Formatting in SkiaEncoder.cs
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@ -410,11 +410,12 @@ namespace Jellyfin.Drawing.Skia
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{
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using var surface = SKSurface.Create(targetInfo);
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using var canvas = surface.Canvas;
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using var paint = new SKPaint();
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paint.FilterQuality = SKFilterQuality.High;
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paint.IsAntialias = isAntialias;
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paint.IsDither = isDither;
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using var paint = new SKPaint
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{
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FilterQuality = SKFilterQuality.High,
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IsAntialias = isAntialias,
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IsDither = isDither
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};
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var kernel = new float[9]
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{
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@ -427,9 +428,19 @@ namespace Jellyfin.Drawing.Skia
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var kernelOffset = new SKPointI(1, 1);
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paint.ImageFilter = SKImageFilter.CreateMatrixConvolution(
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kernelSize, kernel, 1f, 0f, kernelOffset, SKShaderTileMode.Clamp, false);
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kernelSize,
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kernel,
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1f,
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0f,
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kernelOffset,
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SKShaderTileMode.Clamp,
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false);
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canvas.DrawBitmap(source, SKRect.Create(0, 0, source.Width, source.Height), SKRect.Create(0, 0, targetInfo.Width, targetInfo.Height), paint);
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canvas.DrawBitmap(
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source,
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SKRect.Create(0, 0, source.Width, source.Height),
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SKRect.Create(0, 0, targetInfo.Width, targetInfo.Height),
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paint);
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return surface.Snapshot();
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}
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