fixes #268 - (Multicd) Albums with discnumbers in subfolders on filesystem = Multiple album objects
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734e53e937
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@ -128,7 +128,12 @@ namespace MediaBrowser.Api
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if (auth.ContainsKey("UserId"))
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if (auth.ContainsKey("UserId"))
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{
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{
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user = UserManager.GetUserById(new Guid(auth["UserId"]));
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var userId = auth["UserId"];
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if (!string.IsNullOrEmpty(userId))
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{
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user = UserManager.GetUserById(new Guid(userId));
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}
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}
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}
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var deviceId = auth["DeviceId"];
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var deviceId = auth["DeviceId"];
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25
MediaBrowser.Controller/Entities/Audio/MusicAlbumDisc.cs
Normal file
25
MediaBrowser.Controller/Entities/Audio/MusicAlbumDisc.cs
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@ -0,0 +1,25 @@
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namespace MediaBrowser.Controller.Entities.Audio
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{
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/// <summary>
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/// Class MusicAlbumDisc
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/// </summary>
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public class MusicAlbumDisc : Folder
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{
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/// <summary>
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/// Gets or sets the display type of the media.
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/// </summary>
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/// <value>The display type of the media.</value>
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public override string DisplayMediaType
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{
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get
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{
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return "Disc";
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}
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set
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{
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base.DisplayMediaType = value;
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}
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}
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}
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}
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@ -71,6 +71,7 @@
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</Compile>
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</Compile>
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<Compile Include="Configuration\IServerConfigurationManager.cs" />
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<Compile Include="Configuration\IServerConfigurationManager.cs" />
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<Compile Include="Dto\SessionInfoDtoBuilder.cs" />
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<Compile Include="Dto\SessionInfoDtoBuilder.cs" />
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<Compile Include="Entities\Audio\MusicAlbumDisc.cs" />
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<Compile Include="Session\ISessionManager.cs" />
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<Compile Include="Session\ISessionManager.cs" />
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<Compile Include="Drawing\ImageExtensions.cs" />
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<Compile Include="Drawing\ImageExtensions.cs" />
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<Compile Include="Drawing\ImageHeader.cs" />
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<Compile Include="Drawing\ImageHeader.cs" />
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@ -0,0 +1,33 @@
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using MediaBrowser.Controller.Entities.Audio;
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using MediaBrowser.Controller.Library;
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using MediaBrowser.Controller.Resolvers;
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namespace MediaBrowser.Server.Implementations.Library.Resolvers.Audio
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{
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/// <summary>
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/// Class MusicAlbumDiscResolver
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/// </summary>
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public class MusicAlbumDiscResolver : ItemResolver<MusicAlbumDisc>
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{
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/// <summary>
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/// Gets the priority.
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/// </summary>
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/// <value>The priority.</value>
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public override ResolverPriority Priority
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{
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get { return ResolverPriority.Third; } // we need to be ahead of the generic folder resolver but behind the movie one
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}
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/// <summary>
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/// Resolves the specified args.
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/// </summary>
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/// <param name="args">The args.</param>
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/// <returns>MusicAlbum.</returns>
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protected override MusicAlbumDisc Resolve(ItemResolveArgs args)
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{
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if (!args.IsDirectory) return null;
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return args.Parent is MusicAlbum ? new MusicAlbumDisc() : null;
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}
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}
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}
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@ -1,10 +1,9 @@
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using System.Collections.Generic;
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using MediaBrowser.Controller.Entities.Audio;
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using System.IO;
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using System.Linq;
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using MediaBrowser.Controller.Entities.Audio;
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using MediaBrowser.Controller.IO;
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using MediaBrowser.Controller.Library;
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using MediaBrowser.Controller.Library;
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using MediaBrowser.Controller.Resolvers;
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using MediaBrowser.Controller.Resolvers;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace MediaBrowser.Server.Implementations.Library.Resolvers.Audio
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namespace MediaBrowser.Server.Implementations.Library.Resolvers.Audio
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{
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{
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@ -34,6 +33,7 @@ namespace MediaBrowser.Server.Implementations.Library.Resolvers.Audio
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//Avoid mis-identifying top folders
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//Avoid mis-identifying top folders
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if (args.Parent == null) return null;
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if (args.Parent == null) return null;
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if (args.Parent.IsRoot) return null;
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if (args.Parent.IsRoot) return null;
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if (args.Parent is MusicAlbum) return null;
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return IsMusicAlbum(args) ? new MusicAlbum() : null;
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return IsMusicAlbum(args) ? new MusicAlbum() : null;
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}
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}
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@ -129,6 +129,7 @@
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<Compile Include="Library\LuceneSearchEngine.cs" />
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<Compile Include="Library\LuceneSearchEngine.cs" />
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<Compile Include="Library\ResolverHelper.cs" />
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<Compile Include="Library\ResolverHelper.cs" />
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<Compile Include="Library\Resolvers\Audio\AudioResolver.cs" />
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<Compile Include="Library\Resolvers\Audio\AudioResolver.cs" />
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<Compile Include="Library\Resolvers\Audio\MusicAlbumDiscResolver.cs" />
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<Compile Include="Library\Resolvers\Audio\MusicAlbumResolver.cs" />
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<Compile Include="Library\Resolvers\Audio\MusicAlbumResolver.cs" />
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<Compile Include="Library\Resolvers\Audio\MusicArtistResolver.cs" />
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<Compile Include="Library\Resolvers\Audio\MusicArtistResolver.cs" />
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<Compile Include="Library\Resolvers\BaseItemResolver.cs" />
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<Compile Include="Library\Resolvers\BaseItemResolver.cs" />
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