/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Kohei TAKETA (Java port) * Rudi Pettazzi (C# port) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ namespace UniversalDetector.Core { public class BitPackage { public static int INDEX_SHIFT_4BITS = 3; public static int INDEX_SHIFT_8BITS = 2; public static int INDEX_SHIFT_16BITS = 1; public static int SHIFT_MASK_4BITS = 7; public static int SHIFT_MASK_8BITS = 3; public static int SHIFT_MASK_16BITS = 1; public static int BIT_SHIFT_4BITS = 2; public static int BIT_SHIFT_8BITS = 3; public static int BIT_SHIFT_16BITS = 4; public static int UNIT_MASK_4BITS = 0x0000000F; public static int UNIT_MASK_8BITS = 0x000000FF; public static int UNIT_MASK_16BITS = 0x0000FFFF; private int indexShift; private int shiftMask; private int bitShift; private int unitMask; private int[] data; public BitPackage(int indexShift, int shiftMask, int bitShift, int unitMask, int[] data) { this.indexShift = indexShift; this.shiftMask = shiftMask; this.bitShift = bitShift; this.unitMask = unitMask; this.data = data; } public static int Pack16bits(int a, int b) { return ((b << 16) | a); } public static int Pack8bits(int a, int b, int c, int d) { return Pack16bits((b << 8) | a, (d << 8) | c); } public static int Pack4bits(int a, int b, int c, int d, int e, int f, int g, int h) { return Pack8bits((b << 4) | a, (d << 4) | c, (f << 4) | e, (h << 4) | g); } public int Unpack(int i) { return (data[i >> indexShift] >> ((i & shiftMask) << bitShift)) & unitMask; } } }