItemInternal(folder, child.Key, child.Value);
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if (item != null)
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{
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lock (baseItemChildren)
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{
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baseItemChildren.Add(item);
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}
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}
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});
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// Sort them
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folder.Children = baseItemChildren.OrderBy(f =>
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{
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return string.IsNullOrEmpty(f.SortName) ? f.Name : f.SortName;
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}).ToArray();
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}
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/// <summary>
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/// Transforms shortcuts into their actual paths
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/// </summary>
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private List<KeyValuePair<string, FileAttributes>> FilterChildFileSystemEntries(IEnumerable<KeyValuePair<string, FileAttributes>> fileSystemChildren, bool flattenShortcuts)
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{
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List<KeyValuePair<string, FileAttributes>> returnFiles = new List<KeyValuePair<string, FileAttributes>>();
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// Loop through each file
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foreach (KeyValuePair<string, FileAttributes> file in fileSystemChildren)
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{
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// Folders
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if (file.Value.HasFlag(FileAttributes.Directory))
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{
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returnFiles.Add(file);
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}
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// If it's a shortcut, resolve it
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else if (Shortcut.IsShortcut(file.Key))
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{
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string newPath = Shortcut.ResolveShortcut(file.Key);
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FileAttributes newPathAttributes = File.GetAttributes(newPath);
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// Find out if the shortcut is pointing to a directory or file
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if (newPathAttributes.HasFlag(FileAttributes.Directory))
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{
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// If we're flattening then get the shortcut's children
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if (flattenShortcuts)
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{
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IEnumerable<KeyValuePair<string, FileAttributes>> newChildren = Directory.GetFileSystemEntries(newPath, "*", SearchOption.TopDirectoryOnly).Select(f => new KeyValuePair<string, FileAttributes>(f, File.GetAttributes(f)));
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returnFiles.AddRange(FilterChildFileSystemEntries(newChildren, false));
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}
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else
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{
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returnFiles.Add(new KeyValuePair<string, FileAttributes>(newPath, newPathAttributes));
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}
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}
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else
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{
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returnFiles.Add(new KeyValuePair<string, FileAttributes>(newPath, newPathAttributes));
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}
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}
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else
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{
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returnFiles.Add(file);
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}
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}
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return returnFiles;
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}
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public Person GetPerson(string name)
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{
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// not yet implemented
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return null;
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}
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public Studio GetStudio(string name)
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{
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// not yet implemented
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return null;
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}
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public Year GetYear(int value)
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{
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// not yet implemented
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return null;
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}
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}
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}
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