jellyfin-server/MediaBrowser.Providers/Savers/GameXmlSaver.cs

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using MediaBrowser.Controller.Configuration;
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using MediaBrowser.Controller.Entities;
using MediaBrowser.Controller.Library;
using MediaBrowser.Providers.Movies;
using System;
using System.Globalization;
using System.IO;
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using System.Security;
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using System.Text;
using System.Threading;
namespace MediaBrowser.Providers.Savers
{
/// <summary>
/// Saves game.xml for games
/// </summary>
public class GameXmlSaver : IMetadataSaver
{
private readonly IServerConfigurationManager _config;
public GameXmlSaver(IServerConfigurationManager config)
{
_config = config;
}
/// <summary>
/// Determines whether [is enabled for] [the specified item].
/// </summary>
/// <param name="item">The item.</param>
/// <param name="updateType">Type of the update.</param>
/// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
public bool IsEnabledFor(BaseItem item, ItemUpdateType updateType)
{
var wasMetadataEdited = (updateType & ItemUpdateType.MetadataEdit) == ItemUpdateType.MetadataEdit;
var wasMetadataDownloaded = (updateType & ItemUpdateType.MetadataDownload) == ItemUpdateType.MetadataDownload;
// If new metadata has been downloaded and save local is on, OR metadata was manually edited, proceed
if ((_config.Configuration.SaveLocalMeta && (wasMetadataEdited || wasMetadataDownloaded)) || wasMetadataEdited)
{
return item is Game;
}
return false;
}
private static readonly CultureInfo UsCulture = new CultureInfo("en-US");
/// <summary>
/// Saves the specified item.
/// </summary>
/// <param name="item">The item.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>Task.</returns>
public void Save(BaseItem item, CancellationToken cancellationToken)
{
var builder = new StringBuilder();
builder.Append("<Item>");
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var game = (Game)item;
if (game.PlayersSupported.HasValue)
{
builder.Append("<Players>" + SecurityElement.Escape(game.PlayersSupported.Value.ToString(UsCulture)) + "</Players>");
}
if (!string.IsNullOrEmpty(game.GameSystem))
{
builder.Append("<GameSystem><![CDATA[" + game.GameSystem + "]]></GameSystem>");
}
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XmlSaverHelpers.AddCommonNodes(item, builder);
builder.Append("</Item>");
var xmlFilePath = GetSavePath(item);
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XmlSaverHelpers.Save(builder, xmlFilePath, new[]
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{
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"Players",
"GameSystem"
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});
// Set last refreshed so that the provider doesn't trigger after the file save
MovieProviderFromXml.Current.SetLastRefreshed(item, DateTime.UtcNow);
}
public string GetSavePath(BaseItem item)
{
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return Path.Combine(item.MetaLocation, "game.xml");
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}
}
}