28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
|
|||
|
namespace Priority_Queue
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Credit: https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp
|
|||
|
/// A helper-interface only needed to make writing unit tests a bit easier (hence the 'internal' access modifier)
|
|||
|
/// </summary>
|
|||
|
internal interface IFixedSizePriorityQueue<TItem, in TPriority> : IPriorityQueue<TItem, TPriority>
|
|||
|
where TPriority : IComparable<TPriority>
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Resize the queue so it can accept more nodes. All currently enqueued nodes are remain.
|
|||
|
/// Attempting to decrease the queue size to a size too small to hold the existing nodes results in undefined behavior
|
|||
|
/// </summary>
|
|||
|
void Resize(int maxNodes);
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns the maximum number of items that can be enqueued at once in this queue. Once you hit this number (ie. once Count == MaxSize),
|
|||
|
/// attempting to enqueue another item will cause undefined behavior.
|
|||
|
/// </summary>
|
|||
|
int MaxSize { get; }
|
|||
|
}
|
|||
|
}
|