jellyfin-server/Emby.Server.Implementations/SyncPlay/GroupController.cs
2020-10-22 16:12:27 +02:00

686 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Jellyfin.Data.Entities;
using Jellyfin.Data.Enums;
using MediaBrowser.Controller.Entities;
using MediaBrowser.Controller.Library;
using MediaBrowser.Controller.Session;
using MediaBrowser.Controller.SyncPlay;
using MediaBrowser.Model.SyncPlay;
using Microsoft.Extensions.Logging;
namespace Emby.Server.Implementations.SyncPlay
{
/// <summary>
/// Class SyncPlayGroupController.
/// </summary>
/// <remarks>
/// Class is not thread-safe, external locking is required when accessing methods.
/// </remarks>
public class SyncPlayGroupController : ISyncPlayGroupController, ISyncPlayStateContext
{
/// <summary>
/// Gets the default ping value used for sessions.
/// </summary>
public long DefaultPing { get; } = 500;
/// <summary>
/// The logger.
/// </summary>
private readonly ILogger _logger;
/// <summary>
/// The user manager.
/// </summary>
private readonly IUserManager _userManager;
/// <summary>
/// The session manager.
/// </summary>
private readonly ISessionManager _sessionManager;
/// <summary>
/// The library manager.
/// </summary>
private readonly ILibraryManager _libraryManager;
/// <summary>
/// The SyncPlay manager.
/// </summary>
private readonly ISyncPlayManager _syncPlayManager;
/// <summary>
/// Internal group state.
/// </summary>
/// <value>The group's state.</value>
private ISyncPlayState State;
/// <summary>
/// Gets the group identifier.
/// </summary>
/// <value>The group identifier.</value>
public Guid GroupId { get; } = Guid.NewGuid();
/// <summary>
/// Gets the group name.
/// </summary>
/// <value>The group name.</value>
public string GroupName { get; private set; }
/// <summary>
/// Gets the group identifier.
/// </summary>
/// <value>The group identifier.</value>
public PlayQueueManager PlayQueue { get; } = new PlayQueueManager();
/// <summary>
/// Gets or sets the runtime ticks of current playing item.
/// </summary>
/// <value>The runtime ticks of current playing item.</value>
public long RunTimeTicks { get; private set; }
/// <summary>
/// Gets or sets the position ticks.
/// </summary>
/// <value>The position ticks.</value>
public long PositionTicks { get; set; }
/// <summary>
/// Gets or sets the last activity.
/// </summary>
/// <value>The last activity.</value>
public DateTime LastActivity { get; set; }
/// <summary>
/// Gets the participants.
/// </summary>
/// <value>The participants, or members of the group.</value>
public Dictionary<string, GroupMember> Participants { get; } =
new Dictionary<string, GroupMember>(StringComparer.OrdinalIgnoreCase);
/// <summary>
/// Initializes a new instance of the <see cref="SyncPlayGroupController" /> class.
/// </summary>
/// <param name="logger">The logger.</param>
/// <param name="userManager">The user manager.</param>
/// <param name="sessionManager">The session manager.</param>
/// <param name="libraryManager">The library manager.</param>
/// <param name="syncPlayManager">The SyncPlay manager.</param>
public SyncPlayGroupController(
ILogger logger,
IUserManager userManager,
ISessionManager sessionManager,
ILibraryManager libraryManager,
ISyncPlayManager syncPlayManager)
{
_logger = logger;
_userManager = userManager;
_sessionManager = sessionManager;
_libraryManager = libraryManager;
_syncPlayManager = syncPlayManager;
State = new IdleGroupState(_logger);
}
/// <summary>
/// Adds the session to the group.
/// </summary>
/// <param name="session">The session.</param>
private void AddSession(SessionInfo session)
{
Participants.TryAdd(
session.Id,
new GroupMember
{
Session = session,
Ping = DefaultPing,
IsBuffering = false
});
}
/// <summary>
/// Removes the session from the group.
/// </summary>
/// <param name="session">The session.</param>
private void RemoveSession(SessionInfo session)
{
Participants.Remove(session.Id);
}
/// <summary>
/// Filters sessions of this group.
/// </summary>
/// <param name="from">The current session.</param>
/// <param name="type">The filtering type.</param>
/// <returns>The array of sessions matching the filter.</returns>
private SessionInfo[] FilterSessions(SessionInfo from, SyncPlayBroadcastType type)
{
switch (type)
{
case SyncPlayBroadcastType.CurrentSession:
return new SessionInfo[] { from };
case SyncPlayBroadcastType.AllGroup:
return Participants
.Values
.Select(session => session.Session)
.ToArray();
case SyncPlayBroadcastType.AllExceptCurrentSession:
return Participants
.Values
.Select(session => session.Session)
.Where(session => !session.Id.Equals(from.Id))
.ToArray();
case SyncPlayBroadcastType.AllReady:
return Participants
.Values
.Where(session => !session.IsBuffering)
.Select(session => session.Session)
.ToArray();
default:
return Array.Empty<SessionInfo>();
}
}
private bool HasAccessToItem(User user, BaseItem item)
{
var collections = _libraryManager.GetCollectionFolders(item)
.Select(folder => folder.Id.ToString("N", CultureInfo.InvariantCulture));
return collections.Intersect(user.GetPreference(PreferenceKind.EnabledFolders)).Any();
}
private bool HasAccessToQueue(User user, Guid[] queue)
{
if (queue == null || queue.Length == 0)
{
return true;
}
var items = queue.ToList()
.Select(item => _libraryManager.GetItemById(item));
// Find the highest rating value, which becomes the required minimum for the user.
var MinParentalRatingAccessRequired = items
.Select(item => item.InheritedParentalRatingValue)
.Min();
// Check ParentalRating access, user must have the minimum required access level.
var hasParentalRatingAccess = !user.MaxParentalAgeRating.HasValue
|| MinParentalRatingAccessRequired <= user.MaxParentalAgeRating;
// Check that user has access to all required folders.
if (!user.HasPermission(PermissionKind.EnableAllFolders) && hasParentalRatingAccess)
{
// Get list of items that are not accessible.
var blockedItems = items.Where(item => !HasAccessToItem(user, item));
// We need the user to be able to access all items.
return !blockedItems.Any();
}
return hasParentalRatingAccess;
}
private bool AllUsersHaveAccessToQueue(Guid[] queue)
{
if (queue == null || queue.Length == 0)
{
return true;
}
// Get list of users.
var users = Participants
.Values
.Select(participant => _userManager.GetUserById(participant.Session.UserId));
// Find problematic users.
var usersWithNoAccess = users.Where(user => !HasAccessToQueue(user, queue));
// All users must be able to access the queue.
return !usersWithNoAccess.Any();
}
/// <inheritdoc />
public bool IsGroupEmpty() => Participants.Count == 0;
/// <inheritdoc />
public void CreateGroup(SessionInfo session, NewGroupRequest request, CancellationToken cancellationToken)
{
GroupName = request.GroupName;
AddSession(session);
_syncPlayManager.AddSessionToGroup(session, this);
var sessionIsPlayingAnItem = session.FullNowPlayingItem != null;
RestartCurrentItem();
if (sessionIsPlayingAnItem)
{
var playlist = session.NowPlayingQueue.Select(item => item.Id).ToArray();
PlayQueue.Reset();
PlayQueue.SetPlaylist(playlist);
PlayQueue.SetPlayingItemById(session.FullNowPlayingItem.Id);
RunTimeTicks = session.FullNowPlayingItem.RunTimeTicks ?? 0;
PositionTicks = session.PlayState.PositionTicks ?? 0;
// Mantain playstate.
var waitingState = new WaitingGroupState(_logger);
waitingState.ResumePlaying = !session.PlayState.IsPaused;
SetState(waitingState);
}
var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
State.SessionJoined(this, State.GetGroupState(), session, cancellationToken);
_logger.LogInformation("InitGroup: {0} created group {1}.", session.Id.ToString(), GroupId.ToString());
}
/// <inheritdoc />
public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
{
AddSession(session);
_syncPlayManager.AddSessionToGroup(session, this);
var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
State.SessionJoined(this, State.GetGroupState(), session, cancellationToken);
_logger.LogInformation("SessionJoin: {0} joined group {1}.", session.Id.ToString(), GroupId.ToString());
}
/// <inheritdoc />
public void SessionRestore(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
{
var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
State.SessionJoined(this, State.GetGroupState(), session, cancellationToken);
_logger.LogInformation("SessionRestore: {0} re-joined group {1}.", session.Id.ToString(), GroupId.ToString());
}
/// <inheritdoc />
public void SessionLeave(SessionInfo session, CancellationToken cancellationToken)
{
State.SessionLeaving(this, State.GetGroupState(), session, cancellationToken);
RemoveSession(session);
_syncPlayManager.RemoveSessionFromGroup(session, this);
var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupLeft, GroupId.ToString());
SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
_logger.LogInformation("SessionLeave: {0} left group {1}.", session.Id.ToString(), GroupId.ToString());
}
/// <inheritdoc />
public void HandleRequest(SessionInfo session, IPlaybackGroupRequest request, CancellationToken cancellationToken)
{
// The server's job is to maintain a consistent state for clients to reference
// and notify clients of state changes. The actual syncing of media playback
// happens client side. Clients are aware of the server's time and use it to sync.
_logger.LogInformation("HandleRequest: {0} requested {1}, group {2} in {3} state.",
session.Id.ToString(), request.GetRequestType(), GroupId.ToString(), State.GetGroupState());
request.Apply(this, State, session, cancellationToken);
}
/// <inheritdoc />
public GroupInfoDto GetInfo()
{
return new GroupInfoDto()
{
GroupId = GroupId.ToString(),
GroupName = GroupName,
State = State.GetGroupState(),
Participants = Participants.Values.Select(session => session.Session.UserName).Distinct().ToList(),
LastUpdatedAt = DateToUTCString(DateTime.UtcNow)
};
}
/// <inheritdoc />
public bool HasAccessToPlayQueue(User user)
{
var items = PlayQueue.GetPlaylist().Select(item => item.ItemId).ToArray();
return HasAccessToQueue(user, items);
}
/// <inheritdoc />
public void SetIgnoreGroupWait(SessionInfo session, bool ignoreGroupWait)
{
if (!Participants.ContainsKey(session.Id))
{
return;
}
Participants[session.Id].IgnoreGroupWait = ignoreGroupWait;
}
/// <inheritdoc />
public void SetState(ISyncPlayState state)
{
_logger.LogInformation("SetState: {0} switching from {1} to {2}.", GroupId.ToString(), State.GetGroupState(), state.GetGroupState());
this.State = state;
}
/// <inheritdoc />
public Task SendGroupUpdate<T>(SessionInfo from, SyncPlayBroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken)
{
IEnumerable<Task> GetTasks()
{
foreach (var session in FilterSessions(from, type))
{
yield return _sessionManager.SendSyncPlayGroupUpdate(session, message, cancellationToken);
}
}
return Task.WhenAll(GetTasks());
}
/// <inheritdoc />
public Task SendCommand(SessionInfo from, SyncPlayBroadcastType type, SendCommand message, CancellationToken cancellationToken)
{
IEnumerable<Task> GetTasks()
{
foreach (var session in FilterSessions(from, type))
{
yield return _sessionManager.SendSyncPlayCommand(session, message, cancellationToken);
}
}
return Task.WhenAll(GetTasks());
}
/// <inheritdoc />
public SendCommand NewSyncPlayCommand(SendCommandType type)
{
return new SendCommand()
{
GroupId = GroupId.ToString(),
PlaylistItemId = PlayQueue.GetPlayingItemPlaylistId(),
PositionTicks = PositionTicks,
Command = type,
When = DateToUTCString(LastActivity),
EmittedAt = DateToUTCString(DateTime.UtcNow)
};
}
/// <inheritdoc />
public GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data)
{
return new GroupUpdate<T>()
{
GroupId = GroupId.ToString(),
Type = type,
Data = data
};
}
/// <inheritdoc />
public string DateToUTCString(DateTime dateTime)
{
return dateTime.ToUniversalTime().ToString("o");
}
/// <inheritdoc />
public long SanitizePositionTicks(long? positionTicks)
{
var ticks = positionTicks ?? 0;
ticks = Math.Max(ticks, 0);
ticks = Math.Min(ticks, RunTimeTicks);
return ticks;
}
/// <inheritdoc />
public void UpdatePing(SessionInfo session, long ping)
{
if (Participants.TryGetValue(session.Id, out GroupMember value))
{
value.Ping = ping;
}
}
/// <inheritdoc />
public long GetHighestPing()
{
long max = long.MinValue;
foreach (var session in Participants.Values)
{
max = Math.Max(max, session.Ping);
}
return max;
}
/// <inheritdoc />
public void SetBuffering(SessionInfo session, bool isBuffering)
{
if (Participants.TryGetValue(session.Id, out GroupMember value))
{
value.IsBuffering = isBuffering;
}
}
/// <inheritdoc />
public void SetAllBuffering(bool isBuffering)
{
foreach (var session in Participants.Values)
{
session.IsBuffering = isBuffering;
}
}
/// <inheritdoc />
public bool IsBuffering()
{
foreach (var session in Participants.Values)
{
if (session.IsBuffering && !session.IgnoreGroupWait)
{
return true;
}
}
return false;
}
/// <inheritdoc />
public bool SetPlayQueue(Guid[] playQueue, int playingItemPosition, long startPositionTicks)
{
// Ignore on empty queue or invalid item position.
if (playQueue.Length < 1 || playingItemPosition >= playQueue.Length || playingItemPosition < 0)
{
return false;
}
// Check if participants can access the new playing queue.
if (!AllUsersHaveAccessToQueue(playQueue))
{
return false;
}
PlayQueue.Reset();
PlayQueue.SetPlaylist(playQueue);
PlayQueue.SetPlayingItemByIndex(playingItemPosition);
var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
RunTimeTicks = item.RunTimeTicks ?? 0;
PositionTicks = startPositionTicks;
LastActivity = DateTime.UtcNow;
return true;
}
/// <inheritdoc />
public bool SetPlayingItem(string playlistItemId)
{
var itemFound = PlayQueue.SetPlayingItemByPlaylistId(playlistItemId);
if (itemFound)
{
var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
RunTimeTicks = item.RunTimeTicks ?? 0;
}
else
{
RunTimeTicks = 0;
}
RestartCurrentItem();
return itemFound;
}
/// <inheritdoc />
public bool RemoveFromPlayQueue(string[] playlistItemIds)
{
var playingItemRemoved = PlayQueue.RemoveFromPlaylist(playlistItemIds);
if (playingItemRemoved)
{
var itemId = PlayQueue.GetPlayingItemId();
if (!itemId.Equals(Guid.Empty))
{
var item = _libraryManager.GetItemById(itemId);
RunTimeTicks = item.RunTimeTicks ?? 0;
}
else
{
RunTimeTicks = 0;
}
RestartCurrentItem();
}
return playingItemRemoved;
}
/// <inheritdoc />
public bool MoveItemInPlayQueue(string playlistItemId, int newIndex)
{
return PlayQueue.MovePlaylistItem(playlistItemId, newIndex);
}
/// <inheritdoc />
public bool AddToPlayQueue(Guid[] newItems, string mode)
{
// Ignore on empty list.
if (newItems.Length < 1)
{
return false;
}
// Check if participants can access the new playing queue.
if (!AllUsersHaveAccessToQueue(newItems))
{
return false;
}
if (mode.Equals("next"))
{
PlayQueue.QueueNext(newItems);
}
else
{
PlayQueue.Queue(newItems);
}
return true;
}
/// <inheritdoc />
public void RestartCurrentItem()
{
PositionTicks = 0;
LastActivity = DateTime.UtcNow;
}
/// <inheritdoc />
public bool NextItemInQueue()
{
var update = PlayQueue.Next();
if (update)
{
var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
RunTimeTicks = item.RunTimeTicks ?? 0;
RestartCurrentItem();
return true;
}
else
{
return false;
}
}
/// <inheritdoc />
public bool PreviousItemInQueue()
{
var update = PlayQueue.Previous();
if (update)
{
var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
RunTimeTicks = item.RunTimeTicks ?? 0;
RestartCurrentItem();
return true;
}
else
{
return false;
}
}
/// <inheritdoc />
public void SetRepeatMode(string mode) {
PlayQueue.SetRepeatMode(mode);
}
/// <inheritdoc />
public void SetShuffleMode(string mode) {
PlayQueue.SetShuffleMode(mode);
}
/// <inheritdoc />
public PlayQueueUpdate GetPlayQueueUpdate(PlayQueueUpdateReason reason)
{
var startPositionTicks = PositionTicks;
if (State.GetGroupState().Equals(GroupState.Playing))
{
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - LastActivity;
// Elapsed time is negative if event happens
// during the delay added to account for latency.
// In this phase clients haven't started the playback yet.
// In other words, LastActivity is in the future,
// when playback unpause is supposed to happen.
// Adjust ticks only if playback actually started.
startPositionTicks += Math.Max(elapsedTime.Ticks, 0);
}
return new PlayQueueUpdate()
{
Reason = reason,
LastUpdate = DateToUTCString(PlayQueue.LastChange),
Playlist = PlayQueue.GetPlaylist(),
PlayingItemIndex = PlayQueue.PlayingItemIndex,
StartPositionTicks = startPositionTicks,
ShuffleMode = PlayQueue.ShuffleMode,
RepeatMode = PlayQueue.RepeatMode
};
}
}
}