using System;
using System.IO;
namespace MediaBrowser.Common.Serialization
{
///
/// Protocol buffers is google's binary serialization format. This is a .NET implementation of it.
/// You have to tag your classes with some annoying attributes, but in return you get the fastest serialization around with the smallest possible output.
///
public static class ProtobufSerializer
{
///
/// This is an auto-generated Protobuf Serialization assembly for best performance.
/// It is created during the Model project's post-build event.
/// This means that this class can currently only handle types within the Model project.
/// If we need to, we can always add a param indicating whether or not the model serializer should be used.
///
private static ProtobufModelSerializer ProtobufModelSerializer = new ProtobufModelSerializer();
public static void SerializeToStream(T obj, Stream stream)
{
ProtobufModelSerializer.Serialize(stream, obj);
}
public static T DeserializeFromStream(Stream stream)
where T : class
{
return ProtobufModelSerializer.Deserialize(stream, null, typeof(T)) as T;
}
public static object DeserializeFromStream(Stream stream, Type type)
{
return ProtobufModelSerializer.Deserialize(stream, null, type);
}
public static void SerializeToFile(T obj, string file)
{
using (Stream stream = File.Open(file, FileMode.Create))
{
SerializeToStream(obj, stream);
}
}
public static T DeserializeFromFile(string file)
where T : class
{
using (Stream stream = File.OpenRead(file))
{
return DeserializeFromStream(stream);
}
}
}
}