jellyfin-server/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using MediaBrowser.Controller.Session;
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using MediaBrowser.Controller.SyncPlay;
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using MediaBrowser.Model.Session;
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using MediaBrowser.Model.SyncPlay;
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namespace Emby.Server.Implementations.SyncPlay
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{
/// <summary>
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/// Class SyncPlayController.
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/// </summary>
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/// <remarks>
/// Class is not thread-safe, external locking is required when accessing methods.
/// </remarks>
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public class SyncPlayController : ISyncPlayController, IDisposable
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{
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/// <summary>
/// Used to filter the sessions of a group.
/// </summary>
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private enum BroadcastType
{
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/// <summary>
/// All sessions will receive the message.
/// </summary>
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AllGroup = 0,
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/// <summary>
/// Only the specified session will receive the message.
/// </summary>
CurrentSession = 1,
/// <summary>
/// All sessions, except the current one, will receive the message.
/// </summary>
AllExceptCurrentSession = 2,
/// <summary>
/// Only sessions that are not buffering will receive the message.
/// </summary>
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AllReady = 3
}
/// <summary>
/// The session manager.
/// </summary>
private readonly ISessionManager _sessionManager;
/// <summary>
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/// The SyncPlay manager.
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/// </summary>
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private readonly ISyncPlayManager _syncPlayManager;
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/// <summary>
/// The group to manage.
/// </summary>
private readonly GroupInfo _group = new GroupInfo();
/// <inheritdoc />
public Guid GetGroupId() => _group.GroupId;
/// <inheritdoc />
public Guid GetPlayingItemId() => _group.PlayingItem.Id;
/// <inheritdoc />
public bool IsGroupEmpty() => _group.IsEmpty();
private bool _disposed = false;
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public SyncPlayController(
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ISessionManager sessionManager,
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ISyncPlayManager syncPlayManager)
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{
_sessionManager = sessionManager;
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_syncPlayManager = syncPlayManager;
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}
/// <inheritdoc />
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases unmanaged and optionally managed resources.
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
_disposed = true;
}
// TODO: use this somewhere
private void CheckDisposed()
{
if (_disposed)
{
throw new ObjectDisposedException(GetType().Name);
}
}
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/// <summary>
/// Converts DateTime to UTC string.
/// </summary>
/// <param name="date">The date to convert.</param>
/// <value>The UTC string.</value>
private string DateToUTCString(DateTime date)
{
return date.ToUniversalTime().ToString("o");
}
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/// <summary>
/// Filters sessions of this group.
/// </summary>
/// <param name="from">The current session.</param>
/// <param name="type">The filtering type.</param>
/// <value>The array of sessions matching the filter.</value>
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private SessionInfo[] FilterSessions(SessionInfo from, BroadcastType type)
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{
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switch (type)
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{
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case BroadcastType.CurrentSession:
return new SessionInfo[] { from };
case BroadcastType.AllGroup:
return _group.Participants.Values.Select(
session => session.Session
).ToArray();
case BroadcastType.AllExceptCurrentSession:
return _group.Participants.Values.Select(
session => session.Session
).Where(
session => !session.Id.Equals(from.Id)
).ToArray();
case BroadcastType.AllReady:
return _group.Participants.Values.Where(
session => !session.IsBuffering
).Select(
session => session.Session
).ToArray();
default:
return new SessionInfo[] { };
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}
}
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/// <summary>
/// Sends a GroupUpdate message to the interested sessions.
/// </summary>
/// <param name="from">The current session.</param>
/// <param name="type">The filtering type.</param>
/// <param name="message">The message to send.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <value>The task.</value>
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private Task SendGroupUpdate<T>(SessionInfo from, BroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken)
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{
IEnumerable<Task> GetTasks()
{
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SessionInfo[] sessions = FilterSessions(from, type);
foreach (var session in sessions)
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{
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yield return _sessionManager.SendSyncPlayGroupUpdate(session.Id.ToString(), message, cancellationToken);
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}
}
return Task.WhenAll(GetTasks());
}
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/// <summary>
/// Sends a playback command to the interested sessions.
/// </summary>
/// <param name="from">The current session.</param>
/// <param name="type">The filtering type.</param>
/// <param name="message">The message to send.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <value>The task.</value>
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private Task SendCommand(SessionInfo from, BroadcastType type, SendCommand message, CancellationToken cancellationToken)
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{
IEnumerable<Task> GetTasks()
{
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SessionInfo[] sessions = FilterSessions(from, type);
foreach (var session in sessions)
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{
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yield return _sessionManager.SendSyncPlayCommand(session.Id.ToString(), message, cancellationToken);
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}
}
return Task.WhenAll(GetTasks());
}
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/// <summary>
/// Builds a new playback command with some default values.
/// </summary>
/// <param name="type">The command type.</param>
/// <value>The SendCommand.</value>
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private SendCommand NewSyncPlayCommand(SendCommandType type)
{
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return new SendCommand()
{
GroupId = _group.GroupId.ToString(),
Command = type,
PositionTicks = _group.PositionTicks,
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When = DateToUTCString(_group.LastActivity),
EmittedAt = DateToUTCString(DateTime.UtcNow)
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};
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}
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/// <summary>
/// Builds a new group update message.
/// </summary>
/// <param name="type">The update type.</param>
/// <param name="data">The data to send.</param>
/// <value>The GroupUpdate.</value>
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private GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data)
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{
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return new GroupUpdate<T>()
{
GroupId = _group.GroupId.ToString(),
Type = type,
Data = data
};
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}
/// <inheritdoc />
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public void InitGroup(SessionInfo session, CancellationToken cancellationToken)
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{
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_group.AddSession(session);
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_syncPlayManager.AddSessionToGroup(session, this);
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_group.PlayingItem = session.FullNowPlayingItem;
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_group.IsPaused = true;
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_group.PositionTicks = session.PlayState.PositionTicks ?? 0;
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_group.LastActivity = DateTime.UtcNow;
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var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
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SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
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var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause);
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SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken);
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}
/// <inheritdoc />
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public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
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{
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if (session.NowPlayingItem?.Id == _group.PlayingItem.Id && request.PlayingItemId == _group.PlayingItem.Id)
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{
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_group.AddSession(session);
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_syncPlayManager.AddSessionToGroup(session, this);
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var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
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SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
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var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
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SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
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// Client join and play, syncing will happen client side
if (!_group.IsPaused)
{
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var playCommand = NewSyncPlayCommand(SendCommandType.Play);
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SendCommand(session, BroadcastType.CurrentSession, playCommand, cancellationToken);
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}
else
{
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var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause);
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SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken);
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}
}
else
{
var playRequest = new PlayRequest();
playRequest.ItemIds = new Guid[] { _group.PlayingItem.Id };
playRequest.StartPositionTicks = _group.PositionTicks;
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var update = NewSyncPlayGroupUpdate(GroupUpdateType.PrepareSession, playRequest);
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SendGroupUpdate(session, BroadcastType.CurrentSession, update, cancellationToken);
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}
}
/// <inheritdoc />
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public void SessionLeave(SessionInfo session, CancellationToken cancellationToken)
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{
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_group.RemoveSession(session);
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_syncPlayManager.RemoveSessionFromGroup(session, this);
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var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupLeft, _group.PositionTicks);
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SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
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var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
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SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
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}
/// <inheritdoc />
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public void HandleRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
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{
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// The server's job is to mantain a consistent state to which clients refer to,
// as also to notify clients of state changes.
// The actual syncing of media playback happens client side.
// Clients are aware of the server's time and use it to sync.
switch (request.Type)
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{
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case PlaybackRequestType.Play:
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HandlePlayRequest(session, request, cancellationToken);
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break;
case PlaybackRequestType.Pause:
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HandlePauseRequest(session, request, cancellationToken);
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break;
case PlaybackRequestType.Seek:
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HandleSeekRequest(session, request, cancellationToken);
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break;
case PlaybackRequestType.Buffering:
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HandleBufferingRequest(session, request, cancellationToken);
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break;
case PlaybackRequestType.BufferingDone:
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HandleBufferingDoneRequest(session, request, cancellationToken);
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break;
case PlaybackRequestType.UpdatePing:
HandlePingUpdateRequest(session, request);
break;
}
}
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/// <summary>
/// Handles a play action requested by a session.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="request">The play action.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
private void HandlePlayRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
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{
if (_group.IsPaused)
{
// Pick a suitable time that accounts for latency
var delay = _group.GetHighestPing() * 2;
delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
// Unpause group and set starting point in future
// Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
// The added delay does not guarantee, of course, that the command will be received in time
// Playback synchronization will mainly happen client side
_group.IsPaused = false;
_group.LastActivity = DateTime.UtcNow.AddMilliseconds(
delay
);
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var command = NewSyncPlayCommand(SendCommandType.Play);
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SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
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}
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else
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{
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// Client got lost, sending current state
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var command = NewSyncPlayCommand(SendCommandType.Play);
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SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
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}
}
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/// <summary>
/// Handles a pause action requested by a session.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="request">The pause action.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
private void HandlePauseRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
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{
if (!_group.IsPaused)
{
// Pause group and compute the media playback position
_group.IsPaused = true;
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - _group.LastActivity;
_group.LastActivity = currentTime;
// Seek only if playback actually started
// (a pause request may be issued during the delay added to account for latency)
_group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
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var command = NewSyncPlayCommand(SendCommandType.Pause);
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SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
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}
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else
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{
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// Client got lost, sending current state
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var command = NewSyncPlayCommand(SendCommandType.Pause);
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SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
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}
}
/// <summary>
/// Handles a seek action requested by a session.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="request">The seek action.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
private void HandleSeekRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
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{
// Sanitize PositionTicks
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var ticks = SanitizePositionTicks(request.PositionTicks);
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// Pause and seek
_group.IsPaused = true;
_group.PositionTicks = ticks;
_group.LastActivity = DateTime.UtcNow;
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var command = NewSyncPlayCommand(SendCommandType.Seek);
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SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
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}
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/// <summary>
/// Handles a buffering action requested by a session.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="request">The buffering action.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
private void HandleBufferingRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
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{
if (!_group.IsPaused)
{
// Pause group and compute the media playback position
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_group.IsPaused = true;
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var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - _group.LastActivity;
_group.LastActivity = currentTime;
_group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
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_group.SetBuffering(session, true);
// Send pause command to all non-buffering sessions
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var command = NewSyncPlayCommand(SendCommandType.Pause);
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SendCommand(session, BroadcastType.AllReady, command, cancellationToken);
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var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.GroupWait, session.UserName);
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SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
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}
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else
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{
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// Client got lost, sending current state
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var command = NewSyncPlayCommand(SendCommandType.Pause);
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SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
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}
}
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/// <summary>
/// Handles a buffering-done action requested by a session.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="request">The buffering-done action.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
private void HandleBufferingDoneRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
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{
if (_group.IsPaused)
{
_group.SetBuffering(session, false);
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var requestTicks = SanitizePositionTicks(request.PositionTicks);
var when = request.When ?? DateTime.UtcNow;
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var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - when;
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var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
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var delay = _group.PositionTicks - clientPosition.Ticks;
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if (_group.IsBuffering())
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{
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// Others are still buffering, tell this client to pause when ready
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var command = NewSyncPlayCommand(SendCommandType.Pause);
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var pauseAtTime = currentTime.AddMilliseconds(delay);
command.When = DateToUTCString(pauseAtTime);
SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
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}
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else
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{
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// Let other clients resume as soon as the buffering client catches up
_group.IsPaused = false;
if (delay > _group.GetHighestPing() * 2)
{
// Client that was buffering is recovering, notifying others to resume
_group.LastActivity = currentTime.AddMilliseconds(
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delay
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);
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var command = NewSyncPlayCommand(SendCommandType.Play);
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SendCommand(session, BroadcastType.AllExceptCurrentSession, command, cancellationToken);
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}
else
{
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// Client, that was buffering, resumed playback but did not update others in time
delay = _group.GetHighestPing() * 2;
delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
_group.LastActivity = currentTime.AddMilliseconds(
delay
);
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var command = NewSyncPlayCommand(SendCommandType.Play);
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SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
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}
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}
}
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else
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{
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// Group was not waiting, make sure client has latest state
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var command = NewSyncPlayCommand(SendCommandType.Play);
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SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
}
}
/// <summary>
/// Sanitizes the PositionTicks, considers the current playing item when available.
/// </summary>
/// <param name="positionTicks">The PositionTicks.</param>
/// <value>The sanitized PositionTicks.</value>
private long SanitizePositionTicks(long? positionTicks)
{
var ticks = positionTicks ?? 0;
ticks = ticks >= 0 ? ticks : 0;
if (_group.PlayingItem != null)
{
var runTimeTicks = _group.PlayingItem.RunTimeTicks ?? 0;
ticks = ticks > runTimeTicks ? runTimeTicks : ticks;
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}
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return ticks;
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}
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/// <summary>
/// Updates ping of a session.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="request">The update.</param>
private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request)
{
// Collected pings are used to account for network latency when unpausing playback
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_group.UpdatePing(session, request.Ping ?? _group.DefaulPing);
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}
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/// <inheritdoc />
public GroupInfoView GetInfo()
{
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return new GroupInfoView()
{
GroupId = GetGroupId().ToString(),
PlayingItemName = _group.PlayingItem.Name,
PlayingItemId = _group.PlayingItem.Id.ToString(),
PositionTicks = _group.PositionTicks,
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Participants = _group.Participants.Values.Select(session => session.Session.UserName).Distinct().ToArray()
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};
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}
}
}