176 lines
6.0 KiB
C#
176 lines
6.0 KiB
C#
/* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is Mozilla Universal charset detector code.
|
|
*
|
|
* The Initial Developer of the Original Code is
|
|
* Netscape Communications Corporation.
|
|
* Portions created by the Initial Developer are Copyright (C) 2001
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
* Shy Shalom <shooshX@gmail.com>
|
|
* Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
* the provisions above, a recipient may use your version of this file under
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
|
|
namespace UniversalDetector.Core
|
|
{
|
|
|
|
public class SingleByteCharSetProber : CharsetProber
|
|
{
|
|
private const int SAMPLE_SIZE = 64;
|
|
private const int SB_ENOUGH_REL_THRESHOLD = 1024;
|
|
private const float POSITIVE_SHORTCUT_THRESHOLD = 0.95f;
|
|
private const float NEGATIVE_SHORTCUT_THRESHOLD = 0.05f;
|
|
private const int SYMBOL_CAT_ORDER = 250;
|
|
private const int NUMBER_OF_SEQ_CAT = 4;
|
|
private const int POSITIVE_CAT = NUMBER_OF_SEQ_CAT - 1;
|
|
private const int NEGATIVE_CAT = 0;
|
|
|
|
protected SequenceModel model;
|
|
|
|
// true if we need to reverse every pair in the model lookup
|
|
bool reversed;
|
|
|
|
// char order of last character
|
|
byte lastOrder;
|
|
|
|
int totalSeqs;
|
|
int totalChar;
|
|
int[] seqCounters = new int[NUMBER_OF_SEQ_CAT];
|
|
|
|
// characters that fall in our sampling range
|
|
int freqChar;
|
|
|
|
// Optional auxiliary prober for name decision. created and destroyed by the GroupProber
|
|
CharsetProber nameProber;
|
|
|
|
public SingleByteCharSetProber(SequenceModel model)
|
|
: this(model, false, null)
|
|
{
|
|
|
|
}
|
|
|
|
public SingleByteCharSetProber(SequenceModel model, bool reversed,
|
|
CharsetProber nameProber)
|
|
{
|
|
this.model = model;
|
|
this.reversed = reversed;
|
|
this.nameProber = nameProber;
|
|
Reset();
|
|
}
|
|
|
|
public override ProbingState HandleData(byte[] buf, int offset, int len)
|
|
{
|
|
int max = offset + len;
|
|
|
|
for (int i = offset; i < max; i++)
|
|
{
|
|
byte order = model.GetOrder(buf[i]);
|
|
|
|
if (order < SYMBOL_CAT_ORDER)
|
|
totalChar++;
|
|
|
|
if (order < SAMPLE_SIZE)
|
|
{
|
|
freqChar++;
|
|
|
|
if (lastOrder < SAMPLE_SIZE)
|
|
{
|
|
totalSeqs++;
|
|
if (!reversed)
|
|
++(seqCounters[model.GetPrecedence(lastOrder * SAMPLE_SIZE + order)]);
|
|
else // reverse the order of the letters in the lookup
|
|
++(seqCounters[model.GetPrecedence(order * SAMPLE_SIZE + lastOrder)]);
|
|
}
|
|
}
|
|
lastOrder = order;
|
|
}
|
|
|
|
if (state == ProbingState.Detecting)
|
|
{
|
|
if (totalSeqs > SB_ENOUGH_REL_THRESHOLD)
|
|
{
|
|
float cf = GetConfidence();
|
|
if (cf > POSITIVE_SHORTCUT_THRESHOLD)
|
|
state = ProbingState.FoundIt;
|
|
else if (cf < NEGATIVE_SHORTCUT_THRESHOLD)
|
|
state = ProbingState.NotMe;
|
|
}
|
|
}
|
|
return state;
|
|
}
|
|
|
|
public override void DumpStatus()
|
|
{
|
|
//Console.WriteLine(" SBCS: {0} [{1}]", GetConfidence(), GetCharsetName());
|
|
}
|
|
|
|
public override float GetConfidence()
|
|
{
|
|
/*
|
|
NEGATIVE_APPROACH
|
|
if (totalSeqs > 0) {
|
|
if (totalSeqs > seqCounters[NEGATIVE_CAT] * 10)
|
|
return (totalSeqs - seqCounters[NEGATIVE_CAT] * 10)/totalSeqs * freqChar / mTotalChar;
|
|
}
|
|
return 0.01f;
|
|
*/
|
|
// POSITIVE_APPROACH
|
|
float r = 0.0f;
|
|
|
|
if (totalSeqs > 0)
|
|
{
|
|
r = 1.0f * seqCounters[POSITIVE_CAT] / totalSeqs / model.TypicalPositiveRatio;
|
|
r = r * freqChar / totalChar;
|
|
if (r >= 1.0f)
|
|
r = 0.99f;
|
|
return r;
|
|
}
|
|
return 0.01f;
|
|
}
|
|
|
|
public override void Reset()
|
|
{
|
|
state = ProbingState.Detecting;
|
|
lastOrder = 255;
|
|
for (int i = 0; i < NUMBER_OF_SEQ_CAT; i++)
|
|
seqCounters[i] = 0;
|
|
totalSeqs = 0;
|
|
totalChar = 0;
|
|
freqChar = 0;
|
|
}
|
|
|
|
public override string GetCharsetName()
|
|
{
|
|
return (nameProber == null) ? model.CharsetName
|
|
: nameProber.GetCharsetName();
|
|
}
|
|
|
|
}
|
|
}
|