38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using System.IO;
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namespace MediaBrowser.Common.Serialization
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{
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/// <summary>
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/// Protocol buffers is google's binary serialization format. This is a .NET implementation of it.
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/// You have to tag your classes with some annoying attributes, but in return you get the fastest serialization around with the smallest possible output.
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/// </summary>
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public static class ProtobufSerializer
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{
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public static void SerializeToStream<T>(T obj, Stream stream)
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{
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ProtoBuf.Serializer.Serialize<T>(stream, obj);
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}
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public static T DeserializeFromStream<T>(Stream stream)
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{
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return ProtoBuf.Serializer.Deserialize<T>(stream);
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}
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public static void SerializeToFile<T>(T obj, string file)
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{
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using (Stream stream = File.Open(file, FileMode.Create))
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{
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SerializeToStream<T>(obj, stream);
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}
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}
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public static T DeserializeFromFile<T>(string file)
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{
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using (Stream stream = File.OpenRead(file))
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{
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return DeserializeFromStream<T>(stream);
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}
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}
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}
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}
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