jellyfin-server/Emby.Server.Implementations/ServerApplicationPaths.cs

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using System;
using System.IO;
using Emby.Server.Implementations.AppBase;
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using MediaBrowser.Controller;
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namespace Emby.Server.Implementations
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{
/// <summary>
/// Extends BaseApplicationPaths to add paths that are only applicable on the server
/// </summary>
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public class ServerApplicationPaths : BaseApplicationPaths, IServerApplicationPaths
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{
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/// <summary>
/// Initializes a new instance of the <see cref="BaseApplicationPaths" /> class.
/// </summary>
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public ServerApplicationPaths(
string programDataPath,
string appFolderPath,
string applicationResourcesPath,
string logDirectoryPath = null,
string configurationDirectoryPath = null)
: base(programDataPath, appFolderPath, logDirectoryPath, configurationDirectoryPath)
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{
ApplicationResourcesPath = applicationResourcesPath;
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}
public string ApplicationResourcesPath { get; private set; }
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/// <summary>
/// Gets the path to the base root media directory
/// </summary>
/// <value>The root folder path.</value>
public string RootFolderPath => Path.Combine(ProgramDataPath, "root");
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/// <summary>
/// Gets the path to the default user view directory. Used if no specific user view is defined.
/// </summary>
/// <value>The default user views path.</value>
public string DefaultUserViewsPath => Path.Combine(RootFolderPath, "default");
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/// <summary>
/// Gets the path to localization data.
/// </summary>
/// <value>The localization path.</value>
public string LocalizationPath => Path.Combine(ProgramDataPath, "localization");
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/// <summary>
/// Gets the path to the People directory
/// </summary>
/// <value>The people path.</value>
public string PeoplePath => Path.Combine(InternalMetadataPath, "People");
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public string ArtistsPath => Path.Combine(InternalMetadataPath, "artists");
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/// <summary>
/// Gets the path to the Genre directory
/// </summary>
/// <value>The genre path.</value>
public string GenrePath => Path.Combine(InternalMetadataPath, "Genre");
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/// <summary>
/// Gets the path to the Genre directory
/// </summary>
/// <value>The genre path.</value>
public string MusicGenrePath => Path.Combine(InternalMetadataPath, "MusicGenre");
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/// <summary>
/// Gets the path to the Studio directory
/// </summary>
/// <value>The studio path.</value>
public string StudioPath => Path.Combine(InternalMetadataPath, "Studio");
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/// <summary>
/// Gets the path to the Year directory
/// </summary>
/// <value>The year path.</value>
public string YearPath => Path.Combine(InternalMetadataPath, "Year");
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/// <summary>
/// Gets the path to the General IBN directory
/// </summary>
/// <value>The general path.</value>
public string GeneralPath => Path.Combine(InternalMetadataPath, "general");
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/// <summary>
/// Gets the path to the Ratings IBN directory
/// </summary>
/// <value>The ratings path.</value>
public string RatingsPath => Path.Combine(InternalMetadataPath, "ratings");
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/// <summary>
/// Gets the media info images path.
/// </summary>
/// <value>The media info images path.</value>
public string MediaInfoImagesPath => Path.Combine(InternalMetadataPath, "mediainfo");
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/// <summary>
/// Gets the path to the user configuration directory
/// </summary>
/// <value>The user configuration directory path.</value>
public string UserConfigurationDirectoryPath => Path.Combine(ConfigurationDirectoryPath, "users");
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private string _defaultTranscodingTempPath;
public string DefaultTranscodingTempPath => _defaultTranscodingTempPath ?? (_defaultTranscodingTempPath = Path.Combine(ProgramDataPath, "transcoding-temp"));
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private string _transcodingTempPath;
public string TranscodingTempPath
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{
get => _transcodingTempPath ?? (_transcodingTempPath = DefaultTranscodingTempPath);
set => _transcodingTempPath = value;
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}
public string GetTranscodingTempPath()
{
var path = TranscodingTempPath;
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if (!string.Equals(path, DefaultTranscodingTempPath, StringComparison.OrdinalIgnoreCase))
{
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try
{
Directory.CreateDirectory(path);
var testPath = Path.Combine(path, Guid.NewGuid().ToString());
Directory.CreateDirectory(testPath);
Directory.Delete(testPath);
return path;
}
catch
{
}
}
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path = DefaultTranscodingTempPath;
Directory.CreateDirectory(path);
return path;
}
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/// <summary>
/// Gets the game genre path.
/// </summary>
/// <value>The game genre path.</value>
public string GameGenrePath => Path.Combine(InternalMetadataPath, "GameGenre");
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private string _internalMetadataPath;
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public string InternalMetadataPath
{
get => _internalMetadataPath ?? (_internalMetadataPath = Path.Combine(DataPath, "metadata"));
set => _internalMetadataPath = value;
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}
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private const string _virtualInternalMetadataPath = "%MetadataPath%";
public string VirtualInternalMetadataPath => _virtualInternalMetadataPath;
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}
}