/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Shy Shalom * Rudi Pettazzi (C# port) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ namespace UniversalDetector.Core { public class UTF8Prober : CharsetProber { private static float ONE_CHAR_PROB = 0.50f; private CodingStateMachine codingSM; private int numOfMBChar; public UTF8Prober() { numOfMBChar = 0; codingSM = new CodingStateMachine(new UTF8SMModel()); Reset(); } public override string GetCharsetName() { return "UTF-8"; } public override void Reset() { codingSM.Reset(); numOfMBChar = 0; state = ProbingState.Detecting; } public override ProbingState HandleData(byte[] buf, int offset, int len) { int codingState = SMModel.START; int max = offset + len; for (int i = offset; i < max; i++) { codingState = codingSM.NextState(buf[i]); if (codingState == SMModel.ERROR) { state = ProbingState.NotMe; break; } if (codingState == SMModel.ITSME) { state = ProbingState.FoundIt; break; } if (codingState == SMModel.START) { if (codingSM.CurrentCharLen >= 2) numOfMBChar++; } } if (state == ProbingState.Detecting) if (GetConfidence() > SHORTCUT_THRESHOLD) state = ProbingState.FoundIt; return state; } public override float GetConfidence() { float unlike = 0.99f; float confidence = 0.0f; if (numOfMBChar < 6) { for (int i = 0; i < numOfMBChar; i++) unlike *= ONE_CHAR_PROB; confidence = 1.0f - unlike; } else { confidence = 0.99f; } return confidence; } } }