/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Shy Shalom * Rudi Pettazzi (C# port) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ using System.IO; namespace UniversalDetector.Core { public enum ProbingState { Detecting = 0, // no sure answer yet, but caller can ask for confidence FoundIt = 1, // positive answer NotMe = 2 // negative answer }; public abstract class CharsetProber { protected const float SHORTCUT_THRESHOLD = 0.95F; protected ProbingState state; // ASCII codes private const byte SPACE = 0x20; private const byte CAPITAL_A = 0x41; private const byte CAPITAL_Z = 0x5A; private const byte SMALL_A = 0x61; private const byte SMALL_Z = 0x7A; private const byte LESS_THAN = 0x3C; private const byte GREATER_THAN = 0x3E; /// /// Feed data to the prober /// /// a buffer /// offset into buffer /// number of bytes available into buffer /// /// A /// public abstract ProbingState HandleData(byte[] buf, int offset, int len); /// /// Reset prober state /// public abstract void Reset(); public abstract string GetCharsetName(); public abstract float GetConfidence(); public virtual ProbingState GetState() { return state; } public virtual void SetOption() { } public virtual void DumpStatus() { } // // Helper functions used in the Latin1 and Group probers // /// /// /// /// filtered buffer protected static byte[] FilterWithoutEnglishLetters(byte[] buf, int offset, int len) { byte[] result = null; using (MemoryStream ms = new MemoryStream(buf.Length)) { bool meetMSB = false; int max = offset + len; int prev = offset; int cur = offset; while (cur < max) { byte b = buf[cur]; if ((b & 0x80) != 0) { meetMSB = true; } else if (b < CAPITAL_A || (b > CAPITAL_Z && b < SMALL_A) || b > SMALL_Z) { if (meetMSB && cur > prev) { ms.Write(buf, prev, cur - prev); ms.WriteByte(SPACE); meetMSB = false; } prev = cur + 1; } cur++; } if (meetMSB && cur > prev) ms.Write(buf, prev, cur - prev); ms.SetLength(ms.Position); result = ms.ToArray(); } return result; } /// /// Do filtering to reduce load to probers (Remove ASCII symbols, /// collapse spaces). This filter applies to all scripts which contain /// both English characters and upper ASCII characters. /// /// a filtered copy of the input buffer protected static byte[] FilterWithEnglishLetters(byte[] buf, int offset, int len) { byte[] result = null; using (MemoryStream ms = new MemoryStream(buf.Length)) { bool inTag = false; int max = offset + len; int prev = offset; int cur = offset; while (cur < max) { byte b = buf[cur]; if (b == GREATER_THAN) inTag = false; else if (b == LESS_THAN) inTag = true; // it's ascii, but it's not a letter if ((b & 0x80) == 0 && (b < CAPITAL_A || b > SMALL_Z || (b > CAPITAL_Z && b < SMALL_A))) { if (cur > prev && !inTag) { ms.Write(buf, prev, cur - prev); ms.WriteByte(SPACE); } prev = cur + 1; } cur++; } // If the current segment contains more than just a symbol // and it is not inside a tag then keep it. if (!inTag && cur > prev) ms.Write(buf, prev, cur - prev); ms.SetLength(ms.Position); result = ms.ToArray(); } return result; } } }