using MediaBrowser.Common.Win32; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Management; using System.Net; using System.Net.Sockets; using System.Runtime.InteropServices; namespace MediaBrowser.Common.Net { /// /// Class NetUtils /// public static class NetUtils { /// /// Gets the machine's local ip address /// /// IPAddress. public static IPAddress GetLocalIpAddress() { var host = Dns.GetHostEntry(Dns.GetHostName()); return host.AddressList.FirstOrDefault(i => i.AddressFamily == AddressFamily.InterNetwork); } /// /// Gets a random port number that is currently available /// /// System.Int32. public static int GetRandomUnusedPort() { var listener = new TcpListener(IPAddress.Any, 0); listener.Start(); var port = ((IPEndPoint)listener.LocalEndpoint).Port; listener.Stop(); return port; } /// /// Creates the netsh URL registration. /// /// The URL prefix. public static void CreateNetshUrlRegistration(string urlPrefix) { var startInfo = new ProcessStartInfo { FileName = "netsh", Arguments = string.Format("http add urlacl url={0} user=\"NT AUTHORITY\\Authenticated Users\"", urlPrefix), CreateNoWindow = true, WindowStyle = ProcessWindowStyle.Hidden, Verb = "runas", ErrorDialog = false }; using (var process = Process.Start(startInfo)) { process.WaitForExit(); } } /// /// Adds the windows firewall rule. /// /// The port. /// The protocol. public static void AddWindowsFirewallRule(int port, NetworkProtocol protocol) { // First try to remove it so we don't end up creating duplicates RemoveWindowsFirewallRule(port, protocol); var args = string.Format("advfirewall firewall add rule name=\"Port {0}\" dir=in action=allow protocol={1} localport={0}", port, protocol); RunNetsh(args); } /// /// Removes the windows firewall rule. /// /// The port. /// The protocol. public static void RemoveWindowsFirewallRule(int port, NetworkProtocol protocol) { var args = string.Format("advfirewall firewall delete rule name=\"Port {0}\" protocol={1} localport={0}", port, protocol); RunNetsh(args); } /// /// Runs the netsh. /// /// The args. private static void RunNetsh(string args) { var startInfo = new ProcessStartInfo { FileName = "netsh", Arguments = args, CreateNoWindow = true, WindowStyle = ProcessWindowStyle.Hidden, Verb = "runas", ErrorDialog = false }; using (var process = new Process { StartInfo = startInfo }) { process.Start(); process.WaitForExit(); } } /// /// Returns MAC Address from first Network Card in Computer /// /// [string] MAC Address public static string GetMacAddress() { var mc = new ManagementClass("Win32_NetworkAdapterConfiguration"); var moc = mc.GetInstances(); var macAddress = String.Empty; foreach (ManagementObject mo in moc) { if (macAddress == String.Empty) // only return MAC Address from first card { try { if ((bool)mo["IPEnabled"]) macAddress = mo["MacAddress"].ToString(); } catch { mo.Dispose(); return ""; } } mo.Dispose(); } return macAddress.Replace(":", ""); } /// /// Uses the DllImport : NetServerEnum with all its required parameters /// (see http://msdn.microsoft.com/library/default.asp?url=/library/en-us/netmgmt/netmgmt/netserverenum.asp /// for full details or method signature) to retrieve a list of domain SV_TYPE_WORKSTATION /// and SV_TYPE_SERVER PC's /// /// Arraylist that represents all the SV_TYPE_WORKSTATION and SV_TYPE_SERVER /// PC's in the Domain public static IEnumerable GetNetworkComputers() { //local fields const int MAX_PREFERRED_LENGTH = -1; var SV_TYPE_WORKSTATION = 1; var SV_TYPE_SERVER = 2; var buffer = IntPtr.Zero; var tmpBuffer = IntPtr.Zero; var entriesRead = 0; var totalEntries = 0; var resHandle = 0; var sizeofINFO = Marshal.SizeOf(typeof(_SERVER_INFO_100)); try { //call the DllImport : NetServerEnum with all its required parameters //see http://msdn.microsoft.com/library/default.asp?url=/library/en-us/netmgmt/netmgmt/netserverenum.asp //for full details of method signature var ret = NativeMethods.NetServerEnum(null, 100, ref buffer, MAX_PREFERRED_LENGTH, out entriesRead, out totalEntries, SV_TYPE_WORKSTATION | SV_TYPE_SERVER, null, out resHandle); //if the returned with a NERR_Success (C++ term), =0 for C# if (ret == 0) { //loop through all SV_TYPE_WORKSTATION and SV_TYPE_SERVER PC's for (var i = 0; i < totalEntries; i++) { //get pointer to, Pointer to the buffer that received the data from //the call to NetServerEnum. Must ensure to use correct size of //STRUCTURE to ensure correct location in memory is pointed to tmpBuffer = new IntPtr((int)buffer + (i * sizeofINFO)); //Have now got a pointer to the list of SV_TYPE_WORKSTATION and //SV_TYPE_SERVER PC's, which is unmanaged memory //Needs to Marshal data from an unmanaged block of memory to a //managed object, again using STRUCTURE to ensure the correct data //is marshalled var svrInfo = (_SERVER_INFO_100)Marshal.PtrToStructure(tmpBuffer, typeof(_SERVER_INFO_100)); //add the PC names to the ArrayList if (!string.IsNullOrEmpty(svrInfo.sv100_name)) { yield return svrInfo.sv100_name; } } } } finally { //The NetApiBufferFree function frees //the memory that the NetApiBufferAllocate function allocates NativeMethods.NetApiBufferFree(buffer); } } } /// /// Enum NetworkProtocol /// public enum NetworkProtocol { /// /// The TCP /// Tcp, /// /// The UDP /// Udp } }