jellyfin-server/MediaBrowser.LocalMetadata/Savers/GameSystemXmlSaver.cs

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using MediaBrowser.Controller.Configuration;
using MediaBrowser.Controller.Entities;
using MediaBrowser.Controller.Library;
using System.Collections.Generic;
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using System.IO;
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using System.Security;
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using System.Text;
using System.Threading;
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using CommonIO;
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using MediaBrowser.Common.IO;
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namespace MediaBrowser.LocalMetadata.Savers
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{
public class GameSystemXmlSaver : IMetadataFileSaver
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{
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public string Name
{
get
{
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return XmlProviderUtils.Name;
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}
}
private readonly IServerConfigurationManager _config;
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private readonly ILibraryManager _libraryManager;
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private readonly IFileSystem _fileSystem;
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public GameSystemXmlSaver(IServerConfigurationManager config, ILibraryManager libraryManager, IFileSystem fileSystem)
{
_config = config;
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_libraryManager = libraryManager;
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_fileSystem = fileSystem;
}
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/// <summary>
/// Determines whether [is enabled for] [the specified item].
/// </summary>
/// <param name="item">The item.</param>
/// <param name="updateType">Type of the update.</param>
/// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
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public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
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{
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if (!item.SupportsLocalMetadata)
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{
return false;
}
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return item is GameSystem && updateType >= ItemUpdateType.MetadataDownload;
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}
/// <summary>
/// Saves the specified item.
/// </summary>
/// <param name="item">The item.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>Task.</returns>
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public void Save(IHasMetadata item, CancellationToken cancellationToken)
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{
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var gameSystem = (GameSystem)item;
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var builder = new StringBuilder();
builder.Append("<Item>");
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if (!string.IsNullOrEmpty(gameSystem.GameSystemName))
{
builder.Append("<GameSystem>" + SecurityElement.Escape(gameSystem.GameSystemName) + "</GameSystem>");
}
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XmlSaverHelpers.AddCommonNodes(gameSystem, _libraryManager, builder);
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builder.Append("</Item>");
var xmlFilePath = GetSavePath(item);
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XmlSaverHelpers.Save(builder, xmlFilePath, new List<string> { }, _config, _fileSystem);
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}
/// <summary>
/// Gets the save path.
/// </summary>
/// <param name="item">The item.</param>
/// <returns>System.String.</returns>
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public string GetSavePath(IHasMetadata item)
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{
return Path.Combine(item.Path, "gamesystem.xml");
}
}
}