73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using MediaBrowser.Model.Entities;
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using System;
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using System.Collections.Generic;
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namespace MediaBrowser.Controller.Providers
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{
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public class ItemId : IHasProviderIds
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{
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/// <summary>
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/// Gets or sets the name.
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/// </summary>
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/// <value>The name.</value>
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public string Name { get; set; }
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/// <summary>
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/// Gets or sets the metadata language.
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/// </summary>
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/// <value>The metadata language.</value>
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public string MetadataLanguage { get; set; }
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/// <summary>
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/// Gets or sets the metadata country code.
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/// </summary>
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/// <value>The metadata country code.</value>
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public string MetadataCountryCode { get; set; }
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/// <summary>
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/// Gets or sets the provider ids.
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/// </summary>
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/// <value>The provider ids.</value>
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public Dictionary<string, string> ProviderIds { get; set; }
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/// <summary>
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/// Gets or sets the year.
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/// </summary>
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/// <value>The year.</value>
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public int? Year { get; set; }
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public ItemId()
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{
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ProviderIds = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
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}
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}
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public class AlbumId : ItemId
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{
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/// <summary>
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/// Gets or sets the album artist.
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/// </summary>
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/// <value>The album artist.</value>
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public string AlbumArtist { get; set; }
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/// <summary>
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/// Gets or sets the artist music brainz identifier.
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/// </summary>
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/// <value>The artist music brainz identifier.</value>
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public string ArtistMusicBrainzId { get; set; }
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}
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public class GameId : ItemId
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{
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/// <summary>
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/// Gets or sets the game system.
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/// </summary>
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/// <value>The game system.</value>
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public string GameSystem { get; set; }
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}
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public class GameSystemId : ItemId
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{
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/// <summary>
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/// Gets or sets the path.
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/// </summary>
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/// <value>The path.</value>
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public string Path { get; set; }
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}
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}
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