/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Shy Shalom * Rudi Pettazzi (C# port) * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ namespace UniversalDetector.Core { public class EscCharsetProber : CharsetProber { private const int CHARSETS_NUM = 4; private string detectedCharset; private CodingStateMachine[] codingSM; int activeSM; public EscCharsetProber() { codingSM = new CodingStateMachine[CHARSETS_NUM]; codingSM[0] = new CodingStateMachine(new HZSMModel()); codingSM[1] = new CodingStateMachine(new ISO2022CNSMModel()); codingSM[2] = new CodingStateMachine(new ISO2022JPSMModel()); codingSM[3] = new CodingStateMachine(new ISO2022KRSMModel()); Reset(); } public override void Reset() { state = ProbingState.Detecting; for (int i = 0; i < CHARSETS_NUM; i++) codingSM[i].Reset(); activeSM = CHARSETS_NUM; detectedCharset = null; } public override ProbingState HandleData(byte[] buf, int offset, int len) { int max = offset + len; for (int i = offset; i < max && state == ProbingState.Detecting; i++) { for (int j = activeSM - 1; j >= 0; j--) { // byte is feed to all active state machine int codingState = codingSM[j].NextState(buf[i]); if (codingState == SMModel.ERROR) { // got negative answer for this state machine, make it inactive activeSM--; if (activeSM == 0) { state = ProbingState.NotMe; return state; } else if (j != activeSM) { var t = codingSM[activeSM]; codingSM[activeSM] = codingSM[j]; codingSM[j] = t; } } else if (codingState == SMModel.ITSME) { state = ProbingState.FoundIt; detectedCharset = codingSM[j].ModelName; return state; } } } return state; } public override string GetCharsetName() { return detectedCharset; } public override float GetConfidence() { return 0.99f; } } }