using System; using System.IO; namespace MediaBrowser.Common.Serialization { /// /// Protocol buffers is google's binary serialization format. This is a .NET implementation of it. /// You have to tag your classes with some annoying attributes, but in return you get the fastest serialization around with the smallest possible output. /// public static class ProtobufSerializer { /// /// This is an auto-generated Protobuf Serialization assembly for best performance. /// It is created during the Model project's post-build event. /// This means that this class can currently only handle types within the Model project. /// If we need to, we can always add a param indicating whether or not the model serializer should be used. /// private static ProtobufModelSerializer ProtobufModelSerializer = new ProtobufModelSerializer(); public static void SerializeToStream(T obj, Stream stream) { //new ProtobufModelSerializer.Serialize(stream, typeof(T)); ProtoBuf.Serializer.Serialize(stream, obj); } public static T DeserializeFromStream(Stream stream) where T : class { //return ProtoBuf.Serializer.Deserialize(stream); return ProtobufModelSerializer.Deserialize(stream, null, typeof(T)) as T; } public static object DeserializeFromStream(Stream stream, Type type) { //throw new NotImplementedException(); return ProtobufModelSerializer.Deserialize(stream, null, type); } public static void SerializeToFile(T obj, string file) { using (Stream stream = File.Open(file, FileMode.Create)) { SerializeToStream(obj, stream); } } public static T DeserializeFromFile(string file) where T : class { using (Stream stream = File.OpenRead(file)) { return DeserializeFromStream(stream); } } } }