455 lines
18 KiB
C#
455 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace MediaBrowser.Model.IO
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{
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/// <summary>
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/// Interface IFileSystem
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/// </summary>
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public interface IFileSystem
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{
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void AddShortcutHandler(IShortcutHandler handler);
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/// <summary>
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/// Determines whether the specified filename is shortcut.
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/// </summary>
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/// <param name="filename">The filename.</param>
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/// <returns><c>true</c> if the specified filename is shortcut; otherwise, <c>false</c>.</returns>
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bool IsShortcut(string filename);
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/// <summary>
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/// Resolves the shortcut.
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/// </summary>
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/// <param name="filename">The filename.</param>
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/// <returns>System.String.</returns>
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string ResolveShortcut(string filename);
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/// <summary>
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/// Creates the shortcut.
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/// </summary>
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/// <param name="shortcutPath">The shortcut path.</param>
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/// <param name="target">The target.</param>
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void CreateShortcut(string shortcutPath, string target);
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string MakeAbsolutePath(string folderPath, string filePath);
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/// <summary>
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/// Returns a <see cref="FileSystemMetadata"/> object for the specified file or directory path.
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/// </summary>
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/// <param name="path">A path to a file or directory.</param>
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/// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
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/// <remarks>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's
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/// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and all other properties will reflect the properties of the directory.</remarks>
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FileSystemMetadata GetFileSystemInfo(string path);
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/// <summary>
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/// Returns a <see cref="FileSystemMetadata"/> object for the specified file path.
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/// </summary>
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/// <param name="path">A path to a file.</param>
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/// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
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/// <remarks><para>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's
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/// <see cref="FileSystemMetadata.IsDirectory"/> property and the <see cref="FileSystemMetadata.Exists"/> property will both be set to false.</para>
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/// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks>
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FileSystemMetadata GetFileInfo(string path);
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/// <summary>
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/// Returns a <see cref="FileSystemMetadata"/> object for the specified directory path.
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/// </summary>
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/// <param name="path">A path to a directory.</param>
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/// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
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/// <remarks><para>If the specified path points to a file, the returned <see cref="FileSystemMetadata"/> object's
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/// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and the <see cref="FileSystemMetadata.Exists"/> property will be set to false.</para>
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/// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks>
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FileSystemMetadata GetDirectoryInfo(string path);
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/// <summary>
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/// Gets the valid filename.
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/// </summary>
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/// <param name="filename">The filename.</param>
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/// <returns>System.String.</returns>
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string GetValidFilename(string filename);
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/// <summary>
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/// Gets the creation time UTC.
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/// </summary>
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/// <param name="info">The information.</param>
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/// <returns>DateTime.</returns>
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DateTime GetCreationTimeUtc(FileSystemMetadata info);
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/// <summary>
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/// Gets the creation time UTC.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <returns>DateTime.</returns>
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DateTime GetCreationTimeUtc(string path);
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/// <summary>
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/// Gets the last write time UTC.
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/// </summary>
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/// <param name="info">The information.</param>
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/// <returns>DateTime.</returns>
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DateTime GetLastWriteTimeUtc(FileSystemMetadata info);
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/// <summary>
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/// Gets the last write time UTC.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <returns>DateTime.</returns>
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DateTime GetLastWriteTimeUtc(string path);
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/// <summary>
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/// Gets the file stream.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <param name="mode">The mode.</param>
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/// <param name="access">The access.</param>
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/// <param name="share">The share.</param>
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/// <param name="isAsync">if set to <c>true</c> [is asynchronous].</param>
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/// <returns>FileStream.</returns>
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Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, bool isAsync = false);
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Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, FileOpenOptions fileOpenOptions);
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/// <summary>
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/// Opens the read.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <returns>Stream.</returns>
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Stream OpenRead(String path);
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string DefaultDirectory { get; }
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/// <summary>
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/// Swaps the files.
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/// </summary>
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/// <param name="file1">The file1.</param>
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/// <param name="file2">The file2.</param>
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void SwapFiles(string file1, string file2);
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bool AreEqual(string path1, string path2);
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/// <summary>
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/// Determines whether [contains sub path] [the specified parent path].
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/// </summary>
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/// <param name="parentPath">The parent path.</param>
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/// <param name="path">The path.</param>
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/// <returns><c>true</c> if [contains sub path] [the specified parent path]; otherwise, <c>false</c>.</returns>
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bool ContainsSubPath(string parentPath, string path);
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/// <summary>
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/// Determines whether [is root path] [the specified path].
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/// </summary>
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/// <param name="path">The path.</param>
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/// <returns><c>true</c> if [is root path] [the specified path]; otherwise, <c>false</c>.</returns>
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bool IsRootPath(string path);
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/// <summary>
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/// Normalizes the path.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <returns>System.String.</returns>
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string NormalizePath(string path);
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string GetDirectoryName(string path);
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/// <summary>
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/// Gets the file name without extension.
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/// </summary>
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/// <param name="info">The information.</param>
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/// <returns>System.String.</returns>
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string GetFileNameWithoutExtension(FileSystemMetadata info);
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/// <summary>
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/// Gets the file name without extension.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <returns>System.String.</returns>
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string GetFileNameWithoutExtension(string path);
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/// <summary>
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/// Determines whether [is path file] [the specified path].
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/// </summary>
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/// <param name="path">The path.</param>
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/// <returns><c>true</c> if [is path file] [the specified path]; otherwise, <c>false</c>.</returns>
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bool IsPathFile(string path);
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/// <summary>
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/// Deletes the file.
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/// </summary>
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/// <param name="path">The path.</param>
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void DeleteFile(string path);
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/// <summary>
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/// Deletes the directory.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <param name="recursive">if set to <c>true</c> [recursive].</param>
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void DeleteDirectory(string path, bool recursive);
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/// <summary>
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/// Gets the directories.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <param name="recursive">if set to <c>true</c> [recursive].</param>
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/// <returns>IEnumerable<DirectoryInfo>.</returns>
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IEnumerable<FileSystemMetadata> GetDirectories(string path, bool recursive = false);
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/// <summary>
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/// Gets the files.
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/// </summary>
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IEnumerable<FileSystemMetadata> GetFiles(string path, bool recursive = false);
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IEnumerable<FileSystemMetadata> GetFiles(string path, string [] extensions, bool enableCaseSensitiveExtensions, bool recursive);
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/// <summary>
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/// Gets the file system entries.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <param name="recursive">if set to <c>true</c> [recursive].</param>
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/// <returns>IEnumerable<FileSystemMetadata>.</returns>
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IEnumerable<FileSystemMetadata> GetFileSystemEntries(string path, bool recursive = false);
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/// <summary>
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/// Creates the directory.
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/// </summary>
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/// <param name="path">The path.</param>
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void CreateDirectory(string path);
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/// <summary>
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/// Copies the file.
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/// </summary>
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/// <param name="source">The source.</param>
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/// <param name="target">The target.</param>
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/// <param name="overwrite">if set to <c>true</c> [overwrite].</param>
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void CopyFile(string source, string target, bool overwrite);
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/// <summary>
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/// Moves the file.
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/// </summary>
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/// <param name="source">The source.</param>
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/// <param name="target">The target.</param>
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void MoveFile(string source, string target);
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/// <summary>
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/// Moves the directory.
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/// </summary>
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/// <param name="source">The source.</param>
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/// <param name="target">The target.</param>
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void MoveDirectory(string source, string target);
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/// <summary>
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/// Directories the exists.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
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bool DirectoryExists(string path);
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/// <summary>
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/// Files the exists.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
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bool FileExists(string path);
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/// <summary>
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/// Reads all text.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <returns>System.String.</returns>
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string ReadAllText(string path);
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byte[] ReadAllBytes(string path);
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void WriteAllBytes(string path, byte[] bytes);
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/// <summary>
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/// Writes all text.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <param name="text">The text.</param>
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void WriteAllText(string path, string text);
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/// <summary>
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/// Writes all text.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <param name="text">The text.</param>
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/// <param name="encoding">The encoding.</param>
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void WriteAllText(string path, string text, Encoding encoding);
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/// <summary>
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/// Reads all text.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <param name="encoding">The encoding.</param>
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/// <returns>System.String.</returns>
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string ReadAllText(string path, Encoding encoding);
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string[] ReadAllLines(string path);
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void WriteAllLines(string path, IEnumerable<string> lines);
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/// <summary>
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/// Gets the directory paths.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <param name="recursive">if set to <c>true</c> [recursive].</param>
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/// <returns>IEnumerable<System.String>.</returns>
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IEnumerable<string> GetDirectoryPaths(string path, bool recursive = false);
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/// <summary>
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/// Gets the file paths.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <param name="recursive">if set to <c>true</c> [recursive].</param>
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/// <returns>IEnumerable<System.String>.</returns>
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IEnumerable<string> GetFilePaths(string path, bool recursive = false);
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IEnumerable<string> GetFilePaths(string path, string[] extensions, bool enableCaseSensitiveExtensions, bool recursive);
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/// <summary>
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/// Gets the file system entry paths.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <param name="recursive">if set to <c>true</c> [recursive].</param>
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/// <returns>IEnumerable<System.String>.</returns>
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IEnumerable<string> GetFileSystemEntryPaths(string path, bool recursive = false);
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void SetHidden(string path, bool isHidden);
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void SetReadOnly(string path, bool readOnly);
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void SetAttributes(string path, bool isHidden, bool readOnly);
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char DirectorySeparatorChar { get; }
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string GetFullPath(string path);
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List<FileSystemMetadata> GetDrives();
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void SetExecutable(string path);
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}
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public enum FileOpenMode
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{
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//
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// Summary:
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// Specifies that the operating system should create a new file. This requires System.Security.Permissions.FileIOPermissionAccess.Write
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// permission. If the file already exists, an System.IO.IOException exception is
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// thrown.
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CreateNew = 1,
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//
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// Summary:
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// Specifies that the operating system should create a new file. If the file already
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// exists, it will be overwritten. This requires System.Security.Permissions.FileIOPermissionAccess.Write
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// permission. FileMode.Create is equivalent to requesting that if the file does
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// not exist, use System.IO.FileMode.CreateNew; otherwise, use System.IO.FileMode.Truncate.
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// If the file already exists but is a hidden file, an System.UnauthorizedAccessException
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// exception is thrown.
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Create = 2,
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//
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// Summary:
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// Specifies that the operating system should open an existing file. The ability
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// to open the file is dependent on the value specified by the System.IO.FileAccess
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// enumeration. A System.IO.FileNotFoundException exception is thrown if the file
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// does not exist.
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Open = 3,
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//
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// Summary:
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// Specifies that the operating system should open a file if it exists; otherwise,
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// a new file should be created. If the file is opened with FileAccess.Read, System.Security.Permissions.FileIOPermissionAccess.Read
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// permission is required. If the file access is FileAccess.Write, System.Security.Permissions.FileIOPermissionAccess.Write
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// permission is required. If the file is opened with FileAccess.ReadWrite, both
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// System.Security.Permissions.FileIOPermissionAccess.Read and System.Security.Permissions.FileIOPermissionAccess.Write
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// permissions are required.
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OpenOrCreate = 4
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}
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public enum FileAccessMode
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{
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//
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// Summary:
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// Read access to the file. Data can be read from the file. Combine with Write for
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// read/write access.
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Read = 1,
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//
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// Summary:
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// Write access to the file. Data can be written to the file. Combine with Read
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// for read/write access.
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Write = 2
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}
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public enum FileShareMode
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{
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//
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// Summary:
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// Declines sharing of the current file. Any request to open the file (by this process
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// or another process) will fail until the file is closed.
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None = 0,
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//
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// Summary:
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// Allows subsequent opening of the file for reading. If this flag is not specified,
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// any request to open the file for reading (by this process or another process)
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// will fail until the file is closed. However, even if this flag is specified,
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// additional permissions might still be needed to access the file.
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Read = 1,
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//
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// Summary:
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// Allows subsequent opening of the file for writing. If this flag is not specified,
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// any request to open the file for writing (by this process or another process)
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// will fail until the file is closed. However, even if this flag is specified,
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// additional permissions might still be needed to access the file.
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Write = 2,
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//
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// Summary:
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// Allows subsequent opening of the file for reading or writing. If this flag is
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// not specified, any request to open the file for reading or writing (by this process
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// or another process) will fail until the file is closed. However, even if this
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// flag is specified, additional permissions might still be needed to access the
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// file.
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ReadWrite = 3
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}
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//
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// Summary:
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// Represents advanced options for creating a System.IO.FileStream object.
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[Flags]
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public enum FileOpenOptions
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{
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//
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// Summary:
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// Indicates that the system should write through any intermediate cache and go
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// directly to disk.
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WriteThrough = int.MinValue,
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//
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// Summary:
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// Indicates that no additional options should be used when creating a System.IO.FileStream
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// object.
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None = 0,
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//
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// Summary:
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// Indicates that a file is encrypted and can be decrypted only by using the same
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// user account used for encryption.
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Encrypted = 16384,
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//
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// Summary:
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// Indicates that a file is automatically deleted when it is no longer in use.
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DeleteOnClose = 67108864,
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//
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// Summary:
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// Indicates that the file is to be accessed sequentially from beginning to end.
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// The system can use this as a hint to optimize file caching. If an application
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// moves the file pointer for random access, optimum caching may not occur; however,
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// correct operation is still guaranteed.
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SequentialScan = 134217728,
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//
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// Summary:
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// Indicates that the file is accessed randomly. The system can use this as a hint
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// to optimize file caching.
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RandomAccess = 268435456,
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//
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// Summary:
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// Indicates that a file can be used for asynchronous reading and writing.
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Asynchronous = 1073741824
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}
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}
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