Use FileShare.Read for log files
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@ -91,8 +91,7 @@ namespace Emby.Server.Implementations.LiveTv.EmbyTV
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Directory.CreateDirectory(Path.GetDirectoryName(logFilePath));
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// FFMpeg writes debug/error info to stderr. This is useful when debugging so let's put it in the log directory.
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// use FileShare.None as this bypasses dotnet bug dotnet/runtime#42790 .
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_logFileStream = new FileStream(logFilePath, FileMode.Create, FileAccess.Write, FileShare.None, IODefaults.FileStreamBufferSize, true);
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_logFileStream = new FileStream(logFilePath, FileMode.Create, FileAccess.Write, FileShare.Read, IODefaults.FileStreamBufferSize, true);
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await JsonSerializer.SerializeAsync(_logFileStream, mediaSource, _jsonOptions, cancellationToken).ConfigureAwait(false);
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await _logFileStream.WriteAsync(Encoding.UTF8.GetBytes(Environment.NewLine + Environment.NewLine + commandLineLogMessage + Environment.NewLine + Environment.NewLine), cancellationToken).ConfigureAwait(false);
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@ -553,8 +553,7 @@ namespace Jellyfin.Api.Helpers
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$"{logFilePrefix}{DateTime.Now:yyyy-MM-dd_HH-mm-ss}_{state.Request.MediaSourceId}_{Guid.NewGuid().ToString()[..8]}.log");
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// FFmpeg writes debug/error info to stderr. This is useful when debugging so let's put it in the log directory.
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// use FileShare.None as this bypasses dotnet bug dotnet/runtime#42790 .
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Stream logStream = new FileStream(logFilePath, FileMode.Create, FileAccess.Write, FileShare.None, IODefaults.FileStreamBufferSize, true);
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Stream logStream = new FileStream(logFilePath, FileMode.Create, FileAccess.Write, FileShare.Read, IODefaults.FileStreamBufferSize, true);
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var commandLineLogMessageBytes = Encoding.UTF8.GetBytes(request.Path + Environment.NewLine + Environment.NewLine + JsonSerializer.Serialize(state.MediaSource) + Environment.NewLine + Environment.NewLine + commandLineLogMessage + Environment.NewLine + Environment.NewLine);
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await logStream.WriteAsync(commandLineLogMessageBytes, 0, commandLineLogMessageBytes.Length, cancellationTokenSource.Token).ConfigureAwait(false);
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