jellyfin-server/RSSDP/ISsdpCommunicationsServer.cs

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C#
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using System;
using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
namespace Rssdp.Infrastructure
{
/// <summary>
/// Interface for a component that manages network communication (sending and receiving HTTPU messages) for the SSDP protocol.
/// </summary>
public interface ISsdpCommunicationsServer : IDisposable
{
/// <summary>
/// Raised when a HTTPU request message is received by a socket (unicast or multicast).
/// </summary>
event EventHandler<RequestReceivedEventArgs> RequestReceived;
/// <summary>
/// Raised when an HTTPU response message is received by a socket (unicast or multicast).
/// </summary>
event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
/// <summary>
/// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
/// </summary>
void BeginListeningForBroadcasts();
/// <summary>
/// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
/// </summary>
void StopListeningForBroadcasts();
/// <summary>
/// Sends a message to a particular address (uni or multicast) and port.
/// </summary>
Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken);
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/// <summary>
/// Sends a message to the SSDP multicast address and port.
/// </summary>
Task SendMulticastMessage(string message, IPAddress fromLocalIpAddress, CancellationToken cancellationToken);
Task SendMulticastMessage(string message, int sendCount, IPAddress fromLocalIpAddress, CancellationToken cancellationToken);
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/// <summary>
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/// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocator"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
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/// </summary>
/// <remarks>
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/// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocator"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
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/// </remarks>
bool IsShared { get; set; }
}
}