using System; using System.Collections.Generic; using System.IO; using System.Text; namespace MediaBrowser.Model.IO { /// /// Interface IFileSystem /// public interface IFileSystem { void AddShortcutHandler(IShortcutHandler handler); /// /// Determines whether the specified filename is shortcut. /// /// The filename. /// true if the specified filename is shortcut; otherwise, false. bool IsShortcut(string filename); /// /// Resolves the shortcut. /// /// The filename. /// System.String. string ResolveShortcut(string filename); /// /// Creates the shortcut. /// /// The shortcut path. /// The target. void CreateShortcut(string shortcutPath, string target); /// /// Returns a object for the specified file or directory path. /// /// A path to a file or directory. /// A object. /// If the specified path points to a directory, the returned object's /// property will be set to true and all other properties will reflect the properties of the directory. FileSystemMetadata GetFileSystemInfo(string path); /// /// Returns a object for the specified file path. /// /// A path to a file. /// A object. /// If the specified path points to a directory, the returned object's /// property and the property will both be set to false. /// For automatic handling of files and directories, use . FileSystemMetadata GetFileInfo(string path); /// /// Returns a object for the specified directory path. /// /// A path to a directory. /// A object. /// If the specified path points to a file, the returned object's /// property will be set to true and the property will be set to false. /// For automatic handling of files and directories, use . FileSystemMetadata GetDirectoryInfo(string path); /// /// Gets the valid filename. /// /// The filename. /// System.String. string GetValidFilename(string filename); /// /// Gets the creation time UTC. /// /// The information. /// DateTime. DateTime GetCreationTimeUtc(FileSystemMetadata info); /// /// Gets the creation time UTC. /// /// The path. /// DateTime. DateTime GetCreationTimeUtc(string path); /// /// Gets the last write time UTC. /// /// The information. /// DateTime. DateTime GetLastWriteTimeUtc(FileSystemMetadata info); /// /// Gets the last write time UTC. /// /// The path. /// DateTime. DateTime GetLastWriteTimeUtc(string path); /// /// Gets the file stream. /// /// The path. /// The mode. /// The access. /// The share. /// if set to true [is asynchronous]. /// FileStream. Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, bool isAsync = false); /// /// Opens the read. /// /// The path. /// Stream. Stream OpenRead(String path); /// /// Swaps the files. /// /// The file1. /// The file2. void SwapFiles(string file1, string file2); bool AreEqual(string path1, string path2); /// /// Determines whether [contains sub path] [the specified parent path]. /// /// The parent path. /// The path. /// true if [contains sub path] [the specified parent path]; otherwise, false. bool ContainsSubPath(string parentPath, string path); /// /// Determines whether [is root path] [the specified path]. /// /// The path. /// true if [is root path] [the specified path]; otherwise, false. bool IsRootPath(string path); /// /// Normalizes the path. /// /// The path. /// System.String. string NormalizePath(string path); string GetDirectoryName(string path); /// /// Gets the file name without extension. /// /// The information. /// System.String. string GetFileNameWithoutExtension(FileSystemMetadata info); /// /// Gets the file name without extension. /// /// The path. /// System.String. string GetFileNameWithoutExtension(string path); /// /// Determines whether [is path file] [the specified path]. /// /// The path. /// true if [is path file] [the specified path]; otherwise, false. bool IsPathFile(string path); /// /// Deletes the file. /// /// The path. void DeleteFile(string path); /// /// Deletes the directory. /// /// The path. /// if set to true [recursive]. void DeleteDirectory(string path, bool recursive); /// /// Gets the directories. /// /// The path. /// if set to true [recursive]. /// IEnumerable<DirectoryInfo>. IEnumerable GetDirectories(string path, bool recursive = false); /// /// Gets the files. /// IEnumerable GetFiles(string path, bool recursive = false); IEnumerable GetFiles(string path, string [] extensions, bool enableCaseSensitiveExtensions, bool recursive); /// /// Gets the file system entries. /// /// The path. /// if set to true [recursive]. /// IEnumerable<FileSystemMetadata>. IEnumerable GetFileSystemEntries(string path, bool recursive = false); /// /// Creates the directory. /// /// The path. void CreateDirectory(string path); /// /// Copies the file. /// /// The source. /// The target. /// if set to true [overwrite]. void CopyFile(string source, string target, bool overwrite); /// /// Moves the file. /// /// The source. /// The target. void MoveFile(string source, string target); /// /// Moves the directory. /// /// The source. /// The target. void MoveDirectory(string source, string target); /// /// Directories the exists. /// /// The path. /// true if XXXX, false otherwise. bool DirectoryExists(string path); /// /// Files the exists. /// /// The path. /// true if XXXX, false otherwise. bool FileExists(string path); /// /// Reads all text. /// /// The path. /// System.String. string ReadAllText(string path); byte[] ReadAllBytes(string path); void WriteAllBytes(string path, byte[] bytes); /// /// Writes all text. /// /// The path. /// The text. void WriteAllText(string path, string text); /// /// Writes all text. /// /// The path. /// The text. /// The encoding. void WriteAllText(string path, string text, Encoding encoding); /// /// Reads all text. /// /// The path. /// The encoding. /// System.String. string ReadAllText(string path, Encoding encoding); string[] ReadAllLines(string path); void WriteAllLines(string path, IEnumerable lines); /// /// Gets the directory paths. /// /// The path. /// if set to true [recursive]. /// IEnumerable<System.String>. IEnumerable GetDirectoryPaths(string path, bool recursive = false); /// /// Gets the file paths. /// /// The path. /// if set to true [recursive]. /// IEnumerable<System.String>. IEnumerable GetFilePaths(string path, bool recursive = false); IEnumerable GetFilePaths(string path, string[] extensions, bool enableCaseSensitiveExtensions, bool recursive); /// /// Gets the file system entry paths. /// /// The path. /// if set to true [recursive]. /// IEnumerable<System.String>. IEnumerable GetFileSystemEntryPaths(string path, bool recursive = false); void SetHidden(string path, bool isHidden); void SetReadOnly(string path, bool isHidden); char DirectorySeparatorChar { get; } string GetFullPath(string path); List GetDrives(); void SetExecutable(string path); } public enum FileOpenMode { // // Summary: // Specifies that the operating system should create a new file. This requires System.Security.Permissions.FileIOPermissionAccess.Write // permission. If the file already exists, an System.IO.IOException exception is // thrown. CreateNew = 1, // // Summary: // Specifies that the operating system should create a new file. If the file already // exists, it will be overwritten. This requires System.Security.Permissions.FileIOPermissionAccess.Write // permission. FileMode.Create is equivalent to requesting that if the file does // not exist, use System.IO.FileMode.CreateNew; otherwise, use System.IO.FileMode.Truncate. // If the file already exists but is a hidden file, an System.UnauthorizedAccessException // exception is thrown. Create = 2, // // Summary: // Specifies that the operating system should open an existing file. The ability // to open the file is dependent on the value specified by the System.IO.FileAccess // enumeration. A System.IO.FileNotFoundException exception is thrown if the file // does not exist. Open = 3, // // Summary: // Specifies that the operating system should open a file if it exists; otherwise, // a new file should be created. If the file is opened with FileAccess.Read, System.Security.Permissions.FileIOPermissionAccess.Read // permission is required. If the file access is FileAccess.Write, System.Security.Permissions.FileIOPermissionAccess.Write // permission is required. If the file is opened with FileAccess.ReadWrite, both // System.Security.Permissions.FileIOPermissionAccess.Read and System.Security.Permissions.FileIOPermissionAccess.Write // permissions are required. OpenOrCreate = 4 } public enum FileAccessMode { // // Summary: // Read access to the file. Data can be read from the file. Combine with Write for // read/write access. Read = 1, // // Summary: // Write access to the file. Data can be written to the file. Combine with Read // for read/write access. Write = 2 } public enum FileShareMode { // // Summary: // Declines sharing of the current file. Any request to open the file (by this process // or another process) will fail until the file is closed. None = 0, // // Summary: // Allows subsequent opening of the file for reading. If this flag is not specified, // any request to open the file for reading (by this process or another process) // will fail until the file is closed. However, even if this flag is specified, // additional permissions might still be needed to access the file. Read = 1, // // Summary: // Allows subsequent opening of the file for writing. If this flag is not specified, // any request to open the file for writing (by this process or another process) // will fail until the file is closed. However, even if this flag is specified, // additional permissions might still be needed to access the file. Write = 2, // // Summary: // Allows subsequent opening of the file for reading or writing. If this flag is // not specified, any request to open the file for reading or writing (by this process // or another process) will fail until the file is closed. However, even if this // flag is specified, additional permissions might still be needed to access the // file. ReadWrite = 3 } }