Add splashscreen builder
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c6a1dcf420
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@ -43,6 +43,12 @@ namespace Emby.Drawing
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throw new NotImplementedException();
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}
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/// <inheritdoc />
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public void CreateSplashscreen(SplashscreenOptions options)
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc />
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public string GetImageBlurHash(int xComp, int yComp, string path)
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{
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@ -492,6 +492,13 @@ namespace Jellyfin.Drawing.Skia
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}
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}
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/// <inheritdoc/>
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public void CreateSplashscreen(SplashscreenOptions options)
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{
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var splashBuilder = new SplashscreenBuilder(this);
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splashBuilder.GenerateSplash(options);
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}
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private void DrawIndicator(SKCanvas canvas, int imageWidth, int imageHeight, ImageProcessingOptions options)
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{
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try
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@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using SkiaSharp;
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namespace Jellyfin.Drawing.Skia
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@ -19,5 +20,41 @@ namespace Jellyfin.Drawing.Skia
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throw new SkiaCodecException(result);
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}
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}
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/// <summary>
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/// Gets the next valid image as a bitmap.
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/// </summary>
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/// <param name="skiaEncoder">The current skia encoder.</param>
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/// <param name="paths">The list of image paths.</param>
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/// <param name="currentIndex">The current checked indes.</param>
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/// <param name="newIndex">The new index.</param>
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/// <returns>A valid bitmap, or null if no bitmap exists after <c>currentIndex</c>.</returns>
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public static SKBitmap? GetNextValidImage(SkiaEncoder skiaEncoder, IReadOnlyList<string> paths, int currentIndex, out int newIndex)
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{
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var imagesTested = new Dictionary<int, int>();
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SKBitmap? bitmap = null;
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while (imagesTested.Count < paths.Count)
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{
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if (currentIndex >= paths.Count)
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{
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currentIndex = 0;
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}
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bitmap = skiaEncoder.Decode(paths[currentIndex], false, null, out _);
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imagesTested[currentIndex] = 0;
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currentIndex++;
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if (bitmap != null)
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{
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break;
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}
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}
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newIndex = currentIndex;
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return bitmap;
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}
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}
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}
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162
Jellyfin.Drawing.Skia/SplashscreenBuilder.cs
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162
Jellyfin.Drawing.Skia/SplashscreenBuilder.cs
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@ -0,0 +1,162 @@
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using System;
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using System.Collections.Generic;
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using MediaBrowser.Controller.Drawing;
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using SkiaSharp;
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namespace Jellyfin.Drawing.Skia
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{
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/// <summary>
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/// Used to build the splashscreen.
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/// </summary>
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public class SplashscreenBuilder
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{
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private const int Rows = 6;
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private const int Spacing = 20;
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private readonly SkiaEncoder _skiaEncoder;
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private Random? _random;
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private int _finalWidth;
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private int _finalHeight;
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/// <summary>
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/// Initializes a new instance of the <see cref="SplashscreenBuilder"/> class.
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/// </summary>
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/// <param name="skiaEncoder">The SkiaEncoder.</param>
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public SplashscreenBuilder(SkiaEncoder skiaEncoder)
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{
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_skiaEncoder = skiaEncoder;
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}
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/// <summary>
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/// Generate a splashscreen.
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/// </summary>
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/// <param name="options">The options to generate the splashscreen.</param>
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public void GenerateSplash(SplashscreenOptions options)
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{
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_finalWidth = options.Width;
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_finalHeight = options.Height;
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var wall = GenerateCollage(options.PortraitInputPaths, options.LandscapeInputPaths, options.ApplyFilter);
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var transformed = Transform3D(wall);
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using var outputStream = new SKFileWStream(options.OutputPath);
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using var pixmap = new SKPixmap(new SKImageInfo(_finalWidth, _finalHeight), transformed.GetPixels());
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pixmap.Encode(outputStream, StripCollageBuilder.GetEncodedFormat(options.OutputPath), 90);
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}
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/// <summary>
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/// Generates a collage of posters and landscape pictures.
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/// </summary>
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/// <param name="poster">The poster paths.</param>
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/// <param name="backdrop">The landscape paths.</param>
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/// <param name="applyFilter">Whether to apply the darkening filter.</param>
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/// <returns>The created collage as a bitmap.</returns>
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private SKBitmap GenerateCollage(IReadOnlyList<string> poster, IReadOnlyList<string> backdrop, bool applyFilter)
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{
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_random = new Random();
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var posterIndex = 0;
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var backdropIndex = 0;
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// use higher resolution than final image
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var bitmap = new SKBitmap(_finalWidth * 3, _finalHeight * 2);
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using var canvas = new SKCanvas(bitmap);
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canvas.Clear(SKColors.Black);
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int posterHeight = _finalHeight * 2 / 6;
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for (int i = 0; i < Rows; i++)
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{
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int imageCounter = _random.Next(0, 5);
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int currentWidthPos = i * 75;
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int currentHeight = i * (posterHeight + Spacing);
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while (currentWidthPos < _finalWidth * 3)
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{
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SKBitmap? currentImage;
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switch (imageCounter)
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{
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case 0:
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case 2:
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case 3:
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currentImage = SkiaHelper.GetNextValidImage(_skiaEncoder, poster, posterIndex, out int newPosterIndex);
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posterIndex = newPosterIndex;
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break;
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default:
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currentImage = SkiaHelper.GetNextValidImage(_skiaEncoder, backdrop, backdropIndex, out int newBackdropIndex);
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backdropIndex = newBackdropIndex;
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break;
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}
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if (currentImage == null)
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{
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throw new ArgumentException("Not enough valid pictures provided to create a splashscreen!");
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}
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// resize to the same aspect as the original
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var imageWidth = Math.Abs(posterHeight * currentImage.Width / currentImage.Height);
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using var resizedBitmap = new SKBitmap(imageWidth, posterHeight);
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currentImage.ScalePixels(resizedBitmap, SKFilterQuality.High);
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// draw on canvas
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canvas.DrawBitmap(resizedBitmap, currentWidthPos, currentHeight);
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currentWidthPos += imageWidth + Spacing;
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currentImage.Dispose();
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if (imageCounter >= 4)
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{
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imageCounter = 0;
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}
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else
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{
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imageCounter++;
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}
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}
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}
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if (applyFilter)
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{
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var paintColor = new SKPaint
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{
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Color = SKColors.Black.WithAlpha(0x50),
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Style = SKPaintStyle.Fill
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};
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canvas.DrawRect(0, 0, _finalWidth * 3, _finalHeight * 2, paintColor);
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}
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return bitmap;
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}
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/// <summary>
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/// Transform the collage in 3D space.
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/// </summary>
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/// <param name="input">The bitmap to transform.</param>
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/// <returns>The transformed image.</returns>
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private SKBitmap Transform3D(SKBitmap input)
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{
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var bitmap = new SKBitmap(_finalWidth, _finalHeight);
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using var canvas = new SKCanvas(bitmap);
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canvas.Clear(SKColors.Black);
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var matrix = new SKMatrix
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{
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ScaleX = 0.324108899f,
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ScaleY = 0.563934922f,
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SkewX = -0.244337708f,
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SkewY = 0.0377609022f,
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TransX = 42.0407715f,
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TransY = -198.104706f,
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Persp0 = -9.08959337E-05f,
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Persp1 = 6.85242048E-05f,
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Persp2 = 0.988209724f
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};
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canvas.SetMatrix(matrix);
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canvas.DrawBitmap(input, 0, 0);
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return bitmap;
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}
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}
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}
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@ -99,7 +99,7 @@ namespace Jellyfin.Drawing.Skia
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using var canvas = new SKCanvas(bitmap);
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canvas.Clear(SKColors.Black);
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using var backdrop = GetNextValidImage(paths, 0, out _);
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using var backdrop = SkiaHelper.GetNextValidImage(_skiaEncoder, paths, 0, out _);
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if (backdrop == null)
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{
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return bitmap;
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@ -152,34 +152,6 @@ namespace Jellyfin.Drawing.Skia
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return bitmap;
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}
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private SKBitmap? GetNextValidImage(IReadOnlyList<string> paths, int currentIndex, out int newIndex)
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{
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var imagesTested = new Dictionary<int, int>();
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SKBitmap? bitmap = null;
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while (imagesTested.Count < paths.Count)
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{
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if (currentIndex >= paths.Count)
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{
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currentIndex = 0;
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}
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bitmap = _skiaEncoder.Decode(paths[currentIndex], false, null, out _);
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imagesTested[currentIndex] = 0;
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currentIndex++;
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if (bitmap != null)
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{
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break;
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}
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}
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newIndex = currentIndex;
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return bitmap;
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}
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private SKBitmap BuildSquareCollageBitmap(IReadOnlyList<string> paths, int width, int height)
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{
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var bitmap = new SKBitmap(width, height);
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@ -192,7 +164,7 @@ namespace Jellyfin.Drawing.Skia
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{
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for (var y = 0; y < 2; y++)
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{
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using var currentBitmap = GetNextValidImage(paths, imageIndex, out int newIndex);
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using var currentBitmap = SkiaHelper.GetNextValidImage(_skiaEncoder, paths, imageIndex, out int newIndex);
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imageIndex = newIndex;
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if (currentBitmap == null)
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@ -74,5 +74,11 @@ namespace MediaBrowser.Controller.Drawing
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/// <param name="options">The options to use when creating the collage.</param>
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/// <param name="libraryName">Optional. </param>
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void CreateImageCollage(ImageCollageOptions options, string? libraryName);
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/// <summary>
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/// Creates a splashscreen image.
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/// </summary>
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/// <param name="options">The options to use when creating the splashscreen.</param>
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void CreateSplashscreen(SplashscreenOptions options);
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}
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}
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59
MediaBrowser.Controller/Drawing/SplashscreenOptions.cs
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59
MediaBrowser.Controller/Drawing/SplashscreenOptions.cs
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using System.Collections.Generic;
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namespace MediaBrowser.Controller.Drawing
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{
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/// <summary>
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/// Options used to generate the splashscreen.
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/// </summary>
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public class SplashscreenOptions
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="SplashscreenOptions"/> class.
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/// </summary>
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/// <param name="portraitInputPaths">The portrait input paths.</param>
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/// <param name="landscapeInputPaths">The landscape input paths.</param>
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/// <param name="outputPath">The output path.</param>
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/// <param name="width">Optional. The image width.</param>
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/// <param name="height">Optional. The image height.</param>
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/// <param name="applyFilter">Optional. Apply a darkening filter.</param>
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public SplashscreenOptions(IReadOnlyList<string> portraitInputPaths, IReadOnlyList<string> landscapeInputPaths, string outputPath, int width = 1920, int height = 1080, bool applyFilter = false)
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{
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PortraitInputPaths = portraitInputPaths;
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LandscapeInputPaths = landscapeInputPaths;
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OutputPath = outputPath;
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Width = width;
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Height = height;
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ApplyFilter = applyFilter;
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}
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/// <summary>
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/// Gets or sets the poster input paths.
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/// </summary>
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public IReadOnlyList<string> PortraitInputPaths { get; set; }
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/// <summary>
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/// Gets or sets the landscape input paths.
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/// </summary>
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public IReadOnlyList<string> LandscapeInputPaths { get; set; }
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/// <summary>
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/// Gets or sets the output path.
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/// </summary>
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public string OutputPath { get; set; }
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/// <summary>
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/// Gets or sets the width.
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/// </summary>
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public int Width { get; set; }
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/// <summary>
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/// Gets or sets the height.
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/// </summary>
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public int Height { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether to apply a darkening filter at the end.
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/// </summary>
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public bool ApplyFilter { get; set; }
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}
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}
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