-Replaced Mono.Data.SQLite by System.Data.SQLite(ManagedOnly)
-Added System.Data.SQLite and Sqlite3 into ThirdParty -Depending of the OS, System.Data.SQLite will look for: sqlite3.dll in Windows(Provided with the project) libsqlite3.so.0 in Linux(Need to be installed. ie yum install sqlite.i686) libsqlite3.dylib in MacOS X(!?) (See http://www.mono-project.com/Interop_with_Native_Libraries for more info)
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@ -48,9 +48,6 @@
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<Reference Include="Alchemy">
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<HintPath>..\packages\Alchemy.2.2.1\lib\net40\Alchemy.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Data.Sqlite">
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<HintPath>..\ThirdParty\Mono.Data.Sqlite\Mono.Data.Sqlite.dll</HintPath>
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</Reference>
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<Reference Include="ServiceStack.Api.Swagger">
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<HintPath>..\ThirdParty\ServiceStack\ServiceStack.Api.Swagger.dll</HintPath>
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</Reference>
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@ -67,9 +64,14 @@
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<Reference Include="BDInfo">
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<HintPath>..\packages\MediaBrowser.BdInfo.1.0.0.5\lib\net20\BDInfo.dll</HintPath>
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</Reference>
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<Reference Include="System.Data.SQLite">
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<Reference Include="System.Data.SQLite" Condition=" '$(ConfigurationName)' != 'Release Mono' ">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\packages\System.Data.SQLite.x86.1.0.89.0\lib\net45\System.Data.SQLite.dll</HintPath>
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</Reference>
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<Reference Include="System.Data.SQLite" Condition=" '$(ConfigurationName)' == 'Release Mono' ">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\ThirdParty\System.Data.SQLite.ManagedOnly\x86\1.0.90.0\net40\System.Data.SQLite.dll</HintPath>
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</Reference>
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<Reference Include="ServiceStack">
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<HintPath>..\ThirdParty\ServiceStack\ServiceStack.dll</HintPath>
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</Reference>
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@ -346,6 +348,16 @@
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</Content>
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<EmbeddedResource Include="Localization\Ratings\be.txt" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\ThirdParty\System.Data.SQLite.ManagedOnly\x86\1.0.90.0\net40\System.Data.SQLite.dll">
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<Link>System.Data.SQLite.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\ThirdParty\System.Data.SQLite.ManagedOnly\x86\1.0.90.0\net40\System.Data.SQLite.Linq.dll">
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<Link>System.Data.SQLite.Linq.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(SolutionDir)\.nuget\nuget.targets" Condition=" '$(ConfigurationName)' != 'Release Mono' " />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@ -1,11 +1,7 @@
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using MediaBrowser.Model.Logging;
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using System;
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using System.Data;
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#if __MonoCS__
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using Mono.Data.Sqlite;
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#else
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using System.Data.SQLite;
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#endif
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using System.IO;
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using System.Threading.Tasks;
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@ -140,18 +136,6 @@ namespace MediaBrowser.Server.Implementations.Persistence
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logger.Info("Opening {0}", dbPath);
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#if __MonoCS__
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var connectionstr = new SqliteConnectionStringBuilder
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{
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PageSize = 4096,
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CacheSize = 4096,
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SyncMode = SynchronizationModes.Normal,
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DataSource = dbPath,
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JournalMode = SQLiteJournalModeEnum.Off
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};
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var connection = new SqliteConnection(connectionstr.ConnectionString);
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#else
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var connectionstr = new SQLiteConnectionStringBuilder
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{
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PageSize = 4096,
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@ -162,7 +146,7 @@ namespace MediaBrowser.Server.Implementations.Persistence
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};
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var connection = new SQLiteConnection(connectionstr.ConnectionString);
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#endif
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await connection.OpenAsync().ConfigureAwait(false);
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return connection;
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@ -128,8 +128,11 @@
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="sqlite3.dll">
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\ThirdParty\SQLite3\x86\3.8.2\sqlite3.dll">
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<Link>sqlite3.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</Content>
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</ItemGroup>
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</Project>
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