112 lines
3.3 KiB
C#
112 lines
3.3 KiB
C#
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using System;
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using System.Net.Sockets;
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using MediaBrowser.Model.Logging;
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using MediaBrowser.Model.Net;
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namespace Emby.Common.Implementations.Net
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{
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public class SocketAcceptor
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{
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private readonly ILogger _logger;
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private readonly Socket _originalSocket;
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private readonly Func<bool> _isClosed;
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private readonly Action<ISocket> _onAccept;
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public SocketAcceptor(ILogger logger, Socket originalSocket, Action<ISocket> onAccept, Func<bool> isClosed)
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{
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_logger = logger;
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_originalSocket = originalSocket;
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_isClosed = isClosed;
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_onAccept = onAccept;
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}
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public void StartAccept()
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{
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Socket dummy = null;
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StartAccept(null, ref dummy);
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}
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public void StartAccept(SocketAsyncEventArgs acceptEventArg, ref Socket accepted)
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{
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if (acceptEventArg == null)
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{
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acceptEventArg = new SocketAsyncEventArgs();
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acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
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}
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else
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{
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// socket must be cleared since the context object is being reused
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acceptEventArg.AcceptSocket = null;
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}
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try
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{
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bool willRaiseEvent = _originalSocket.AcceptAsync(acceptEventArg);
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if (!willRaiseEvent)
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{
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ProcessAccept(acceptEventArg);
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}
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}
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catch (Exception ex)
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{
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if (accepted != null)
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{
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try
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{
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#if NET46
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accepted.Close();
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#else
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accepted.Dispose();
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#endif
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}
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catch
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{
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}
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accepted = null;
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}
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}
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}
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// This method is the callback method associated with Socket.AcceptAsync
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// operations and is invoked when an accept operation is complete
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//
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void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
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{
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ProcessAccept(e);
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}
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private void ProcessAccept(SocketAsyncEventArgs e)
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{
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if (_isClosed())
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{
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return;
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}
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// http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.acceptasync%28v=vs.110%29.aspx
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// Under certain conditions ConnectionReset can occur
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// Need to attept to re-accept
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if (e.SocketError == SocketError.ConnectionReset)
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{
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_logger.Error("SocketError.ConnectionReset reported. Attempting to re-accept.");
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Socket dummy = null;
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StartAccept(e, ref dummy);
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return;
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}
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var acceptSocket = e.AcceptSocket;
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if (acceptSocket != null)
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{
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//ProcessAccept(acceptSocket);
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_onAccept(new NetSocket(acceptSocket, _logger));
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}
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if (_originalSocket != null)
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{
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// Accept the next connection request
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StartAccept(e, ref acceptSocket);
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}
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}
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}
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}
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