commit
2715db6ad7
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@ -438,7 +438,6 @@ namespace Emby.Common.Implementations
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var assemblyFilePath = Path.Combine(ApplicationPaths.PluginsPath, assemblyFileName);
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assemblyPlugin.SetAttributes(assemblyFilePath, assemblyFileName, assemblyName.Version, assemblyId);
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return null;
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}
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var isFirstRun = !File.Exists(plugin.ConfigurationFilePath);
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@ -116,8 +116,6 @@ namespace Emby.Common.Implementations.Net
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private set;
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}
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private readonly AsyncCallback _defaultAsyncCallback = (i) => { };
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public IAsyncResult BeginReceive(byte[] buffer, int offset, int count, AsyncCallback callback)
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{
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EndPoint receivedFromEndPoint = new IPEndPoint(IPAddress.Any, 0);
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@ -145,9 +143,30 @@ namespace Emby.Common.Implementations.Net
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public Task<SocketReceiveResult> ReceiveAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
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{
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var result = BeginReceive(buffer, offset, count, _defaultAsyncCallback);
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var taskCompletion = new TaskCompletionSource<SocketReceiveResult>();
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return Task.Factory.FromAsync(result, EndReceive);
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Action<IAsyncResult> callback = callbackResult =>
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{
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try
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{
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taskCompletion.TrySetResult(EndReceive(callbackResult));
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}
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catch (Exception ex)
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{
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taskCompletion.TrySetException(ex);
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}
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};
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var result = BeginReceive(buffer, offset, count, new AsyncCallback(callback));
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if (result.CompletedSynchronously)
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{
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callback(result);
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}
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cancellationToken.Register(() => taskCompletion.TrySetCanceled());
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return taskCompletion.Task;
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}
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public Task<SocketReceiveResult> ReceiveAsync(CancellationToken cancellationToken)
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@ -159,9 +178,30 @@ namespace Emby.Common.Implementations.Net
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public Task SendToAsync(byte[] buffer, int offset, int size, IpEndPointInfo endPoint, CancellationToken cancellationToken)
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{
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var result = BeginSendTo(buffer, offset, size, endPoint, _defaultAsyncCallback, null);
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var taskCompletion = new TaskCompletionSource<int>();
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return Task.Factory.FromAsync(result, EndSendTo);
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Action<IAsyncResult> callback = callbackResult =>
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{
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try
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{
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taskCompletion.TrySetResult(EndSendTo(callbackResult));
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}
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catch (Exception ex)
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{
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taskCompletion.TrySetException(ex);
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}
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};
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var result = BeginSendTo(buffer, offset, size, endPoint, new AsyncCallback(callback), null);
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if (result.CompletedSynchronously)
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{
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callback(result);
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}
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cancellationToken.Register(() => taskCompletion.TrySetCanceled());
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return taskCompletion.Task;
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}
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public IAsyncResult BeginSendTo(byte[] buffer, int offset, int size, IpEndPointInfo endPoint, AsyncCallback callback, object state)
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@ -208,22 +248,5 @@ namespace Emby.Common.Implementations.Net
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return NetworkManager.ToIpEndPointInfo(endpoint);
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}
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private class AsyncReceiveState
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{
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public AsyncReceiveState(Socket socket, EndPoint remoteEndPoint)
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{
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this.Socket = socket;
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this.RemoteEndPoint = remoteEndPoint;
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}
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public EndPoint RemoteEndPoint;
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public byte[] Buffer = new byte[8192];
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public Socket Socket { get; private set; }
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public TaskCompletionSource<SocketReceiveResult> TaskCompletionSource { get; set; }
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}
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}
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}
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@ -1278,9 +1278,6 @@ namespace Emby.Server.Core
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// Emby.Server implementations
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list.Add(GetAssembly(typeof(InstallationManager)));
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// Emby.Server.Core
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list.Add(GetAssembly(typeof(ApplicationHost)));
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// MediaEncoding
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list.Add(GetAssembly(typeof(MediaEncoder)));
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@ -102,6 +102,7 @@
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<Compile Include="HttpServer\SocketSharp\WebSocketSharpResponse.cs" />
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<Compile Include="HttpServer\StreamWriter.cs" />
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<Compile Include="Images\BaseDynamicImageProvider.cs" />
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<Compile Include="IO\AsyncStreamCopier.cs" />
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<Compile Include="IO\FileRefresher.cs" />
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<Compile Include="IO\MbLinkShortcutHandler.cs" />
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<Compile Include="IO\ThrottledStream.cs" />
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458
Emby.Server.Implementations/IO/AsyncStreamCopier.cs
Normal file
458
Emby.Server.Implementations/IO/AsyncStreamCopier.cs
Normal file
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@ -0,0 +1,458 @@
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using System;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Emby.Server.Implementations.IO
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{
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public class AsyncStreamCopier : IDisposable
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{
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// size in bytes of the buffers in the buffer pool
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private const int DefaultBufferSize = 4096;
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private readonly int _bufferSize;
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// number of buffers in the pool
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private const int DefaultBufferCount = 4;
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private readonly int _bufferCount;
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// indexes of the next buffer to read into/write from
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private int _nextReadBuffer = -1;
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private int _nextWriteBuffer = -1;
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// the buffer pool, implemented as an array, and used in a cyclic way
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private readonly byte[][] _buffers;
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// sizes in bytes of the available (read) data in the buffers
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private readonly int[] _sizes;
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// the streams...
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private Stream _source;
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private Stream _target;
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private readonly bool _closeStreamsOnEnd;
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// number of buffers that are ready to be written
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private int _buffersToWrite;
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// flag indicating that there is still a read operation to be scheduled
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// (source end of stream not reached)
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private volatile bool _moreDataToRead;
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// the result of the whole operation, returned by BeginCopy()
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private AsyncResult _asyncResult;
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// any exception that occurs during an async operation
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// stored here for rethrow
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private Exception _exception;
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public TaskCompletionSource<bool> TaskCompletionSource;
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private long _bytesToRead;
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private long _totalBytesWritten;
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private CancellationToken _cancellationToken;
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public AsyncStreamCopier(Stream source,
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Stream target,
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long bytesToRead,
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CancellationToken cancellationToken,
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bool closeStreamsOnEnd = false,
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int bufferSize = DefaultBufferSize,
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int bufferCount = DefaultBufferCount)
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{
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if (source == null)
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throw new ArgumentNullException("source");
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if (target == null)
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throw new ArgumentNullException("target");
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if (!source.CanRead)
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throw new ArgumentException("Cannot copy from a non-readable stream.");
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if (!target.CanWrite)
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throw new ArgumentException("Cannot copy to a non-writable stream.");
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_source = source;
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_target = target;
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_moreDataToRead = true;
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_closeStreamsOnEnd = closeStreamsOnEnd;
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_bufferSize = bufferSize;
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_bufferCount = bufferCount;
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_buffers = new byte[_bufferCount][];
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_sizes = new int[_bufferCount];
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_bytesToRead = bytesToRead;
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_cancellationToken = cancellationToken;
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}
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~AsyncStreamCopier()
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{
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// ensure any exception cannot be ignored
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ThrowExceptionIfNeeded();
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}
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public static Task CopyStream(Stream source, Stream target, int bufferSize, int bufferCount, CancellationToken cancellationToken)
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{
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return CopyStream(source, target, 0, bufferSize, bufferCount, cancellationToken);
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}
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public static Task CopyStream(Stream source, Stream target, long size, int bufferSize, int bufferCount, CancellationToken cancellationToken)
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{
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var copier = new AsyncStreamCopier(source, target, size, cancellationToken, false, bufferSize, bufferCount);
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var taskCompletion = new TaskCompletionSource<bool>();
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copier.TaskCompletionSource = taskCompletion;
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var result = copier.BeginCopy(StreamCopyCallback, copier);
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if (result.CompletedSynchronously)
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{
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StreamCopyCallback(result);
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}
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cancellationToken.Register(() => taskCompletion.TrySetCanceled());
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return taskCompletion.Task;
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}
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private static void StreamCopyCallback(IAsyncResult result)
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{
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var copier = (AsyncStreamCopier)result.AsyncState;
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var taskCompletion = copier.TaskCompletionSource;
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try
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{
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copier.EndCopy(result);
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taskCompletion.TrySetResult(true);
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}
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catch (Exception ex)
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{
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taskCompletion.TrySetException(ex);
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}
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}
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public void Dispose()
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{
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if (_asyncResult != null)
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_asyncResult.Dispose();
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if (_closeStreamsOnEnd)
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{
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if (_source != null)
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{
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_source.Dispose();
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_source = null;
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}
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if (_target != null)
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{
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_target.Dispose();
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_target = null;
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}
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}
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GC.SuppressFinalize(this);
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ThrowExceptionIfNeeded();
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}
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public IAsyncResult BeginCopy(AsyncCallback callback, object state)
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{
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// avoid concurrent start of the copy on separate threads
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if (Interlocked.CompareExchange(ref _asyncResult, new AsyncResult(callback, state), null) != null)
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throw new InvalidOperationException("A copy operation has already been started on this object.");
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// allocate buffers
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for (int i = 0; i < _bufferCount; i++)
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_buffers[i] = new byte[_bufferSize];
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// we pass false to BeginRead() to avoid completing the async result
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// immediately which would result in invoking the callback
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// when the method fails synchronously
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BeginRead(false);
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// throw exception synchronously if there is one
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ThrowExceptionIfNeeded();
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return _asyncResult;
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}
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public void EndCopy(IAsyncResult ar)
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{
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if (ar != _asyncResult)
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throw new InvalidOperationException("Invalid IAsyncResult object.");
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if (!_asyncResult.IsCompleted)
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_asyncResult.AsyncWaitHandle.WaitOne();
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if (_closeStreamsOnEnd)
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{
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_source.Close();
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_source = null;
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_target.Close();
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_target = null;
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}
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//_logger.Info("AsyncStreamCopier {0} bytes requested. {1} bytes transferred", _bytesToRead, _totalBytesWritten);
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ThrowExceptionIfNeeded();
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}
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/// <summary>
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/// Here we'll throw a pending exception if there is one,
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/// and remove it from our instance, so we know it has been consumed.
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/// </summary>
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private void ThrowExceptionIfNeeded()
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{
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if (_exception != null)
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{
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var exception = _exception;
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_exception = null;
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throw exception;
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}
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}
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private void BeginRead(bool completeOnError = true)
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{
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if (!_moreDataToRead)
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{
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return;
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}
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if (_asyncResult.IsCompleted)
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return;
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int bufferIndex = Interlocked.Increment(ref _nextReadBuffer) % _bufferCount;
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try
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{
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_source.BeginRead(_buffers[bufferIndex], 0, _bufferSize, EndRead, bufferIndex);
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}
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catch (Exception exception)
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{
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_exception = exception;
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if (completeOnError)
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_asyncResult.Complete(false);
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}
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}
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private void BeginWrite()
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{
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if (_asyncResult.IsCompleted)
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return;
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// this method can actually be called concurrently!!
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// indeed, let's say we call a BeginWrite, and the thread gets interrupted
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// just after making the IO request.
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// At that moment, the thread is still in the method. And then the IO request
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// ends (extremely fast io, or caching...), EndWrite gets called
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// on another thread, and calls BeginWrite again! There we have it!
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// That is the reason why an Interlocked is needed here.
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int bufferIndex = Interlocked.Increment(ref _nextWriteBuffer) % _bufferCount;
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||||
|
||||
try
|
||||
{
|
||||
int bytesToWrite;
|
||||
if (_bytesToRead > 0)
|
||||
{
|
||||
var bytesLeftToWrite = _bytesToRead - _totalBytesWritten;
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||||
bytesToWrite = Convert.ToInt32(Math.Min(_sizes[bufferIndex], bytesLeftToWrite));
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}
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||||
else
|
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{
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bytesToWrite = _sizes[bufferIndex];
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}
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||||
|
||||
_target.BeginWrite(_buffers[bufferIndex], 0, bytesToWrite, EndWrite, null);
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||||
|
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_totalBytesWritten += bytesToWrite;
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}
|
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catch (Exception exception)
|
||||
{
|
||||
_exception = exception;
|
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_asyncResult.Complete(false);
|
||||
}
|
||||
}
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private void EndRead(IAsyncResult ar)
|
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{
|
||||
try
|
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{
|
||||
int read = _source.EndRead(ar);
|
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_moreDataToRead = read > 0;
|
||||
var bufferIndex = (int)ar.AsyncState;
|
||||
_sizes[bufferIndex] = read;
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}
|
||||
catch (Exception exception)
|
||||
{
|
||||
_exception = exception;
|
||||
_asyncResult.Complete(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_moreDataToRead && !_cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
int usedBuffers = Interlocked.Increment(ref _buffersToWrite);
|
||||
// if we incremented from zero to one, then it means we just
|
||||
// added the single buffer to write, so a writer could not
|
||||
// be busy, and we have to schedule one.
|
||||
if (usedBuffers == 1)
|
||||
BeginWrite();
|
||||
// test if there is at least a free buffer, and schedule
|
||||
// a read, as we have read some data
|
||||
if (usedBuffers < _bufferCount)
|
||||
BeginRead();
|
||||
}
|
||||
else
|
||||
{
|
||||
// we did not add a buffer, because no data was read, and
|
||||
// there is no buffer left to write so this is the end...
|
||||
if (Thread.VolatileRead(ref _buffersToWrite) == 0)
|
||||
{
|
||||
_asyncResult.Complete(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void EndWrite(IAsyncResult ar)
|
||||
{
|
||||
try
|
||||
{
|
||||
_target.EndWrite(ar);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
_exception = exception;
|
||||
_asyncResult.Complete(false);
|
||||
return;
|
||||
}
|
||||
|
||||
int buffersLeftToWrite = Interlocked.Decrement(ref _buffersToWrite);
|
||||
// no reader could be active if all buffers were full of data waiting to be written
|
||||
bool noReaderIsBusy = buffersLeftToWrite == _bufferCount - 1;
|
||||
// note that it is possible that both a reader and
|
||||
// a writer see the end of the copy and call Complete
|
||||
// on the _asyncResult object. That race condition is handled by
|
||||
// Complete that ensures it is only executed fully once.
|
||||
|
||||
long bytesLeftToWrite;
|
||||
if (_bytesToRead > 0)
|
||||
{
|
||||
bytesLeftToWrite = _bytesToRead - _totalBytesWritten;
|
||||
}
|
||||
else
|
||||
{
|
||||
bytesLeftToWrite = 1;
|
||||
}
|
||||
|
||||
if (!_moreDataToRead || bytesLeftToWrite <= 0 || _cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
// at this point we know no reader can schedule a read or write
|
||||
if (Thread.VolatileRead(ref _buffersToWrite) == 0)
|
||||
{
|
||||
// nothing left to write, so it is the end
|
||||
_asyncResult.Complete(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
// here, we know we have something left to read,
|
||||
// so schedule a read if no read is busy
|
||||
if (noReaderIsBusy)
|
||||
BeginRead();
|
||||
|
||||
// also schedule a write if we are sure we did not write the last buffer
|
||||
// note that if buffersLeftToWrite is zero and a reader has put another
|
||||
// buffer to write between the time we decremented _buffersToWrite
|
||||
// and now, that reader will also schedule another write,
|
||||
// as it will increment _buffersToWrite from zero to one
|
||||
if (buffersLeftToWrite > 0)
|
||||
BeginWrite();
|
||||
}
|
||||
}
|
||||
|
||||
internal class AsyncResult : IAsyncResult, IDisposable
|
||||
{
|
||||
// Fields set at construction which never change while
|
||||
// operation is pending
|
||||
private readonly AsyncCallback _asyncCallback;
|
||||
private readonly object _asyncState;
|
||||
|
||||
// Fields set at construction which do change after
|
||||
// operation completes
|
||||
private const int StatePending = 0;
|
||||
private const int StateCompletedSynchronously = 1;
|
||||
private const int StateCompletedAsynchronously = 2;
|
||||
private int _completedState = StatePending;
|
||||
|
||||
// Field that may or may not get set depending on usage
|
||||
private ManualResetEvent _waitHandle;
|
||||
|
||||
internal AsyncResult(
|
||||
AsyncCallback asyncCallback,
|
||||
object state)
|
||||
{
|
||||
_asyncCallback = asyncCallback;
|
||||
_asyncState = state;
|
||||
}
|
||||
|
||||
internal bool Complete(bool completedSynchronously)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
// The _completedState field MUST be set prior calling the callback
|
||||
int prevState = Interlocked.CompareExchange(ref _completedState,
|
||||
completedSynchronously ? StateCompletedSynchronously :
|
||||
StateCompletedAsynchronously, StatePending);
|
||||
if (prevState == StatePending)
|
||||
{
|
||||
// If the event exists, set it
|
||||
if (_waitHandle != null)
|
||||
_waitHandle.Set();
|
||||
|
||||
if (_asyncCallback != null)
|
||||
_asyncCallback(this);
|
||||
|
||||
result = true;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#region Implementation of IAsyncResult
|
||||
|
||||
public Object AsyncState { get { return _asyncState; } }
|
||||
|
||||
public bool CompletedSynchronously
|
||||
{
|
||||
get
|
||||
{
|
||||
return Thread.VolatileRead(ref _completedState) ==
|
||||
StateCompletedSynchronously;
|
||||
}
|
||||
}
|
||||
|
||||
public WaitHandle AsyncWaitHandle
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_waitHandle == null)
|
||||
{
|
||||
bool done = IsCompleted;
|
||||
var mre = new ManualResetEvent(done);
|
||||
if (Interlocked.CompareExchange(ref _waitHandle,
|
||||
mre, null) != null)
|
||||
{
|
||||
// Another thread created this object's event; dispose
|
||||
// the event we just created
|
||||
mre.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!done && IsCompleted)
|
||||
{
|
||||
// If the operation wasn't done when we created
|
||||
// the event but now it is done, set the event
|
||||
_waitHandle.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
return _waitHandle;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsCompleted
|
||||
{
|
||||
get
|
||||
{
|
||||
return Thread.VolatileRead(ref _completedState) !=
|
||||
StatePending;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_waitHandle != null)
|
||||
{
|
||||
_waitHandle.Dispose();
|
||||
_waitHandle = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,6 +2,7 @@
|
|||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Emby.Server.Implementations.IO;
|
||||
using MediaBrowser.Model.IO;
|
||||
using MediaBrowser.Common.Net;
|
||||
using MediaBrowser.Controller;
|
||||
|
@ -105,7 +106,8 @@ namespace Emby.Server.Implementations.LiveTv.TunerHosts.HdHomerun
|
|||
{
|
||||
ResolveAfterDelay(3000, openTaskCompletionSource);
|
||||
|
||||
await response.Content.CopyToAsync(fileStream, 81920, cancellationToken).ConfigureAwait(false);
|
||||
//await response.Content.CopyToAsync(fileStream, 81920, cancellationToken).ConfigureAwait(false);
|
||||
await AsyncStreamCopier.CopyStream(response.Content, fileStream, 81920, 4, cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Emby.Server.Implementations.IO;
|
||||
using MediaBrowser.Common.Net;
|
||||
using MediaBrowser.Controller;
|
||||
using MediaBrowser.Controller.Library;
|
||||
|
|
|
@ -64,11 +64,6 @@ namespace MediaBrowser.ServerApplication
|
|||
{
|
||||
var list = new List<Assembly>();
|
||||
|
||||
if (!Environment.Is64BitProcess)
|
||||
{
|
||||
//list.Add(typeof(PismoIsoManager).Assembly);
|
||||
}
|
||||
|
||||
list.Add(typeof(DefaultIntroProvider).Assembly);
|
||||
list.Add(typeof(ConnectManager).Assembly);
|
||||
list.Add(typeof(SyncManager).Assembly);
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyVersion("3.2.17.13")]
|
||||
[assembly: AssemblyVersion("3.2.17.14")]
|
||||
|
|
|
@ -220,7 +220,7 @@ namespace SocketHttpListener.Net
|
|||
|
||||
//o_stream = new ResponseStream(stream, context.Response, _memoryStreamFactory, _textEncoding, _fileSystem, sock, supportsDirectSocketAccess, _logger, _environment);
|
||||
|
||||
o_stream = new HttpResponseStream(stream, context.Response, false, _memoryStreamFactory, sock, supportsDirectSocketAccess, _environment, _fileSystem);
|
||||
o_stream = new HttpResponseStream(stream, context.Response, false, _memoryStreamFactory, sock, supportsDirectSocketAccess, _environment, _fileSystem, _logger);
|
||||
}
|
||||
return o_stream;
|
||||
}
|
||||
|
|
|
@ -3,11 +3,13 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using MediaBrowser.Model.IO;
|
||||
using MediaBrowser.Model.Logging;
|
||||
using MediaBrowser.Model.Net;
|
||||
using MediaBrowser.Model.System;
|
||||
|
||||
|
@ -54,7 +56,9 @@ namespace SocketHttpListener.Net
|
|||
private readonly bool _supportsDirectSocketAccess;
|
||||
private readonly IEnvironmentInfo _environment;
|
||||
private readonly IFileSystem _fileSystem;
|
||||
internal HttpResponseStream(Stream stream, HttpListenerResponse response, bool ignore_errors, IMemoryStreamFactory memoryStreamFactory, IAcceptSocket socket, bool supportsDirectSocketAccess, IEnvironmentInfo environment, IFileSystem fileSystem)
|
||||
private readonly ILogger _logger;
|
||||
|
||||
internal HttpResponseStream(Stream stream, HttpListenerResponse response, bool ignore_errors, IMemoryStreamFactory memoryStreamFactory, IAcceptSocket socket, bool supportsDirectSocketAccess, IEnvironmentInfo environment, IFileSystem fileSystem, ILogger logger)
|
||||
{
|
||||
_response = response;
|
||||
_ignore_errors = ignore_errors;
|
||||
|
@ -63,6 +67,7 @@ namespace SocketHttpListener.Net
|
|||
_supportsDirectSocketAccess = supportsDirectSocketAccess;
|
||||
_environment = environment;
|
||||
_fileSystem = fileSystem;
|
||||
_logger = logger;
|
||||
_stream = stream;
|
||||
}
|
||||
|
||||
|
@ -173,7 +178,7 @@ namespace SocketHttpListener.Net
|
|||
{
|
||||
_stream.Write(buffer, offset, count);
|
||||
}
|
||||
catch (IOException ex)
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new HttpListenerException(ex.HResult, ex.Message);
|
||||
}
|
||||
|
@ -265,7 +270,7 @@ namespace SocketHttpListener.Net
|
|||
{
|
||||
return _stream.BeginWrite(buffer, offset, size, cback, state);
|
||||
}
|
||||
catch (IOException ex)
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (_ignore_errors)
|
||||
{
|
||||
|
@ -305,12 +310,12 @@ namespace SocketHttpListener.Net
|
|||
if (_response.SendChunked)
|
||||
_stream.Write(s_crlf, 0, 2);
|
||||
}
|
||||
catch (IOException ex)
|
||||
catch (Exception ex)
|
||||
{
|
||||
// NetworkStream wraps exceptions in IOExceptions; if the underlying socket operation
|
||||
// failed because of invalid arguments or usage, propagate that error. Otherwise
|
||||
// wrap the whole thing in an HttpListenerException. This is all to match Windows behavior.
|
||||
if (ex.InnerException is ArgumentException || ex.InnerException is InvalidOperationException)
|
||||
if (ex.InnerException is ArgumentException || ex.InnerException is InvalidOperationException || ex.InnerException is SocketException)
|
||||
{
|
||||
throw ex.InnerException;
|
||||
}
|
||||
|
@ -365,6 +370,11 @@ namespace SocketHttpListener.Net
|
|||
{
|
||||
var allowAsync = _environment.OperatingSystem != MediaBrowser.Model.System.OperatingSystem.Windows;
|
||||
|
||||
//if (count <= 0)
|
||||
//{
|
||||
// allowAsync = true;
|
||||
//}
|
||||
|
||||
var fileOpenOptions = offset > 0
|
||||
? FileOpenOptions.RandomAccess
|
||||
: FileOpenOptions.SequentialScan;
|
||||
|
|
Loading…
Reference in New Issue
Block a user