2013-04-18 19:57:28 +00:00
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using System;
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2013-02-21 01:33:05 +00:00
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using System.Runtime.Serialization;
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namespace MediaBrowser.Controller.Entities
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{
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/// <summary>
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/// Class UserItemData
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/// </summary>
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public class UserItemData
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{
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/// <summary>
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/// Gets or sets the user id.
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/// </summary>
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/// <value>The user id.</value>
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public Guid UserId { get; set; }
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2013-09-27 15:23:27 +00:00
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/// <summary>
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/// Gets or sets the key.
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/// </summary>
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/// <value>The key.</value>
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public string Key { get; set; }
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2013-02-21 01:33:05 +00:00
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/// <summary>
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/// The _rating
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/// </summary>
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2013-05-09 13:46:06 +00:00
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private double? _rating;
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2013-02-21 01:33:05 +00:00
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/// <summary>
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/// Gets or sets the users 0-10 rating
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/// </summary>
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/// <value>The rating.</value>
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2013-05-07 03:46:14 +00:00
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/// <exception cref="System.ArgumentOutOfRangeException">Rating;A 0 to 10 rating is required for UserItemData.</exception>
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2013-05-09 13:46:06 +00:00
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public double? Rating
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2013-02-21 01:33:05 +00:00
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{
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get
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{
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return _rating;
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}
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set
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{
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if (value.HasValue)
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{
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if (value.Value < 0 || value.Value > 10)
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{
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2013-05-07 03:46:14 +00:00
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throw new ArgumentOutOfRangeException("value", "A 0 to 10 rating is required for UserItemData.");
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2013-02-21 01:33:05 +00:00
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}
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}
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_rating = value;
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}
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}
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/// <summary>
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/// Gets or sets the playback position ticks.
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/// </summary>
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/// <value>The playback position ticks.</value>
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public long PlaybackPositionTicks { get; set; }
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/// <summary>
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/// Gets or sets the play count.
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/// </summary>
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/// <value>The play count.</value>
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public int PlayCount { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is favorite.
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/// </summary>
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/// <value><c>true</c> if this instance is favorite; otherwise, <c>false</c>.</value>
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public bool IsFavorite { get; set; }
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/// <summary>
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/// Gets or sets the last played date.
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/// </summary>
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/// <value>The last played date.</value>
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public DateTime? LastPlayedDate { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this <see cref="UserItemData" /> is played.
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/// </summary>
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/// <value><c>true</c> if played; otherwise, <c>false</c>.</value>
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public bool Played { get; set; }
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/// <summary>
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/// This is an interpreted property to indicate likes or dislikes
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/// This should never be serialized.
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/// </summary>
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/// <value><c>null</c> if [likes] contains no value, <c>true</c> if [likes]; otherwise, <c>false</c>.</value>
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[IgnoreDataMember]
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public bool? Likes
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{
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get
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{
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if (Rating != null)
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{
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return Rating >= 6.5;
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}
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return null;
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}
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set
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{
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if (value.HasValue)
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{
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Rating = value.Value ? 10 : 1;
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}
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else
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{
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Rating = null;
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}
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}
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}
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}
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}
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