using System;
namespace MediaBrowser.Controller.Entities
{
///
/// Class GameSystem
///
public class GameSystem : Folder
{
///
/// Return the id that should be used to key display prefs for this item.
/// Default is based on the type for everything except actual generic folders.
///
/// The display prefs id.
public override Guid DisplayPreferencesId
{
get
{
return Id;
}
}
///
/// Gets or sets the game system.
///
/// The game system.
public string GameSystemName { get; set; }
}
}